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[Necromancer] Rathma Faceroll Glass Cannon GR 100+

Well Nvm, Skeletons prob all dead from Elite Plagued/Arcane and re-summoned New Skeletons refused to be commanded due to same target issue :), pretty rare chance but it happens, not really big issue.

Edit: Skeletons only die after 24 hits, No matter what Kind of dmg it is. "The "24-hit skeleton bug" is not a bug. Necromancer pets are meant to die after 24 hits. This means that enforcers and anything else that makes pets tougher is kind of pointless. EDIT: This was put in place so that you'd constantly see new skeletons spawning, but since it's getting in the way of high-end gRift pushing, Travis is considering reverting it." (https://www.reddit.com/r/Diablo/comments/6l2nzu/travis_day_talks_upcoming_necromancer_changes/)


I could check if all skeles died, and reset target if they do :)
 
If I'm correct about what it was that was causing the random lock up crash thingy, I should hopefully be able to find a fix for it sometime tomorrow ;)

I should have a few options up my sleeve, the worst of which will produce some red text in the log, as it does in build v1.0.6 :)
 
Hey dude, I'm having some massive memory leaks since one of the previous versions.
Demonbuddy is taking about 1,5gb of my memory :(

It's resulting in heavy lagspikes after a bunch of games
 
Hi,

In season I have 750 paragon , good EQ Ancient and DB cant doing 70 with this routine.. only 65-66.... wtf?
Can someone help me ?

I have everything this same like in VIDEO 100gr+.
 
Why does the bot a lot of times doesnt pick up the keystones and shards from the boss at the rift? it goes and continues killing a few mobs and forgets to go back, can I do about this?
 
Hi,

In season I have 750 paragon , good EQ Ancient and DB cant doing 70 with this routine.. only 65-66.... wtf?
Can someone help me ?

I have everything this same like in VIDEO 100gr+.

Strange thing.
I have only an ancient weapon and i'm running GR 75 with 0-2 deaths per rift.
(Also i'm still using v1.1.2, perhaps that's the reason, dunno)

I've just changed 3 things that are on the build :
-I run unicity instead of Krysbin in the Cube
-I use Zei gem instead of Esoteric
-I use Nemesis bracers
 
New version is up on the OP, v1.2.1 :)

99% Fixes the crash introduced after v1.0.6 ;)
 
Hi,

In season I have 750 paragon , good EQ Ancient and DB cant doing 70 with this routine.. only 65-66.... wtf?
Can someone help me ?

I have everything this same like in VIDEO 100gr+.

I didn't watch the video :P

If you have it the same as the build listed directly on the linked page, it should work, at least to GR 75 - 80 + ;)
 
Why does the bot a lot of times doesnt pick up the keystones and shards from the boss at the rift? it goes and continues killing a few mobs and forgets to go back, can I do about this?

Not much, but it doesn't happen often :)
 
It's a very good routine, but DB will crash in 2-3 hours, and that's pretty distressing for me
 
A tiny little bug spotted. Bot got stuck when there is a shrine in range after the RG is summoned. The bot will try to reach the shrine and attack the RG at the same time and causing stuck until the anti-stuck is triggered and repeat again.

very rare situation.
 
Here is updated fork.
Recommended settings:

Enable collect globes for health: true
Cast Skeletal mages: 40
Enable 4 mages Quick cast: false (since combat actions are improved in forked version there is no situation when you don't have enough mages)
Maximum Range 35 (last versions default 40 resulted for me in longer rifting for about 2-3 mins)
Cast Control Skeletons: 50
 

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First of all, I really enjoy this build and routine, I am a season player, 810 paragon, and with this build, im botting 85 grfit. It is stable and good at most time. But there still some problem, sometimes it happens.

After killing a elite, skeles immediately rush to a far target when the bot trying to pick up the purple balls, then the bot hesitates, "should I go kill the target first, or should I pick up the purple balls first?" Then the bot begin to swing move, left or right? It is like you click and hold your mouse and shake.

Also, when the bot going to enter a door, like the door in charper 3 dungeon, skeles are always first to rush into the door and start attack, then the character is stuck out side, and cannot see what is in the door.


Sorry for my poor english, I hope I made myself clear.
 
Also, when the bot going to enter a door, like the door in charper 3 dungeon, skeles are always first to rush into the door and start attack, then the character is stuck out side, and cannot see what is in the door.
This is happening coz of uncontrolled control skeleton use in original routine.

Btw I've noticed that sometimes bot still attacks nothing - stucks. Bantou you should really take a look at a fix I've posted on page 5. Check whether currenttarget is valid for using offensive power.
 
Last edited:
Here is updated fork.
Recommended settings:

Enable collect globes for health: true
Cast Skeletal mages: 40
Enable 4 mages Quick cast: false (since combat actions are improved in forked version there is no situation when you don't have enough mages)
Maximum Range 35 (last versions default 40 resulted for me in longer rifting for about 2-3 mins)
Cast Control Skeletons: 50

I got this error when I tried to plug in your routine profile.

Compiler Error: C:\Users\XXXXX\Desktop\Demonbuddy\Plugins\Trinity\Routines\Necromancer\NecromancerRathmaFaceroll.cs(87,24) : error CS1501: No overload for method 'LandOfTheDead' takes 1 arguments
 
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