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Combat riutine trouble?

laporaguy

New Member
Joined
Jun 6, 2014
Messages
14
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1
Combat routine - OldRoutine and Ouriboros
Used skills - cyclone and flicker
problem: character move to target and being stuck (stay), do nothing, only use flasks-> logout.
sometimes chatacter is weakup and continue action,sometimes no

system log looks like this:
[BeginUseAt] 4 True {834, 674}
[InjectKeyEvent] 214 ms sleep for 81.
[BeginUseAt] 4 True {834, 674}
[InjectKeyEvent] 214 ms sleep for 81.
[BeginUseAt] 4 True {834, 674}
[InjectKeyEvent] 213 ms sleep for 81.
[BeginUseAt] 4 True {834, 674}
[InjectKeyEvent] 214 ms sleep for 81.
[BeginUseAt] 4 True {834, 674}
[InjectKeyEvent] 214 ms sleep for 81.
[BeginUseAt] 4 True {834, 674}
[InjectKeyEvent] 214 ms sleep for 81.
[BeginUseAt] 4 True {834, 674}
[InjectKeyEvent] 214 ms sleep for 81.
[BeginUseAt] 4 True {834, 674}
[InjectKeyEvent] 213 ms sleep for 81.
[BeginUseAt] 4 True {834, 674}
[InjectKeyEvent] 197 ms sleep for 81.
[BeginUseAt] 4 True {834, 674}
[InjectKeyEvent] 213 ms sleep for 81.
[BeginUseAt] 4 True {834, 674}
[InjectKeyEvent] 214 ms sleep for 81.
[BeginUseAt] 4 True {834, 674}
[InjectKeyEvent] 213 ms sleep for 81.
[BeginUseAt] 4 True {834, 674}
[InjectKeyEvent] 214 ms sleep for 81.
[BeginUseAt] 4 True {834, 674}
[InjectKeyEvent] 214 ms sleep for 81.
[BeginUseAt] 4 True {834, 674}
[InjectKeyEvent] 197 ms sleep for 81.
[BeginUseAt] 4 True {834, 674}
[InjectKeyEvent] 214 ms sleep for 81.
[BeginUseAt] 4 True {834, 674}
[InjectKeyEvent] 214 ms sleep for 81.
[BeginUseAt] 4 True {834, 674}
[InjectKeyEvent] 214 ms sleep for 81.
[BeginUseAt] 4 True {834, 674}
[InjectKeyEvent] 213 ms sleep for 81.
[BeginUseAt] 4 True {834, 674}
[InjectKeyEvent] 212 ms sleep for 81.
[BeginUseAt] 4 True {834, 674}
[InjectKeyEvent] 213 ms sleep for 81.
[BeginUseAt] 4 True {834, 674}
[InjectKeyEvent] 197 ms sleep for 81.
[BeginUseAt] 4 True {834, 674}
[InjectKeyEvent] 214 ms sleep for 81.
[BeginUseAt] 4 True {834, 674}
[InjectKeyEvent] 197 ms sleep for 81.
[BeginUseAt] 4 True {834, 674}
[InjectKeyEvent] 213 ms sleep for 81.
[BeginUseAt] 4 True {834, 674}
[InjectKeyEvent] 214 ms sleep for 81.
[BeginUseAt] 4 True {834, 674}
[InjectKeyEvent] 213 ms sleep for 81.
[BeginUseAt] 4 True {834, 674}
[InjectKeyEvent] 214 ms sleep for 81.
[BeginUseAt] 4 True {834, 674}
[InjectKeyEvent] 214 ms sleep for 81.
[BeginUseAt] 4 True {834, 674}
[InjectKeyEvent] 214 ms sleep for 81.
[PostCombatHookTask] "GemLeveler" returned true.
[MoveTowards] Moving towards Kaom's Stronghold at {1104, 1587} (distance: 954)
[BeginUseAt] 3 False {832, 656}
[Logic] Now moving towards {783, 667} because [dist (49) > MaxRangeRange (30)]
[BeginUseAt] 3 False {816, 669}
[InjectKeyEvent] 197 ms sleep for 2.
[Logic] Now moving towards the monster Living Fury because [canSee: False][pathDistance: 39.96406][blockedByDoor: False]
[Logic] Now moving towards the monster Living Fury because [canSee: False][pathDistance: 38.68478][blockedByDoor: False]
[Logic] Now moving towards the monster Living Fury because [canSee: False][pathDistance: 37.43742][blockedByDoor: False]

It happens all the time of target is minitotem in a Kaom Dream or Voll (very cmall and very big tearget?)

