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[ItemFilter] HighEnd Looting Profile For AdvancedItemFilter

I truly don't understand how hard it is to make your own. You need literally ~10 rules to pick up everything (recipes, currency, maps, uniques, fragments, talismans, leaguestones, jewels, quality gems, quest items, div cards, essences), then you can use either StashBuddy to filter uniques (a version has been passed around on discord that auto-updates unique values every time you start the bot), or add separate sell rules for each that you don't want to keep. I personally loot and keep all uniques and if they don't sell for 2 or more chaos, I copy/paste a new sell rule for the item. That way I have full control over exactly what is being kept. It only takes 10 seconds to add a new rule...

Rares are a different story since there's literally a million combinations. The filter posted by Gramps a few months back has some basic rare rules, so add those and you're done. Take some initiative and do it yourself instead of begging for something premade.

Maybe because some of us have little to no coding experience at all, so when someone posts something like:

{
"Comment": "",
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == \"Abberath's Hooves\"",
"ShouldLog": false,
"Priority": 1
},

Some of us have no fucking clue how to make it do any of that. As I stated before, I can't even figure out how to get mine to pick up essences. So I'm stoked you were able to make one that works well for you, I do not have the knowledge or the time to commit to learning how to make one (kinda the reason for the bot....).

God forbid someone hits "Save As" to help some noobs out though right?
 
Here is an updated highend filter for leaguestones and all currency enabled. Has the uniques from earlier as well. I haven't used it but it should work.

-EDIT
THE DEFAULT HIGHEND FILTER HAD OLD GEM NAMES, I REUPLOADED THE FILE WITH THE CORRECT GEMS. OLD ONE WONT PICK UP EMPOWER, ENHANCE,ENLIGHTEN. UPDATE IF YOU USED THE OLD ONE

I cleaned it up a bit too, by default it's set to pickup all rares, quality and corrupted gems, currency(including ancient key), cards, fragments, essence(it's a currency), RGB items, rare jewels and talismans, uniques and all that good stuff. I've added a few extra options. Turn on recipes and IsNeededForChaosRecipe rule in the PICKUP filter and disable all other rare pickup rules to only grab items when needed and another option for picking up RGB items that take up 4 or less slots (boots, gloves, wands, etc only) "item.IsRGB and item.InventorySquaresValue <= 4" this is turned off by default
 

Attachments

Last edited:
Can't get this to pickup leaguestones at all. I've tried putting the rules in myself. Tried tofm profile. Bot just skips over them like they aren't even there.
 
Can't get this to pickup leaguestones at all. I've tried putting the rules in myself. Tried tofm profile. Bot just skips over them like they aren't even there.

Must not have tried hard enough. Copy/paste and you're done.

{
"Comment": "",
"Enabled": true,
"Type": 0,
"Rule": "item.NameContains (\"Leaguestone\")",
"ShouldLog": false,
"Priority": 1
},
{
"Comment": "",
"Enabled": true,
"Type": 2,
"Rule": "item.NameContains (\"Leaguestone\")",
"ShouldLog": false,
"Priority": 1
},
 
Would be pretty dang if someone could check the rare rules for actuality and maybe improve some stuff :)
I would do it by my own, but i didn't played for a while and just don't know whats good to keep atm to sell well at the current market
 
Here is an updated highend filter for leaguestones and all currency enabled. Has the uniques from earlier as well. I haven't used it but it should work.

Giving this one a try, I'll report back in a few hours.
 
Maybe because some of us have little to no coding experience at all, so when someone posts something like:

{
"Comment": "",
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == \"Abberath's Hooves\"",
"ShouldLog": false,
"Priority": 1
},

Some of us have no fucking clue how to make it do any of that. As I stated before, I can't even figure out how to get mine to pick up essences. So I'm stoked you were able to make one that works well for you, I do not have the knowledge or the time to commit to learning how to make one (kinda the reason for the bot....).

God forbid someone hits "Save As" to help some noobs out though right?

It's a simple copy and paste. If you aren't willing or able to do some self-learning with stuff like loot files then I (and many others) won't be willing to spoon feed you with the most elementary of things. The reason for the bot is automation, and it does that just fine. The reason for the bot is not to write configurations on its own. It comes with a default configuration for that very reason.
 
Bump so people see the update. Looks like quite a bit of stuff has changed since the original filter was posted. I updated the best I could but since I don't use it I can't guarantee it will work how you want it. I'm not going to update it anymore so if it's missing something just add it yourself. The rules for basically every item in this game are posted in this thread just search around.
 
Bump so people see the update. Looks like quite a bit of stuff has changed since the original filter was posted. I updated the best I could but since I don't use it I can't guarantee it will work how you want it. I'm not going to update it anymore so if it's missing something just add it yourself. The rules for basically every item in this game are posted in this thread just search around.

