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Honorbuddy 2.0.0.4129 Discussion Thread

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Tickets for this in the bug tracker claim to be fixed for over a week, but no release yet. As a new HB user, this makes me sad.

This issue is NOT fixed. Here is what happens, and I will be detailed.

Example:

Bot flies to Arathi Highlands to perform archeology, does fine. Then it has a new digsite in Strangle Thorn Vale. So, the bot takes off, flies in a straight line toward the new digsite. Once it reaches the coast it flies along the border next to the "dark water" that indicates fatigue. It does not actually fly into the dark water or receive any fatigue. Once it gets close to the wetlands it gets caught in a "U" shaped "light water surrounded by dark water" or "non-fatigue water surrounded by fatigue water". Now, once it gets into this "U" there is NO WAY OUT for the bot. It just tries to fly up, left, right, and up again. Over and over and over. It never dies, or attempts to get out of this "U" shaped hole of HELL.

Another example is flying from the extreme north to STV, it will fly over the ruins of Gilneas and get stuck the same way.

This is NOT FIXED, no matter what they say, it is still broken and there should be some "no fly zones" written into the mapping so the bot will not go out and get stuck. OR - give us a tool to use that will give us the ability to draw out borders.

Please advise.
 
This issue is NOT fixed. Here is what happens, and I will be detailed.

Example:

Bot flies to Arathi Highlands to perform archeology, does fine. Then it has a new digsite in Strangle Thorn Vale. So, the bot takes off, flies in a straight line toward the new digsite. Once it reaches the coast it flies along the border next to the "dark water" that indicates fatigue. It does not actually fly into the dark water or receive any fatigue. Once it gets close to the wetlands it gets caught in a "U" shaped "light water surrounded by dark water" or "non-fatigue water surrounded by fatigue water". Now, once it gets into this "U" there is NO WAY OUT for the bot. It just tries to fly up, left, right, and up again. Over and over and over. It never dies, or attempts to get out of this "U" shaped hole of HELL.

Another example is flying from the extreme north to STV, it will fly over the ruins of Gilneas and get stuck the same way.

This is NOT FIXED, no matter what they say, it is still broken and there should be some "no fly zones" written into the mapping so the bot will not go out and get stuck. OR - give us a tool to use that will give us the ability to draw out borders.

Please advise.

The previous poster meant that it is listed as "Fixed" in the bug list which means that it is fixed in the next version that is coming out.

In the meantime you can use this plugin: http://www.thebuddyforum.com/honorbuddy-forum/plugins/free/uncataloged/22146-%5Bplugin%5D-temp-fix-archaeologybuddy-navigation-stuck-issues-4.html
 
BGBot and PVP bot are still doing odd things. Bot will be in BG and attacking or healing. He will then try and go to another area while other faction is still around. After running away he will come back and heal or hit something and then run back again. Looks really odd when healing.
Here is log right when he was doing it.
 

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Please explain why this error appears all the time when my bot swims to specific Obsidium Deposit in Vash'jir. Using GB I haven't such problem.
Bot just stand near node and do nothing...... and spamming these errors

Could not generate path from {-5482.065, 3397.719, -113.5778} to {-5450.63, 3439.041, -120.7613} (time used: 0 milliseconds) @ FindStartPoly
Could not generate path from {-4774.77, 3647.828, -106.037} to {-4824.378, 3613.597, -113.7238} (time used: 0 milliseconds) @ FindStartPoly
Could not generate path from {-5583.305, 3509.22, -119.0054} to {-5492.634, 3493.921, -120.6309} (time used: 0 milliseconds) @ FindStartPoly
Could not generate path from {-5199.974, 3542.358, -146.0582} to {-5159.715, 3554.239, -130.5712} (time used: 0 milliseconds) @ FindStartPoly
Could not generate path from {-5633.233, 3449.14, -96.82621} to {-5493.898, 3467.841, -117.9118} (time used: 0 milliseconds) @ FindStartPoly

Could not generate path from {-5607.257, 3426.396, -91.66601} to {-5502.833, 3464.309, -117.0244} (time used: 0 milliseconds) @ FindStartPoly
 
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Please explain why this error appears all the time when my bot swims to specific Obsidium Deposit in Vash'jir. Using GB I haven't such problem.
Bot just stand near node and do nothing...... and spamming these errors