Settings of OldRoutine:
Single Target Melee skill slot 4 (cyclone)
Single Target Range skill slot 5 (flicker)
AOE Melee skill slot 4 (cyclone)
AOE Range skill slot 5 (flicker)
Fallback skill slot -1
CombatRange 50
MaxMeleeRange 10
MaxRangeRange 30
AlwaysAttack place VV
 
Last edited:
same here, "[InjectKeyEvent] 214 ms sleep for 81." this shit is what's doing it I assume, was fine before I was in an area where it does this. "(
 
a minute ago have a fun
character use a stronbox>freezed>use a antifreeze botlle>...... stay N sec a use a heal flask>chicken
no one attakc or action.. JUST STAY AND HEAL! WTF?
again in Kaom Dream
again cyclone is a priority melee attack
HOW TO FIX THIS?
[Interact] "Jeweller's Strongbox" has been successfully interacted.
[BeginUseAt] 3 False {814, 1141}
[DisableAlwaysHiglight] Now disabling Always Highlight to avoid skill use issues.
[FinishCurrentAction][True] Waited 0 ms for the action to finish Move.
[FinishCurrentAction][True] Waited 113 ms for the action to finish Move.
[FinishCurrentAction][True] Waited 254 ms for the action to finish Move.
[FinishCurrentAction][True] Waited 364 ms for the action to finish Move.
[FinishCurrentAction][True] Waited 465 ms for the action to finish Move.
[FinishCurrentAction][True] Waited 565 ms for the action to finish Move.
[FinishCurrentAction][True] Waited 700 ms for the action to finish Move.
[FinishCurrentAction][True] Waited 819 ms for the action to finish Move.
[FinishCurrentAction][True] Waited 948 ms for the action to finish Move.
[FinishCurrentAction][True] Waited 1049 ms for the action to finish Move.
[FinishCurrentAction][True] Waited 1182 ms for the action to finish Move.
[FinishCurrentAction][True] Waited 1309 ms for the action to finish Move.
[FinishCurrentAction][True] Waited 1423 ms for the action to finish Move.
[FinishCurrentAction][True] Waited 1533 ms for the action to finish Move.
[FinishCurrentAction][True] Waited 1655 ms for the action to finish Move.
[FinishCurrentAction][True] Waited 1785 ms for the action to finish Move.
[FinishCurrentAction][True] Waited 1891 ms for the action to finish Move.
[FinishCurrentAction][True] Waited 2020 ms for the action to finish Move.
[FinishCurrentAction][True] Waited 2120 ms for the action to finish Move.
[FinishCurrentAction][True] Waited 2221 ms for the action to finish Move.
[FinishCurrentAction][True] Waited 2338 ms for the action to finish Move.