After using the first one you posted for a while, it seems to be working quite well. I did have to remove some of the normal item pickups, as it was picking up a ton of white belts and non BiS gear. All in all its a solid update, thank you. Just loaded in the new one you uploaded so i'll give that one a go.

EDIT: Is there a way to edit pickups to only pickup and ID quality rare bases? For instance to get it to not hit "z" to show all. If it only picked up the ones the loot filter showed it would be great. I know there's an option for it in OldGrindBot but haven't seen anything like it anywhere else.
 
Last edited:
After using the first one you posted for a while, it seems to be working quite well. I did have to remove some of the normal item pickups, as it was picking up a ton of white belts and non BiS gear. All in all its a solid update, thank you. Just loaded in the new one you uploaded so i'll give that one a go.

EDIT: Is there a way to edit pickups to only pickup and ID quality rare bases? For instance to get it to not hit "z" to show all. If it only picked up the ones the loot filter showed it would be great. I know there's an option for it in OldGrindBot but haven't seen anything like it anywhere else.

Try adding the name of the bases you want to the pickup rule for that rare item. Example, you only want to pickup rare regalia and glorious plate the filter would be item.IsRare and item.IsChest and (item.FullName == "Vaal Regalia" or item.FullName == "Glorious Plate") or item.IsRare and item.IsWand and itemFullname == "Imbued Wand". That should work.
 
Try adding the name of the bases you want to the pickup rule for that rare item. Example, you only want to pickup rare regalia and glorious plate the filter would be item.IsRare and item.IsChest and (item.FullName == "Vaal Regalia" or item.FullName == "Glorious Plate") or item.IsRare and item.IsWand and itemFullname == "Imbued Wand". That should work.

I'll give it a shot.

Also as an update, the newer version you uploaded is picking up and stashing all gems. I looked through the rules sets and there's nothing in there that a normal gem outside of those named or quality gems would fit into. So not sure why it is doing this.
 
Try adding the name of the bases you want to the pickup rule for that rare item. Example, you only want to pickup rare regalia and glorious plate the filter would be item.IsRare and item.IsChest and (item.FullName == "Vaal Regalia" or item.FullName == "Glorious Plate") or item.IsRare and item.IsWand and itemFullname == "Imbued Wand". That should work.

This is what it returned with a lot of the items:


[CustomItemRules] The rule "item.IsRare and item.IsBoots and (item.FullName == "Sorcerer Boots")" has returned an error.
[CustomItemRules] The call you tried to make may be incorrect, it should be "item.YOUR_DATA"
[CustomItemRules] If the call seems correct, the data must not be available (yet?) or have a different naming, consider disabling this rule
[CustomItemRules] The available properties can be found in the "EvaluableItem.cs" in the "Classes" folder.
[CustomItemRules] To avoid any further issues, bot will stop now, please verify your file.

Any advice?
 
In Stashing Tab, how do I specify leaguestones to go into designated "STONE" tab? something like if Name contains "leaguestone" then stashing into "STONE"? BTW checking leaguestone box in extension don't work, along with couple other boxes, no idea why. ty
 
Here is an updated highend filter for leaguestones and all currency enabled. Has the uniques from earlier as well. I haven't used it but it should work.

-EDIT
THE DEFAULT HIGHEND FILTER HAD OLD GEM NAMES, I REUPLOADED THE FILE WITH THE CORRECT GEMS. OLD ONE WONT PICK UP EMPOWER, ENHANCE,ENLIGHTEN. UPDATE IF YOU USED THE OLD ONE

I cleaned it up a bit too, by default it's set to pickup all rares, quality and corrupted gems, currency(including ancient key), cards, fragments, essence(it's a currency), RGB items, rare jewels and talismans, uniques and all that good stuff. I've added a few extra options. Turn on recipes and IsNeededForChaosRecipe rule in the PICKUP filter and disable all other rare pickup rules to only grab items when needed and another option for picking up RGB items that take up 4 or less slots (boots, gloves, wands, etc only) "item.IsRGB and item.InventorySquaresValue <= 4" this is turned off by default

Thanks for the effort :>
 
So my inventory was getting flooded with rare items and my character kept running out of the map portals from all the npc visits. So I created a new filter based on tofm's leaguestone filter that only keeps high-tier rares.

I have yet to test it properly though!

