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Not picking up gems at end of GR after update!

Bantou

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Joined
Feb 22, 2012
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I have double checked, and it is definitely still set to pick up gems, but leaves a pile of them on the ground at the end of every greater rift. I wasn't watching too closely when doing reg rifts, but I'm pretty sure it wasn't picking them up then either. And if I manually pick them up, it's as though the bot doesn't know what a gem is, because it won't try to stash them during a town run either.

I was playing my DH, and otherwise it seemed to perform much the same as before.

If you want me to test or check anything, I'm happy to, just let me know :)
 

Attachments

svn the trinity trunk directory https://subversion.assembla.com/svn/unifiedtrinity.Master/ (from https://www.thebuddyforum.com/threads/download-trinity-2-250-789-beta.235881/ ) and rename it to "Trinity". Remove the "Trinity" folder in release Plugins folder, and move the SVN version in it's place. Trinity goes from 2.260.1 to 2.260.2 , fixes a lot

Thanks, I'm just downloading something on my phone for the next 15 minutes, then I will def check it out ;)

we will check it asap

Thanks, if I still have problems after updating Trinity as per the previous post, I'll let you know :)
 
It still seems to have issue picking up gems, but much other issues seem resolved. We'll, at least, running regular rifts. That's all I've tried so far. Nec and WD
 
It still seems to have issue picking up gems, but much other issues seem resolved. We'll, at least, running regular rifts. That's all I've tried so far. Nec and WD

Yeah, it still doesn't know what a gem is lol, but thanks heaps for your previous suggestion, DB is now able to play my Trag'Oul Corpse Lance Necro, something it was previously unable to do with any CR ... progress :p

Edit: this msg crossed with your last msg, and so might be out of date, I'll go now and check the latest Trinity SVN, and see if it fixed the issue ... fingers crossed! Oh and I see there's a .4 now

Edit 2: What's a gem I still hear DB say ;)
 
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You should be able to just fire up the game and see for your self. No body can loot gems.

Or you could post your logs too, and it might be fixed much quicker ;)

I'm sure they're too busy coding to babysit their bots :P
 
Or you could post your logs too, and it might be fixed much quicker ;)

I'm sure they're too busy coding to babysit their bots :p
Launching the game and throwing a gem on the ground is hardly baby sitting... It can be done in a matter of seconds, and they will be able to generate better logs than we can provide. (Also debugging is a great part of coding)
 
Launching the game and throwing a gem on the ground is hardly baby sitting... It can be done in a matter of seconds, and they will be able to generate better logs than we can provide. (Also debugging is a great part of coding)

Touche :D
 
Trinity v2.260.5 now in the SVN seems to fix this, thanks :)
 
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