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[Necromancer] Rathma Faceroll Glass Cannon GR 100+

Anyone tested to remove Traveller's Set and use CoE and Hellfire Amulet?
 
I would like to add that when i am in a fight with grotesue mobs , even if i changed the distance on avoidance menu on 2.0 my character still dies from the explosion after the mob dies, and in some ground specific attacks from mobs like molten and others character doesnt move , it keeps sitting there getting hit !

Also dying from those poison/disease cloud left behind by some mobs lol
 
I'm currently paragon 1180 and are farming GR95 with average 12mins. 2.4 milllion sheet dmg. I think the most important thing in farming high GR is make sure you have mage dmg in helm and boot. Also make sure you have 20% physical dmg amp in amulet and wrists. These four stat wont reflect in sheet dmg but will greatly increase your real dmg output.
Wow, im 3m sheet damage and no way I could bot 95.
 
Having an issue with the bot dying because it is insisting on picking up GRIFT orbs while still in combat sometimes getting stuck in mob clumps. :P
 
The Bot dies all the time with this script.. No spells are casted and he stand in every fucking effect.. Way worse than the default bug script.

Edit: Or has this routine any problem with clients in different language? Because on my bot system, Diablo runs in german.
 
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The Bot dies all the time with this script.. No spells are casted and he stand in every fucking effect.. Way worse than the default bug script.

Try deleting your compiled assemblies folder, sounds like you are have some other problems ;)
 
Try deleting your compiled assemblies folder, sounds like you are have some other problems ;)
Just delete them and change the Avoidance to 100% Health / 1.2 Range - it was recommanded for another script so maybe this time he avoids the shit..

Edit: nope. Still daying over and over again standing in each shit and does not cast anything... Everything works with the built in routins... at least until 09:00 AM today..
 
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Just delete them and change the Avoidance to 100% Health / 1.2 Range - it was recommanded for another script so maybe this time he avoids the shit..

Edit: nope. Still daying over and over again standing in each shit and does not cast anything... Everything works with the built in routins... at least until 09:00 AM today..

I can confirm what Bantou says works.
 
Since the last two updates the routine is causing numerous co routine errors and forces it to logout, I reset the routines and compiled assemblies folder and iv'e done fresh zip installs with beta and release demonbuddy, it only does this with your routine, no problems with any other routines.

edit: I also svn update trinity daily

your routine is awesome man, as soon as i have the error again i'm posting it here

