DarkScorpion
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- Oct 21, 2015
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Original link: https://www.thebuddyforum.com/threads/necromancer-working-all-builds-custom-routines.397834/
This routine was based on v8n3t's RathmaMages routine. And thanks for the help from xzjv (DB Developer).
I started a new thread coz some 1 told me can't found the build guide and it is really hard to maintain update in other's thread.
What I can tell you is, this RathmaMages routine is build for generic support. Please try any RathmaMages build on this routine before you ask me to build for it.
How to load this routine?
Paste .cs file into the folder:- Demonbuddy/Plugins/Trinity/Routines/Necromancer/
V0.8 patch note
1. bloodrush huge improve, now it could rush/dodge like a wizard.
2. Reaperswraps support added, when you out of ess and not in fight, it will let you pick up healthglobe for ess reg
3. Bonearmor extra move added. When bonearmor about to run off, it will trying to walk close to current target, could be interrupt by other attack move, still thinking about the best to solve this.
==========================================================
V0.8b patch note
1. Adjust kiting part again, last version got some issue with bloodrush.
2. Adjust bloodrush part for better avoidence.
3. Fighting radiance reset to 40. Reduce extra movement in combat as well.
==========================================================
V0.8c patch note
current issue: may attack on the ground for nothing. If it happens, plz use v0.8b instead, will fix in next patch
==========================================================
V0.9 patch note
1. Kite part rework, now it only active when player being attacked.
2. Target choice added. Re-roll the combat fighting part into older version, it works better now.
3. Bloodrush issue fixed. Now it stop spaming, sorry for that.
4. Shrine issue fixed. Now it only be used after fight.
==========================================================
V0.9b patch note
NullException fixing. Please attach your log file if you find any NullException again.
==========================================================
V0.9c patch note
Fixed NullException Issue.
Fixed targeting issue (vasek's method, https://www.thebuddyforum.com/threads/necromancer-rathma-faceroll-glass-cannon-gr-95.402497/page-5)
==========================================================
V0.9d patch note
Improved combat logic, now it could be more focus during the combat.
==========================================================
V1.0 patch note
Skeletal Mage casting on target, not position. It also trying to cast on Command Skeletons Target first.
Combat Movement adjustment.
Routine Setting Tab Supported.
build support list:
http://www.diablofans.com/builds/91398-rathma-faceroll-summoner-gr100-new-video-gr100
http://www.diablofans.com/builds/92505-rathma-rush-t13-gem-ups
http://www.diablofans.com/builds/92805-rathma-gr-100
http://www.diablofans.com/builds/92464-necromancer-rathma-pet-build-2-6-solo-gr100
http://www.diablofans.com/builds/92479-2-6-0-txiii-rathmas-requiem-singularity-mage-low
(Chinese)http://bbs.d.163.com/forum.php?mod=viewthread&tid=173498784
This routine was based on v8n3t's RathmaMages routine. And thanks for the help from xzjv (DB Developer).
I started a new thread coz some 1 told me can't found the build guide and it is really hard to maintain update in other's thread.
What I can tell you is, this RathmaMages routine is build for generic support. Please try any RathmaMages build on this routine before you ask me to build for it.
How to load this routine?
Paste .cs file into the folder:- Demonbuddy/Plugins/Trinity/Routines/Necromancer/
V0.8 patch note
1. bloodrush huge improve, now it could rush/dodge like a wizard.
2. Reaperswraps support added, when you out of ess and not in fight, it will let you pick up healthglobe for ess reg
3. Bonearmor extra move added. When bonearmor about to run off, it will trying to walk close to current target, could be interrupt by other attack move, still thinking about the best to solve this.
==========================================================
V0.8b patch note
1. Adjust kiting part again, last version got some issue with bloodrush.
2. Adjust bloodrush part for better avoidence.
3. Fighting radiance reset to 40. Reduce extra movement in combat as well.
==========================================================
V0.8c patch note
current issue: may attack on the ground for nothing. If it happens, plz use v0.8b instead, will fix in next patch
==========================================================
V0.9 patch note
1. Kite part rework, now it only active when player being attacked.
2. Target choice added. Re-roll the combat fighting part into older version, it works better now.
3. Bloodrush issue fixed. Now it stop spaming, sorry for that.
4. Shrine issue fixed. Now it only be used after fight.
==========================================================
V0.9b patch note
NullException fixing. Please attach your log file if you find any NullException again.
==========================================================
V0.9c patch note
Fixed NullException Issue.
Fixed targeting issue (vasek's method, https://www.thebuddyforum.com/threads/necromancer-rathma-faceroll-glass-cannon-gr-95.402497/page-5)
==========================================================
V0.9d patch note
Improved combat logic, now it could be more focus during the combat.
==========================================================
V1.0 patch note
Skeletal Mage casting on target, not position. It also trying to cast on Command Skeletons Target first.
Combat Movement adjustment.
Routine Setting Tab Supported.
build support list:
http://www.diablofans.com/builds/91398-rathma-faceroll-summoner-gr100-new-video-gr100
http://www.diablofans.com/builds/92505-rathma-rush-t13-gem-ups
http://www.diablofans.com/builds/92805-rathma-gr-100
http://www.diablofans.com/builds/92464-necromancer-rathma-pet-build-2-6-solo-gr100
http://www.diablofans.com/builds/92479-2-6-0-txiii-rathmas-requiem-singularity-mage-low
(Chinese)http://bbs.d.163.com/forum.php?mod=viewthread&tid=173498784
Attachments
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NecromancerRathmaMages_v0.8b.cs26.2 KB · Views: 308
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NecromancerRathmaMages_v0.8c.cs26.3 KB · Views: 274
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NecromancerRathmaMages_v0.9.cs26.3 KB · Views: 209
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NecromancerRathmaMages_v0.9b.cs26.8 KB · Views: 257
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NecromancerRathmaMages_v0.9c.cs27.1 KB · Views: 427
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NecromancerRathmaMages_v0.9d.cs27.4 KB · Views: 397
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NecromancerRathmaMages_v1.0.zip7.5 KB · Views: 747
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