Rare pickup rules:
Code:
{
    "Comment": "",
    "Enabled": true,
    "Type": 0,
    "Rule": "item.IsRare and item.IsAmulet",
    "ShouldLog": false,
    "Priority": 1
  },
  {
    "Comment": "",
    "Enabled": true,
    "Type": 0,
    "Rule": "item.IsRare and item.IsRing",
    "ShouldLog": false,
    "Priority": 1
  },
  {
    "Comment": "",
    "Enabled": true,
    "Type": 0,
    "Rule": "item.IsRare and item.IsBelt",
    "ShouldLog": false,
    "Priority": 1
  },
  {
    "Comment": "",
    "Enabled": true,
    "Type": 0,
    "Rule": "item.IsRare and item.Name == \"Gemini Claw\"",
    "ShouldLog": false,
    "Priority": 1
  },
  {
    "Comment": "",
    "Enabled": true,
    "Type": 0,
    "Rule": "item.IsRare and item.Name == \"Imperial Claw\"",
    "ShouldLog": false,
    "Priority": 1
  },
  {
    "Comment": "",
    "Enabled": true,
    "Type": 0,
    "Rule": "item.IsRare and item.Name == \"Terror Claw\"",
    "ShouldLog": false,
    "Priority": 1
  },
  {
    "Comment": "",
    "Enabled": true,
    "Type": 0,
    "Rule": "item.IsRare and item.Name == \"Imperial Skean\"",
    "ShouldLog": false,
    "Priority": 1
  },
  {
    "Comment": "",
    "Enabled": true,
    "Type": 0,
    "Rule": "item.IsRare and item.Name == \"Imbued Wand\"",
    "ShouldLog": false,
    "Priority": 1
  },
  {
    "Comment": "",
    "Enabled": true,
    "Type": 0,
    "Rule": "item.IsRare and item.Name == \"Jewelled Foil\"",
    "ShouldLog": false,
    "Priority": 1
  },
  {
    "Comment": "",
    "Enabled": true,
    "Type": 0,
    "Rule": "item.IsRare and item.Name == \"Vaal Rapier\"",
    "ShouldLog": false,
    "Priority": 1
  },
  {
    "Comment": "",
    "Enabled": true,
    "Type": 0,
    "Rule": "item.IsRare and item.Name == \"Harbinger Bow\"",
    "ShouldLog": false,
    "Priority": 1
  },
  {
    "Comment": "",
    "Enabled": true,
    "Type": 0,
    "Rule": "item.IsRare and item.Name == \"Imperial Staff\"",
    "ShouldLog": false,
    "Priority": 1
  },
  {
    "Comment": "",
    "Enabled": true,
    "Type": 0,
    "Rule": "item.IsRare and item.Name == \"Eclipse Staff\"",
    "ShouldLog": false,
    "Priority": 1
  },
  {
    "Comment": "",
    "Enabled": true,
    "Type": 0,
    "Rule": "item.IsRare and item.Name == \"Exquisite Blade\"",
    "ShouldLog": false,
    "Priority": 1
  },
  {
    "Comment": "",
    "Enabled": true,
    "Type": 0,
    "Rule": "item.IsRare and item.Name == \"Reaver Sword\"",
    "ShouldLog": false,
    "Priority": 1
  },
  {
    "Comment": "",
    "Enabled": true,
    "Type": 0,
    "Rule": "item.IsRare and item.Name == \"Fleshripper\"",
    "ShouldLog": false,
    "Priority": 1
  },
  {
    "Comment": "",
    "Enabled": true,
    "Type": 0,
    "Rule": "item.IsRare and item.Name == \"Vaal Axe\"",
    "ShouldLog": false,
    "Priority": 1
  },
  {
    "Comment": "",
    "Enabled": true,
    "Type": 0,
    "Rule": "item.IsRare and item.Name == \"Piledriver\"",
    "ShouldLog": false,
    "Priority": 1
  },
  {
    "Comment": "",
    "Enabled": true,
    "Type": 0,
    "Rule": "item.IsRare and item.Name == \"Coronal Maul\"",
    "ShouldLog": false,
    "Priority": 1
  },
  {
    "Comment": "",
    "Enabled": true,
    "Type": 0,
    "Rule": "item.IsRare and item.Name == \"Opal Sceptre\"",
    "ShouldLog": false,
    "Priority": 1
  },
  {
    "Comment": "",
    "Enabled": true,
    "Type": 0,
    "Rule": "item.IsRare and item.Name == \"Astral Plate\"",
    "ShouldLog": false,
    "Priority": 1
  },
  {
    "Comment": "",
    "Enabled": true,
    "Type": 0,
    "Rule": "item.IsRare and item.Name == \"Titan Gauntlets\"",
    "ShouldLog": false,
    "Priority": 1
  },
  {
    "Comment": "",
    "Enabled": true,
    "Type": 0,
    "Rule": "item.IsRare and item.Name == \"Slink Boots\"",
    "ShouldLog": false,
    "Priority": 1
  },
  {
    "Comment": "",
    "Enabled": true,
    "Type": 0,