Could not generate path from {-5482.065, 3397.719, -113.5778} to {-5450.63, 3439.041, -120.7613} (time used: 0 milliseconds) @ FindStartPoly
Could not generate path from {-4774.77, 3647.828, -106.037} to {-4824.378, 3613.597, -113.7238} (time used: 0 milliseconds) @ FindStartPoly
Could not generate path from {-5583.305, 3509.22, -119.0054} to {-5492.634, 3493.921, -120.6309} (time used: 0 milliseconds) @ FindStartPoly
Could not generate path from {-5199.974, 3542.358, -146.0582} to {-5159.715, 3554.239, -130.5712} (time used: 0 milliseconds) @ FindStartPoly
Could not generate path from {-5633.233, 3449.14, -96.82621} to {-5493.898, 3467.841, -117.9118} (time used: 0 milliseconds) @ FindStartPoly

Could not generate path from {-5607.257, 3426.396, -91.66601} to {-5502.833, 3464.309, -117.0244} (time used: 0 milliseconds) @ FindStartPoly

this is not a "bot" issue this is a "MESH" issue
 
In twillight I use repair vendor with this coordinates.
<Vendor Name="" Entry="49592" Type="Repair" X="-3177.95" Y="-5021.481" Z="121.2322" />

Bot tries to access vendor while on mount. Can it be fix, because it makes bot stuck? Also some times it just near vendor with open trade window and doing nothing.. just stand...
 
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We have any eta on a upcoming stable release ? not trying to speed up thing as i wish like everyone else a real stable version for once but some words from a dev would be appreciated, i hate being left into the dark and really this version with loading tiles is painfull, just that fix would make my week.

Zuruss
 
his application has encountered a critical error:

PHP:
ERROR #132 (0x85100084) Fatal Exception
Program:	F:\WoW Hi Def\Wow.exe
Exception:	0xC0000005 (ACCESS_VIOLATION) at 0023:03150019

The instruction at "0x03150019" referenced memory at "0x03090000".
The memory could not be "written".
 
Please explain why this error appears all the time when my bot swims to specific Obsidium Deposit in Vash'jir. Using GB I haven't such problem.
Bot just stand near node and do nothing...... and spamming these errors

Could not generate path from {-5482.065, 3397.719, -113.5778} to {-5450.63, 3439.041, -120.7613} (time used: 0 milliseconds) @ FindStartPoly
Could not generate path from {-4774.77, 3647.828, -106.037} to {-4824.378, 3613.597, -113.7238} (time used: 0 milliseconds) @ FindStartPoly
Could not generate path from {-5583.305, 3509.22, -119.0054} to {-5492.634, 3493.921, -120.6309} (time used: 0 milliseconds) @ FindStartPoly
Could not generate path from {-5199.974, 3542.358, -146.0582} to {-5159.715, 3554.239, -130.5712} (time used: 0 milliseconds) @ FindStartPoly
Could not generate path from {-5633.233, 3449.14, -96.82621} to {-5493.898, 3467.841, -117.9118} (time used: 0 milliseconds) @ FindStartPoly

Could not generate path from {-5607.257, 3426.396, -91.66601} to {-5502.833, 3464.309, -117.0244} (time used: 0 milliseconds) @ FindStartPoly

I have had this issue now on 3 separate toons, in a questing profile. The issue isn't the profile.

Any chance that this is being fixed relatively soon?

XtO
 
This is report from GB2
[Gatherbuddy v2.0.0.574]:Gatherbuddy has been running for 5h 26m 13s. Collected a total of 176 nodes.
[Gatherbuddy v2.0.0.574]:Сумеречный жасмин: 143
[Gatherbuddy v2.0.0.574]:Пепельник: 33
[Gatherbuddy v2.0.0.574]:Blacklisting current node after 15 seconds

ON same route but using GB I had 340 nodes for 5hours 30mins.


Please fix this shit in HB causing program periodcaly (but very often!!!!!) to load and download all the time the same meshes when toon in Twillight Highland.

Also I noticed a bug with blacklisting system. Many times HB blasklist node during fighting with mobs, also HB blacklists node if it take long time to get node, even if route to node is free and there is no stucks... just HB turn on this timer for 15 sec, and if toon didn't get to node than blacklist this node )) from point of with it is bug.
 
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Is there a reason why the bot is taking so long to loot now. It seams to me that it pauses for like 5 sec. after each loot. Now i know that not alot of time but it adds up over a 8 hour session.
 
Closing and moving this thread now, new release incoming in a few.
 
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