New version is up on the OP v1.1.3
Have at it fellas![]()
2017-07-25 04:51:45,394 [Main Bot Thread] DEBUG DefaultLogger (null) - [Trinity 2.260.6] [BountyFactory] Returning generic bounty:Kill Khatun
2017-07-25 04:51:45,398 [Main Bot Thread] INFO DefaultLogger (null) - [Trinity 2.260.6] [Bounties] Picked A4 as new target.
2017-07-25 04:51:45,415 [Main Bot Thread] DEBUG DefaultLogger (null) - [Trinity 2.260.6] Created Dynamic Bounty for The Cursed Shrines (448218) Type=CursedShrines Act=A4 QuestId=448218 IsAvailable=False Coroutines.Count=4 Waypoint.Number=46 StartWorldSnoId=409510 StartLevelArea=409512 WorldId=409510
2017-07-25 04:51:45,419 [Main Bot Thread] DEBUG DefaultLogger (null) - [Trinity 2.260.6] [ActBounties] RunningBounties
2017-07-25 04:51:45,537 [Main Bot Thread] INFO DefaultLogger (null) - [Trinity 2.260.6] [Targetting] New Target: a4dun_Garden_Corruption_Monster-23582 TargetingInfo: Targeted=1 TotalTime=0.00s SinceFirstTargeted=0.00s SinceLastTargeted=0.00s WeightInfo= Targeting=TargetingInfo: Targeted=1 TotalTime=0.00s SinceFirstTargeted=0.00s SinceLastTargeted=0.00s
2017-07-25 04:51:45,556 [Main Bot Thread] DEBUG DefaultLogger (null) - [Trinity 2.260.6] [Targetting] >> CurrentPower=P6_Necro_BoneSpikes 0/0 LastUse=48:05:477 Range=60.0 <769.90,750.84,0.26> AcdId=AcdId=-1582628469 CurrentTarget=a4dun_Garden_Corruption_Monster-23582 (210120) Type=Barricade Dist=75.35 RangeReq:60 RadDist:55.35413
2017-07-25 04:51:45,646 [Main Bot Thread] DEBUG DefaultLogger (null) - [Trinity 2.260.6] [Targetting] >> CurrentPower=P6_Necro_BoneSpikes 0/0 LastUse=00:00:085 Range=60.0 <769.90,750.84,0.26> AcdId=AcdId=-1582628469 CurrentTarget=a4dun_Garden_Corruption_Monster-23582 (210120) Type=Barricade Dist=75.35 RangeReq:60 RadDist:55.35413
New version feels like it bloodrushes straight into elites way too much. Any thoughts?
Edit: Not only elites, big clusters of mobs generally
Code:2017-07-25 04:51:45,394 [Main Bot Thread] DEBUG DefaultLogger (null) - [Trinity 2.260.6] [BountyFactory] Returning generic bounty:Kill Khatun 2017-07-25 04:51:45,398 [Main Bot Thread] INFO DefaultLogger (null) - [Trinity 2.260.6] [Bounties] Picked A4 as new target. 2017-07-25 04:51:45,415 [Main Bot Thread] DEBUG DefaultLogger (null) - [Trinity 2.260.6] Created Dynamic Bounty for The Cursed Shrines (448218) Type=CursedShrines Act=A4 QuestId=448218 IsAvailable=False Coroutines.Count=4 Waypoint.Number=46 StartWorldSnoId=409510 StartLevelArea=409512 WorldId=409510 2017-07-25 04:51:45,419 [Main Bot Thread] DEBUG DefaultLogger (null) - [Trinity 2.260.6] [ActBounties] RunningBounties 2017-07-25 04:51:45,537 [Main Bot Thread] INFO DefaultLogger (null) - [Trinity 2.260.6] [Targetting] New Target: a4dun_Garden_Corruption_Monster-23582 TargetingInfo: Targeted=1 TotalTime=0.00s SinceFirstTargeted=0.00s SinceLastTargeted=0.00s WeightInfo= Targeting=TargetingInfo: Targeted=1 TotalTime=0.00s SinceFirstTargeted=0.00s SinceLastTargeted=0.00s 2017-07-25 04:51:45,556 [Main Bot Thread] DEBUG DefaultLogger (null) - [Trinity 2.260.6] [Targetting] >> CurrentPower=P6_Necro_BoneSpikes 0/0 LastUse=48:05:477 Range=60.0 <769.90,750.84,0.26> AcdId=AcdId=-1582628469 CurrentTarget=a4dun_Garden_Corruption_Monster-23582 (210120) Type=Barricade Dist=75.35 RangeReq:60 RadDist:55.35413 2017-07-25 04:51:45,646 [Main Bot Thread] DEBUG DefaultLogger (null) - [Trinity 2.260.6] [Targetting] >> CurrentPower=P6_Necro_BoneSpikes 0/0 LastUse=00:00:085 Range=60.0 <769.90,750.84,0.26> AcdId=AcdId=-1582628469 CurrentTarget=a4dun_Garden_Corruption_Monster-23582 (210120) Type=Barricade Dist=75.35 RangeReq:60 RadDist:55.35413
It's stuck spamming on something that is off of the screen. Outside of the range of mages or regular skeletons. Suggestion?
