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Necromancer - Working all builds 'custom routines'

V0.6 attached, thank you xzjv. Now this routine could deal with different type and number of mage. For example, if you have singularity rune, after summon 8 mage, the routine will try to maximize your essence before next casting.
Thanks for all your work guys.
But it will generate full ess before casting mage each time..instead of quickly getting to 8 mages first then maxing ess. Once again awesome work.

OK been watching a bit more. Seems it's only doing that maybe half the time. :-)
 
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Thanks for all your work guys.
But it will generate full ess before casting mage each time..instead of quickly getting to 8 mages first then maxing ess. Once again awesome work.

OK been watching a bit more. Seems it's only doing that maybe half the time. :)

Well I forget to mention it is actually get 4 asap, then summon only ess over 25% which should be around 82.5(1 health globe), then if it is over 8 it will trying to maxing ess(80%) instead
 
Yep :-) it's working very well. I just have to play around with the avoidance a bit more I think.
 
simulacrum suppose to active with Land of Dead or Elite fight... I didn't understand what else you want.

Wait, is that compliment?:p Sorry, Seems like I misunderstand what you trying to say...
land of the dead will activate but simulacrum doesnt activate on rares and sometimes it does, its glitchy.
I think your routine is awesome no misunderstanding haha, just giving feedback.

I understand you intend both to activate simultaneously for burst, it's not activating simulacrum 50% of the time on rares..
 
land of the dead will activate but simulacrum doesnt activate on rares and sometimes it does, its glitchy.
I think your routine is awesome no misunderstanding haha, just giving feedback.

I understand you intend both to activate simultaneously for burst, it's not activating simulacrum 50% of the time on rares..
The glitch you mentioned was causing by getting close range against elite isn't it? It already been fixed in v0.6c
try this newer version v0.6d, simulacrum got higher priority independently
 

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The glitch you mentioned was causing by getting close range against elite isn't it? It already been fixed in v0.6c
try this newer version v0.6d, simulacrum got higher priority independently
Works like a charm now, thank you very much!!
 
The glitch you mentioned was causing by getting close range against elite isn't it? It already been fixed in v0.6c
try this newer version v0.6d, simulacrum got higher priority independently
v0.6d works incredibly well here. Thanks so much for your effort mate. However, after several hour's running, I still found a few points that you might be interested in looking into.
1, when simulacrum is activated, character's HP will keep dropping. Hence, it will not rush forward, instead, it would go back and look for the orb. Yet, since the hp is keeping dropping, sometimes it just go far away back. Occasionally it would get stuck. It happened only once and that GR 80 rift running took like 25 mins. Averagely it takes only 7-8 mins for my character. Not a big deal anyway.
2, this one may happen quite frequently. When their are tons of mobs on the screen and they blocked the character's path to champion or rare elites, the character will do nothing but trying to get to close combat to the champion or rare elites. And only when the character gets to close combat distance to the elites, it start to cast simulacrum. Well, it got my character died for like around 20 time at least. Just wonder if there is any chance that you might so kind to improve it?
3, any chance you might be interested in setting bone armor a higher priority? I found that keeping bone armor buff is quite important for this build.

And thanks for your effort again. At least you gave us an option which could compete with Inarus set bone storm bd.

Cheers lad.
 
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v0.6d works incredibly well here. Thanks so much for your effort mate. However, after several hour's running, I still found a few points that you might be interested in looking into.
1, when simulacrum is activated, character's HP will keep dropping. Hence, it will not rush forward, instead, it would go back and look for the orb. Yet, since the hp is keeping dropping, sometimes it just go far away back. Occasionally it would get stuck. It happened only once and that GR 80 rift running took like 25 mins. Averagely it takes only 7-8 mins for my character. Not a big deal anyway.
2, this one may happen quite frequently. When their are tons of mobs on the screen and they blocked the character's path to champion or rare elites, the character will do nothing but trying to get to close combat to the champion or rare elites. And only when the character gets to close combat distance to the elites, it start to cast simulacrum. Well, it got my character died for like around 20 time at least. Just wonder if there is any chance that you might so kind to improve it?
3, any chance you might be interested in setting bone armor a higher priority? I found that keeping bone armor buff is quite important for this build.

And thanks for your effort again. At least you gave us an option which could compete with Inarus set bone storm bd.

Cheers lad.


well for the first question, if you having Haunted Visions, using molten wildebeest's gizzard as your Legendary Gems and swap your bone armor rune to Thy Flesh Sustained. Bone armor checking already included dw. it will auto cast if any mod in 20.

For the second question, I notice that as well. I believe it was causing by GetMovementPower(). Seems like 0.6d didnt solve this issue completely. Anyway, I'll trying to fix that asap.
 
Wow man. Yes seems a lot smarter with the kiting And movement Top stuff.
 
Thank you DarkScorpion. Can your routine be used with this build? https://www.d3planner.com/938563323 As I still don't have the Amulet :(
I think it could work with this routine, if u just give a try maybe? And the Amulet is not necessary TBH

Edit:
try to cut
if (TryCursePower(out power))
return power;

if (TryReanimationPower(out power))
return power;

and paste this part before if (TryCorpsePower(out power))
Then It will support your build
 
i really like how when it avoids it doesn't run on the spot doing nothing, but keeps attacking! well sometimes it still does if there is shrine tight there or something
 
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I think it could work with this routine, if u just give a try maybe? And the Amulet is not necessary TBH

Edit:
try to cut
if (TryCursePower(out power))
return power;

if (TryReanimationPower(out power))
return power;

and paste this part before if (TryCorpsePower(out power))
Then It will support your build

Thanks! Edited and testing.
 
v0.7b calibrate a bit for speed run build support, now it could run as a speed NR routine.

Edit: if you downloaded the .zip please re-download it, fixed a small issue of CommandSkeletons.

1.webp
 

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