[FinishCurrentAction][True] Waited 2440 ms for the action to finish Move.
[FinishCurrentAction][True] Waited 2557 ms for the action to finish Move.
[FinishCurrentAction][True] Waited 2678 ms for the action to finish Move.
[FinishCurrentAction][True] Waited 2810 ms for the action to finish Move.
[FinishCurrentAction][True] Waited 2919 ms for the action to finish Move.
[FinishCurrentAction][True] Waited 3041 ms for the action to finish Move.
[FinishCurrentAction][True] Waited 3142 ms for the action to finish Move.
[FinishCurrentAction][True] Waited 3243 ms for the action to finish Move.
[FinishCurrentAction][True] Waited 3382 ms for the action to finish Move.
[FinishCurrentAction][True] Waited 3513 ms for the action to finish Move.
[BeginUseAt] 5 True {833, 1134}
[UseAt] 8 True {815, 1128}
[BeginUseAt] 4 True {812, 1135}
[InjectKeyEvent] 144 ms sleep for 81.
[BeginUseAt] 4 True {812, 1135}
[InjectKeyEvent] 162 ms sleep for 81.
[BeginUseAt] 4 True {812, 1135}
[InjectKeyEvent] 167 ms sleep for 81.
[BeginUseAt] 4 True {812, 1135}
[InjectKeyEvent] 155 ms sleep for 81.
[BeginUseAt] 4 True {812, 1135}
[InjectKeyEvent] 167 ms sleep for 81.
[BeginUseAt] 4 True {812, 1135}
[InjectKeyEvent] 166 ms sleep for 81.
[BeginUseAt] 4 True {812, 1135}
[InjectKeyEvent] 169 ms sleep for 81.
[BeginUseAt] 4 True {812, 1135}
[InjectKeyEvent] 168 ms sleep for 81.
[BeginUseAt] 4 True {812, 1135}
[InjectKeyEvent] 164 ms sleep for 81.
[BeginUseAt] 4 True {812, 1135}
[InjectKeyEvent] 151 ms sleep for 81.
[BeginUseAt] 4 True {812, 1135}
[InjectKeyEvent] 170 ms sleep for 81.
[BeginUseAt] 4 True {812, 1135}
[InjectKeyEvent] 170 ms sleep for 81.
[BeginUseAt] 4 True {812, 1135}
[InjectKeyEvent] 169 ms sleep for 81.
[BeginUseAt] 4 True {812, 1135}
[InjectKeyEvent] 159 ms sleep for 81.
[BeginUseAt] 4 True {812, 1135}
[InjectKeyEvent] 169 ms sleep for 81.
[BeginUseAt] 4 True {812, 1135}
[InjectKeyEvent] 166 ms sleep for 81.
[BeginUseAt] 4 True {812, 1135}
[InjectKeyEvent] 170 ms sleep for 81.
[BeginUseAt] 4 True {812, 1135}
[InjectKeyEvent] 168 ms sleep for 81.
[BeginUseAt] 4 True {812, 1135}
[InjectKeyEvent] 163 ms sleep for 81.
[BeginUseAt] 4 True {812, 1135}
[InjectKeyEvent] 167 ms sleep for 81.
[Chicken] Now chickening because our health (33) <= chicken threshold (35).
[ActivateEscapeState] !IsEscapeStateActive. Attempting to open it.
 