Good evening I have a question any way I can only use this routine to handle the rotation and I control the movement? in case I wanna play with friends is that possible?
I love this build mate but without the ring of Evol it doesn't cast more than two mages, I know this is required but I haven't gotten it yet :/
For unlucky souls we should make it check for Evol
Yeah it likes to run straight into all the mobs and affixes. Dies ALOT with this new build.
Hey bantou, I found an issue when I trying to run high lvl GR with your routine,New version is up on the OP, v1.1.4
Adds many options to the settings menu. Please let me know how you prefer to set them![]()
protected override bool ShouldCommandSkeletons(out TrinityActor target)
{
target = null;
if (!Skills.Necromancer.CommandSkeletons.CanCast())
return false;
target = PickBestTarget();
if (IsValidTarget(target) && Skills.Necromancer.CommandSkeletons.TimeSinceUse > 1500)
{
// assuming skeletons only get the focus damage bonus on one acd at a time.
// prevent spamming on the same target over and over, maybe there is an attribute on skeletons
// for their current target or the skeleton power on the target itself.
var lastCast = SpellHistory.GetLastUseHistoryItem(SNOPower.P6_Necro_CommandSkeletons);
if (lastCast == null)
return true;
LastSkeletonCommandTargetAcdId = lastCast.TargetAcdId;
return target.AcdId != lastCast.TargetAcdId;
}
return false;
}
Hey bantou, I found an issue when I trying to run high lvl GR with your routine,
From those part, CommandSkeletons will only cast on the same target once, what if u are doing elite fight longer than 7 second, and you dont have any other target to maintain the buff.
Code:protected override bool ShouldCommandSkeletons(out TrinityActor target) { target = null; if (!Skills.Necromancer.CommandSkeletons.CanCast()) return false; target = PickBestTarget(); if (IsValidTarget(target) && Skills.Necromancer.CommandSkeletons.TimeSinceUse > 1500) { // assuming skeletons only get the focus damage bonus on one acd at a time. // prevent spamming on the same target over and over, maybe there is an attribute on skeletons // for their current target or the skeleton power on the target itself. var lastCast = SpellHistory.GetLastUseHistoryItem(SNOPower.P6_Necro_CommandSkeletons); if (lastCast == null) return true; LastSkeletonCommandTargetAcdId = lastCast.TargetAcdId; return target.AcdId != lastCast.TargetAcdId; } return false; }
Working great! Bantou you the man I wanted to run Bloodlance but this is far more Necro feeling than a CD based DPS build!Go into the settings for the combat routine, and change Primary Resource % to 15%, then you should be good to go![]()
Version 1.1.4 works but:
3 rifts:
1.Got stuck in everyone of them 1 time each.
2.Engaged Elite then bot got it down to say 40% then just skipped it.
This happend several times.
Some Yellow Elites where not priortized before trash mob. (looked like bot was casting Mages on trash not the Elite)
Didn't finish in time on all 3 rifts where I usually always finish with around 4min left with version 1.0.6
Well Nvm, Skeletons prob all dead from Elite Plagued/Arcane and re-summoned New Skeletons refused to be commanded due to same target issueWhat buff, they continue to attack permanently, and while they're attacking the target they were commanded to attack, you get the 400% buff to damage if that's what you're referring to. That was code from the default routine, but I'm pretty sure it's ok![]()