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[Necromancer] Rathma Faceroll Glass Cannon GR 100+

[Trinity 2.260.6] [Rift] Runs count: 59
[Trinity 2.260.6] [Rift] This run time: 0:11:39
[Trinity 2.260.6] [Rift] Average run time: 0:10:45
[Trinity 2.260.6] [Rift] Best run time: 0:03:42
[Trinity 2.260.6] [Rift] Worse run time: 0:20:59
[Trinity 2.260.6] [Rift] This run XP Gained: 40.318.713.902
[Trinity 2.260.6] [Rift] This run / Hour: 207.550.489.217
[Trinity 2.260.6] [Rift] Total XP Gained: 1.838.767.091.931
[Trinity 2.260.6] [Rift] Total XP / Hour: 173.816.425.570
[Trinity 2.260.6] [Rift] Best XP / Hour (single run): 382.283.336.826
[Trinity 2.260.6] [Rift] Worse XP / Hour (single run): 11.672.326.923
[Trinity 2.260.6] [Rift] Best XP / Single run: 63.245.141.475
[Trinity 2.260.6] [Rift] Worse XP / Single run: 1.974.326.139

Gr90/T13 no Keys, Para 3300, Dmg 3,2, Int 25000, Vit 6000, Esoteric Gem, Dantes Binding Belt, with dizzling rune --> no Simulacrum, 9 Augments

Sometimes Mages don´t Attack, they stand still in range to target. Mages stand 5 meter away from boss, so I don´t need zei´s


Could you please share your routine settings?
 
Forgive me if I missed this in a previous comment, but would it be possible to see a D3planner of someone running this successfully in high GRs. I followed the linked guide build and am struggling in GR60s.

I could complete some rifts fine but others I would just chain die over and over to every mob. GR70 I didn't seem to have the damage to even get close to clearing. I have a pretty solid ancient weapons/shield and lvl 60 gems so I have a feeling I'm missing some important alternations to make this work.

Thanks for any help! Really appreciate the work you are doing Bantou :)

Also of note - Currently using Travelers pledge and compass rose. Legendary gems are esoteric, enforcer, bane of the trapped. Only about 22% CDR with CDR on shoulders and offhand.


I'm using the build in first page and i am cleaning GR90 without any trouble.
Was struggling GR70 with bad rings, but i got +400k dps with new ones
 
I'm using the build in first page and i am cleaning GR90 without any trouble.
Was struggling GR70 with bad rings, but i got +400k dps with new ones

Thanks for the reply. When you say build on first page, do you mean the D3planner build, or including Bantous changes (Using 44% CDR, haunting neck, defensive ring).

I suppose I wasn't sure where all that CDR would go given the D3 planner build has so much less.
 
I've been watching my bot run 1.2.2 for some hours now.

Last night it appeared to be working fine, except dying because it stays too close to elites/arcane sentries/etc.

However, today it is skipping progress orbs like crazy. I just did 5 runs in a row and in each rift the bot skipped several orbs. This was not rare at all. It did not appear to have anything to do with shrines nearby as there were none. It just simply killed the elite and moved on, or picked up 1-2 of the orbs and left some remaining.

Any clues as to what the problem may be? I'm going to watch it for a few more hours.

Edit: For example, it just killed an elite by a door to next level and it went straight into the door without caring about the orbs.
 
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do you have your trinity "collect globes" on ignore?..i know Bantou wrote his routine to also handle globes even if trinity doesn't grab them...i have mine on ignore..
 
weird, after awhile it started to do nothing again ( it was running great for like 20 rifts, and now it cant even do one rift lol )

Strange, your log looks normal, if it crashed, it might just be a Demonbuddy issue, but that one error at the end of the log happens sometimes when the bot teleports to town, and there are no other errors. If it's just suddenly not successful in rifts, it's probably just a run of bad RNG ...
 
do you have your trinity "collect globes" on ignore?..i know Bantou wrote his routine to also handle globes even if trinity doesn't grab them...i have mine on ignore..

For progress globes, I actually prefer that people set it to collect them in Trinity settings, because the combat routine is only collecting them during combat, and if combat ends, and it hasn't already collected them, they will only be collected if Trinity wants to ;)
 
Having an issue when there's an elite near a Shrine. Routine keeps running back and forth trying to click shrine and attack the elite and doing neither.

This is sometimes occurring because of the intelligent shrine activation system, it has been removed from the next version, until I can get it working as intended :)
 
First off, GREAT build!! I've been noticing lots of deaths due to Gruesome "pops", not sure if others are seeing this as well. Doesn't seem like Necro tries to avoid them at all.

Try increasing the Distance Multiplier for that particular Avoidance in Trinity Avoidance settings :)
 
I'm sure this is a noob question, but why do I not see the slider bars under your routine with trinity?


Did you copy both files into the folder:- Demonbuddy/Plugins/Trinity/Routines/Necromancer and reopen Demonbuddy. If so, try deleting the contents of the folder:- Demonbuddy/CompiledAssemblies/ and reopening Demonbuddy :)
 
Hi, can you add a button that force the bot standing in the yellow circle to increase damage? no matter min and max distance.

Thank you
 
That moment when you try to make a new set at 2am and use Inarius instead of Rathma set and wonder why you aren't doing any damage. At least I figured out my stupidity in under 24 hours!

The big surprise? Things are actually dying now! (Way ways faster)

Edit: Cleared a 70 on my first try with 6 minutes left. Amazing what using the correct set can do for your DPS >.< This is probably one of the biggest I'm an idiot moments I've ever experienced.

Run 2 cleared with nearly 7 1/2 minutes left. All is right in the world! Bantou you are amazing :D
 
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Try increasing the Distance Multiplier for that particular Avoidance in Trinity Avoidance settings :)

It's really just the "pop" after Gruesome is killed that gets me. Farming t13 with BOH and Goldwrap for keys so not really an issue at ATM. Trying to keep an eye on it and see if increasing that multiplier helps with just the Gruesome fight or is the "pop" something entirely different for the bot to try and avoid?
 
Hi, can you add a button that force the bot standing in the yellow circle to increase damage? no matter min and max distance.

Thank you

This is not likely something I will be able to do, at this stage, I'm not even sure if the bot detects those circles on the ground ;)
 
@Bantou
Can you include your xp/hr in the main thread and maybe update it every few hundred paragon?

I'm interested in this spec but dont want to throw down teh money for necro if it isnt the most efficient.

I still have my db licenses but currently using another program, db has been lacking since season 7
 
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