ok here it is

Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 0000019C, Size: 12
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.Actors.DiaObject.get_Position()
at Zeta.Bot.Navigation.DefaultNavigationProvider.?????????????????????????????????????????.?????????????????????????????????????????()
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.Execute()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at ????????????????????????????????????????.?????????????????????????????????????????.?????????????????????????????????????????(Task , Int32 )
at Buddy.Coroutines.Coroutine.'IY%\*M`w_$l@tCD;1)m:ra_!.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Buddy.Coroutines.Coroutine.~\]Bc! \,%t\[/}Z\[j'4\]3A<w5I".MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Buddy.Coroutines.Coroutine.A0-q-eTs#%Nbb\[jF0MsG\*"zN#.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Zeta.Bot.Navigation.DefaultNavigationProvider.gS:7wyg8VS>%tzB9!35o_\\K<'.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Zeta.Bot.Navigation.DefaultNavigationProvider.\.v"dE{b;aY\&!4:s=Xn/xIc/E%.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Zeta.Bot.Navigation.DefaultNavigationProvider.?qx("NZfg'1Ff<6dp\[|EU`TL.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Zeta.Bot.Navigation.Navigator.?qx("NZfg'1Ff<6dp\[|EU`TL.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
at Trinity.DbProvider.PlayerMover.<>c__DisplayClass20_0.<<NavigateTo>b__0>d.MoveNext() in C:\Users\NoName\Downloads\DemonbuddyBETA 1.1.3189.669\Plugins\Trinity\DbProvider\PlayerMover.cs:line 125
--- End of inner exception stack trace ---
at Buddy.Coroutines.Coroutine.?????????????????????????????????????????(Boolean )
at Buddy.Coroutines.Coroutine.?????????????????????????????????????????(Boolean )
at Buddy.Coroutines.Coroutine.Resume()
at Trinity.DbProvider.PlayerMover.NavigateTo(Vector3 destination, String destinationName) in C:\Users\NoName\Downloads\DemonbuddyBETA 1.1.3189.669\Plugins\Trinity\DbProvider\PlayerMover.cs:line 132
at Trinity.DbProvider.PlayerMover.MoveTo(Vector3 destination) in C:\Users\NoName\Downloads\DemonbuddyBETA 1.1.3189.669\Plugins\Trinity\DbProvider\PlayerMover.cs:line 56
at Trinity.Components.Combat.DefaultSpellProvider.<CastTrinityPower>d__0.MoveNext() in C:\Users\NoName\Downloads\DemonbuddyBETA 1.1.3189.669\Plugins\Trinity\Components\Combat\DefaultSpellProvider.cs:line 71
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
at Trinity.Components.Combat.DefaultTargetingProvider.<HandleTarget>d__22.MoveNext() in C:\Users\NoName\Downloads\DemonbuddyBETA 1.1.3189.669\Plugins\Trinity\Components\Combat\DefaultTargetingProvider.cs:line 141
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
at Trinity.Components.Combat.TrinityCombat.<MainCombatTask>d__21.MoveNext() in C:\Users\NoName\Downloads\DemonbuddyBETA 1.1.3189.669\Plugins\Trinity\Components\Combat\TrinityCombat.cs:line 119
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Zeta.Bot.ActionRunCoroutine.f!7fN@f/u9X}Ef\\T#2kG%0U?).yP\]>1P t<r2e|iRW!X2X9u#{".MoveNext()
--- End of inner exception stack trace ---
at Buddy.Coroutines.Coroutine.?????????????????????????????????????????(Boolean )
at Buddy.Coroutines.Coroutine.?????????????????????????????????????????(Boolean )
at Buddy.Coroutines.Coroutine.Resume()
at Zeta.Bot.ActionRunCoroutine.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action.\[L|v!#2 \,/B0C^y}p"TIJg-B.MoveNext()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector.S3VyD?;O<o>M B_MYYyxYt'\*#.MoveNext()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action.\[L|v!#2 \,/B0C^y}p"TIJg-B.MoveNext()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector.S3VyD?;O<o>M B_MYYyxYt'\*#.MoveNext()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.?????????????????????????????????????????()
 
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Having an issue with the bot dying because it is insisting on picking up GRIFT orbs while still in combat sometimes getting stuck in mob clumps. :p

I have also noticed that my bot dies frequntly when he kamikaze for the Progress Globes, biggest problem is that when a Globe appears the bot seems to ignore Avoidance settings and if a Globe is in a freaking Molten bomb area (that = dead).
Still it is a good idea to pick them up asap becouse you may then get 100% of rift done.

It would be ideal if Demonbuddy could check that it's at 97% of the rift and then go for the Globes when in combat but still avoid Bombs.
 
It shouldn't be rushing in to grab globes, but if it sees the shrine before it sees the mobs, it can still rush in, if many people are still having problems with this, I can reduce the range at which it will see the shrine even further :)

If you are having problems with globes, I recommend deleting the compiled assemblies folder. If you are still having problems, let me know :D
I deleted compiled assemblies folder but it still go crazy for globes.
Also is it possible to not focus elite when elite is out of attack range? Focusing on elite is helpful in lower GR where mobs are not dangerous and character do not have enough dmg. In higher GR walking pass mobs to attack elite could be suicidal. Probably the best strategy is to focus elite when elite is within the maximum range configuration, and attack the nearest mob when elite is outside. Just prevent walking deep inside mob group to attack elite.
 
Damn how are some of you at 3 mil sheet dps? I'm at 715k :(
 
I love this, so thanks for making it.

There is one thing I would very much like to get sorted. Mine seems to love just standing in poison clouds on the floor.. as often as it can. It has gotten to a point where I am seriously considering wearing that "You are immune to poison" thingie, and get healed from it. I have all my avoidance thingies set to 100%, and 1.2 but to no avail. Every now and then it tends to keep standing in thunderstorms as well, but less frequence than running into poison..
 
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