a minute ago have a fun
character use a stronbox>freezed>use a antifreeze botlle>...... stay N sec a use a heal flask>chicken
no one attakc or action.. JUST STAY AND HEAL! WTF?
again in Kaom Dream
again cyclone is a priority melee attack
HOW TO FIX THIS?
[Interact] "Jeweller's Strongbox" has been successfully interacted.
[BeginUseAt] 3 False {814, 1141}
[DisableAlwaysHiglight] Now disabling Always Highlight to avoid skill use issues.
[FinishCurrentAction][True] Waited 0 ms for the action to finish Move.
[FinishCurrentAction][True] Waited 113 ms for the action to finish Move.
[FinishCurrentAction][True] Waited 254 ms for the action to finish Move.
[FinishCurrentAction][True] Waited 364 ms for the action to finish Move.
[FinishCurrentAction][True] Waited 465 ms for the action to finish Move.
[FinishCurrentAction][True] Waited 565 ms for the action to finish Move.
[FinishCurrentAction][True] Waited 700 ms for the action to finish Move.
[FinishCurrentAction][True] Waited 819 ms for the action to finish Move.
[FinishCurrentAction][True] Waited 948 ms for the action to finish Move.
[FinishCurrentAction][True] Waited 1049 ms for the action to finish Move.
[FinishCurrentAction][True] Waited 1182 ms for the action to finish Move.
[FinishCurrentAction][True] Waited 1309 ms for the action to finish Move.
[FinishCurrentAction][True] Waited 1423 ms for the action to finish Move.
[FinishCurrentAction][True] Waited 1533 ms for the action to finish Move.
[FinishCurrentAction][True] Waited 1655 ms for the action to finish Move.
[FinishCurrentAction][True] Waited 1785 ms for the action to finish Move.
[FinishCurrentAction][True] Waited 1891 ms for the action to finish Move.
[FinishCurrentAction][True] Waited 2020 ms for the action to finish Move.
[FinishCurrentAction][True] Waited 2120 ms for the action to finish Move.
[FinishCurrentAction][True] Waited 2221 ms for the action to finish Move.
[FinishCurrentAction][True] Waited 2338 ms for the action to finish Move.
[FinishCurrentAction][True] Waited 2440 ms for the action to finish Move.
[FinishCurrentAction][True] Waited 2557 ms for the action to finish Move.
[FinishCurrentAction][True] Waited 2678 ms for the action to finish Move.
[FinishCurrentAction][True] Waited 2810 ms for the action to finish Move.
[FinishCurrentAction][True] Waited 2919 ms for the action to finish Move.
[FinishCurrentAction][True] Waited 3041 ms for the action to finish Move.
[FinishCurrentAction][True] Waited 3142 ms for the action to finish Move.
[FinishCurrentAction][True] Waited 3243 ms for the action to finish Move.
[FinishCurrentAction][True] Waited 3382 ms for the action to finish Move.
[FinishCurrentAction][True] Waited 3513 ms for the action to finish Move.
[BeginUseAt] 5 True {833, 1134}
[UseAt] 8 True {815, 1128}
[BeginUseAt] 4 True {812, 1135}
[InjectKeyEvent] 144 ms sleep for 81.
[BeginUseAt] 4 True {812, 1135}
[InjectKeyEvent] 162 ms sleep for 81.
[BeginUseAt] 4 True {812, 1135}
[InjectKeyEvent] 167 ms sleep for 81.
[BeginUseAt] 4 True {812, 1135}
[InjectKeyEvent] 155 ms sleep for 81.
[BeginUseAt] 4 True {812, 1135}
[InjectKeyEvent] 167 ms sleep for 81.
[BeginUseAt] 4 True {812, 1135}
[InjectKeyEvent] 166 ms sleep for 81.
[BeginUseAt] 4 True {812, 1135}
[InjectKeyEvent] 169 ms sleep for 81.
[BeginUseAt] 4 True {812, 1135}
[InjectKeyEvent] 168 ms sleep for 81.
[BeginUseAt] 4 True {812, 1135}
[InjectKeyEvent] 164 ms sleep for 81.
[BeginUseAt] 4 True {812, 1135}
[InjectKeyEvent] 151 ms sleep for 81.
[BeginUseAt] 4 True {812, 1135}
[InjectKeyEvent] 170 ms sleep for 81.
[BeginUseAt] 4 True {812, 1135}
[InjectKeyEvent] 170 ms sleep for 81.
[BeginUseAt] 4 True {812, 1135}
[InjectKeyEvent] 169 ms sleep for 81.
[BeginUseAt] 4 True {812, 1135}
[InjectKeyEvent] 159 ms sleep for 81.
[BeginUseAt] 4 True {812, 1135}
[InjectKeyEvent] 169 ms sleep for 81.
[BeginUseAt] 4 True {812, 1135}
[InjectKeyEvent] 166 ms sleep for 81.
[BeginUseAt] 4 True {812, 1135}
[InjectKeyEvent] 170 ms sleep for 81.
[BeginUseAt] 4 True {812, 1135}
[InjectKeyEvent] 168 ms sleep for 81.
[BeginUseAt] 4 True {812, 1135}
[InjectKeyEvent] 163 ms sleep for 81.
[BeginUseAt] 4 True {812, 1135}
[InjectKeyEvent] 167 ms sleep for 81.
[Chicken] Now chickening because our health (33) <= chicken threshold (35).
[ActivateEscapeState] !IsEscapeStateActive. Attempting to open it.

By more cursing and capslocking.
 
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