What's new
  • Visit Rebornbuddy
  • Visit Resources
  • Visit API Documentation
  • Visit Downloads
  • Visit Portal
  • Visit Panda Profiles
  • Visit LLamamMagic

1 big issue with nercro atm and 1 issue in general

DiscoDancer

Member
Joined
Mar 5, 2015
Messages
256
Reaction score
15
Necro issue, the necro face tanks but doesn't move. It gets the avoidance molten trail often when that happens, regardless if it's present. It looks like someone would be force moving into a wall, except it's done to a bot or the guardian. Similar issue is when the bot has mobs infront of it, it often will not cast bloodrush and attack. Attacks when very low most of the times. Bloodrush also doesn't cast when blocked, even when spell up.

Second issue is backtracking. The bot does way too much back tracking to explore a tiny part of the mini map that is dark. I've watched the bot turn around just to walk all the way back to the door, just to discover a tiny part that's shaded. I'm not sure how to fix that, but it really slows down the times.

Both examples are in the log files, but the log files are of 2 bots running. If something specific is required to log, i can keep an eye out for it, for more specific log tracking.

Regards,
Disco
 

Attachments

Thats interesting, i'm running a fresh lvl 70 pet build and my problem is the opposite - It attacks right on the edge of the screen so my pets often dont go attack stuff but i never have a problem with it dieing.

Also check your exploration settings in trinity - If you have 'fully explore nephalem rifts' ticked i've seen it do this. Try running zerg profiles.
 
Thats interesting, i'm running a fresh lvl 70 pet build and my problem is the opposite - It attacks right on the edge of the screen so my pets often dont go attack stuff but i never have a problem with it dieing.

Also check your exploration settings in trinity - If you have 'fully explore nephalem rifts' ticked i've seen it do this. Try running zerg profiles.


Same issue then, ur face tanking a wall. Mine does that also, does it to the boss as well.

Exploration is for regular rifts, it doesn't back track, it enables the bot to clear the rift until it's out of floors. i.e you kill guardian on floor 2/5, with it clicked it will clear until the fifth floor is done, then reset.

I'm referring something a bit different.
 
the bot always tries to fully explore every inch of the map, lots of people have posted about this
 
DB has this popped up when it face tanks a skeleton while doing nothing to it.

[Trinity 2.260.6] [Targetting] New Target: skeleton_twoHander_B-56459 TargetingInfo: Targeted=1 TotalTime=0.00s SinceFirstTargeted=0.00s SinceLastTargeted=0.00s WeightInfo=ShouldIgnore=False nearbyCount=3 radiusDistance=40 hotspot=False elitesInRange=False hitPointsPc=1.0 summoner= quest=False minimap=False bounty=False All Filters Passed: Adding skeleton_twoHander_B-56459 by Default. dist=4.5 last=0.0 pack=2.7 health=0.0 path=0.0 reflect=0.0 elite=0.0 aoe=0.0 Targeting=TargetingInfo: Targeted=1 TotalTime=0.00s SinceFirstTargeted=0.00s SinceLastTargeted=0.00s
[Trinity 2.260.6] [Targetting] Clearing Target. Was: skeleton_twoHander_B-56459 (434) Type=Unit Dist=43.63
[Trinity 2.260.6] [Targetting] New Target: Skeleton_D_Fire-56460 TargetingInfo: Targeted=1 TotalTime=0.00s SinceFirstTargeted=0.00s SinceLastTargeted=0.00s WeightInfo=ShouldIgnore=False nearbyCount=3 radiusDistance=31 hotspot=False elitesInRange=False hitPointsPc=1.0 summoner= quest=False minimap=False bounty=False All Filters Passed: Adding Skeleton_D_Fire-56460 by Default. dist=113.5 last=0.0 pack=68.1 health=0.0 path=0.0 reflect=0.0 elite=0.0 aoe=0.0 Targeting=TargetingInfo: Targeted=1 TotalTime=0.00s SinceFirstTargeted=0.00s SinceLastTargeted=0.00s
 
necro is set to never kite in necromancerbase.cs. if you want it to kite, open NecromancerBase.cs and change the line "public virtual KiteMode KiteMode => KiteMode.Never;" to "public virtual KiteMode KiteMode => KiteMode.Always;"
 
necro is set to never kite in necromancerbase.cs. if you want it to kite, open NecromancerBase.cs and change the line "public virtual KiteMode KiteMode => KiteMode.Never;" to "public virtual KiteMode KiteMode => KiteMode.Always;"


It's not kiting, that was an instance where the necro tried to just walk into a single skeleton and kept circling it without attacking. Or face tanking it as they say..

Update, i've kept an eye on it for a little bit. It's basically an avoidance issue, this code pops up when the bot does the weird face tanking every time.

"
[Trinity 2.260.6] [Avoidance] Avoiding
[Trinity 2.260.6] [Avoidance] Avoiding
[Trinity 2.260.6] [Avoidance] Avoiding
[Trinity 2.260.6] [Avoidance] Avoiding
[Trinity 2.260.6] [Avoidance] Created new Avoidance from monsterAffix_Molten_trail-210430 RActorId=-1506148199 (Molten Trail, Immune: False)
[Trinity 2.260.6] [Avoidance] Created new Avoidance from x1_MonsterAffix_Thunderstorm_Impact-210421 RActorId=-1506738019 (Thunderstorm, Immune: False)
[Trinity 2.260.6] [Avoidance] Created new Avoidance from monsterAffix_plagued_groundGeo-210414 RActorId=-1507196828 (Plagued, Immune: False)
[Trinity 2.260.6] [Avoidance] Created new Avoidance from monsterAffix_Plagued_endCloud-210413 RActorId=-1507262399 (Plagued, Immune: False)
[Trinity 2.260.6] [Targetting] Elite Died: ZombieFemale_D-209888 Acd=-1329135587 Sno=6641 Size=Standard Race=Zombie Quality=Minion Type=Undead Affixes=Molten, Plagued, Minion CollisionRadius=3.58305 AxialRadius=5.971749 SphereRadius=7.367918 RiftValue=0
[Trinity 2.260.6] [Avoidance] Created new Avoidance from monsterAffix_Molten_trail-210443 RActorId=-1505296371 (Molten Trail, Immune: False)
[Trinity 2.260.6] [Avoidance] Created new Avoidance from monsterAffix_Molten_deathStart_Proxy-210437 RActorId=-1505689526 (Molten Core, Immune: False)"

There are variation of it, but this comes up while the bot is standing on top of the guardian, trash, or elites/rares. The bot is at full hp also when this activates.
 
Last edited:
Back
Top