    "Rule": "item.IsRare and item.Name == \"Slink Gloves\"",
    "ShouldLog": false,
    "Priority": 1
  },
  {
    "Comment": "",
    "Enabled": true,
    "Type": 0,
    "Rule": "item.IsRare and item.Name == \"Titan Greaves\"",
    "ShouldLog": false,
    "Priority": 1
  },
  {
    "Comment": "",
    "Enabled": true,
    "Type": 0,
    "Rule": "item.IsRare and item.Name == \"Dragonscale Boots\"",
    "ShouldLog": false,
    "Priority": 1
  },
  {
    "Comment": "",
    "Enabled": true,
    "Type": 0,
    "Rule": "item.IsRare and item.Name == \"Dragonscale Gauntlets\"",
    "ShouldLog": false,
    "Priority": 1
  },
  {
    "Comment": "",
    "Enabled": true,
    "Type": 0,
    "Rule": "item.IsRare and item.Name == \"Royal Burgonet\"",
    "ShouldLog": false,
    "Priority": 1
  },
  {
    "Comment": "",
    "Enabled": true,
    "Type": 0,
    "Rule": "item.IsRare and item.Name == \"Lion Pelt\"",
    "ShouldLog": false,
    "Priority": 1
  },
  {
    "Comment": "",
    "Enabled": true,
    "Type": 0,
    "Rule": "item.IsRare and item.Name == \"Nightmare Bascinet\"",
    "ShouldLog": false,
    "Priority": 1
  },
  {
    "Comment": "",
    "Enabled": true,
    "Type": 0,
    "Rule": "item.IsRare and item.Name == \"Imperial Buckler\"",
    "ShouldLog": false,
    "Priority": 1
  },
  {
    "Comment": "",
    "Enabled": true,
    "Type": 0,
    "Rule": "item.IsRare and item.Name == \"Colossal Tower Shield\"",
    "ShouldLog": false,
    "Priority": 1
  },
  {
    "Comment": "",
    "Enabled": true,
    "Type": 0,
    "Rule": "item.IsRare and item.Name == \"Vaal Regalia\"",
    "ShouldLog": false,
    "Priority": 1
  },
  {
    "Comment": "",
    "Enabled": true,
    "Type": 0,
    "Rule": "item.IsRare and item.Name == \"Sorcerer Boots\"",
    "ShouldLog": false,
    "Priority": 1
  },
  {
    "Comment": "",
    "Enabled": true,
    "Type": 0,
    "Rule": "item.IsRare and item.Name == \"Sorcerer Gloves\"",
    "ShouldLog": false,
    "Priority": 1
  },
  {
    "Comment": "",
    "Enabled": true,
    "Type": 0,
    "Rule": "item.IsRare and item.Name == \"Hubris Circlet\"",
    "ShouldLog": false,
    "Priority": 1
  },
  {
    "Comment": "",
    "Enabled": true,
    "Type": 0,
    "Rule": "item.IsRare and item.Name == \"Titanium Spirit Shield\"",
    "ShouldLog": false,
    "Priority": 1
  },
  {
    "Comment": "",
    "Enabled": true,
    "Type": 0,
    "Rule": "item.IsRare and item.Name == \"Crusader Gloves\"",
    "ShouldLog": false,
    "Priority": 1
  },
  {
    "Comment": "",
    "Enabled": true,
    "Type": 0,
    "Rule": "item.IsRare and item.Name == \"Murder Mitts\"",
    "ShouldLog": false,
    "Priority": 1
  },
  {
    "Comment": "",
    "Enabled": true,
    "Type": 0,
    "Rule": "item.IsRare and item.Name == \"Crusader Boots\"",
    "ShouldLog": false,
    "Priority": 1
  },
  {
    "Comment": "",
    "Enabled": true,
    "Type": 0,
    "Rule": "item.IsRare and item.Name == \"Archon Kite Shield\"",
    "ShouldLog": false,
    "Priority": 1
  },
  {
    "Comment": "",
    "Enabled": true,
    "Type": 0,
    "Rule": "item.IsRare and item.Name == \"Profane Wand\"",
    "ShouldLog": false,
    "Priority": 1
  },
  {
    "Comment": "",
    "Enabled": true,
    "Type": 0,
    "Rule": "item.IsRare and item.Name == \"Platinum Kris\"",
    "ShouldLog": false,
    "Priority": 1
  },
  {
    "Comment": "",
    "Enabled": true,
    "Type": 0,
    "Rule": "item.IsRare and item.Name == \"Sambar Sceptre\"",
    "ShouldLog": false,
    "Priority": 1
  },
  {
    "Comment": "",
    "Enabled": true,
    "Type": 0,
    "Rule": "item.IsRare and item.Name == \"Opal Wand\"",
    "ShouldLog": false,
    "Priority": 1
  },
  {
    "Comment": "",
    "Enabled": true,
    "Type": 0,
    "Rule": "item.IsRare and item.Name == \"Zodiac Leather\"",
    "ShouldLog": false,
    "Priority": 1
  },
  {
    "Comment": "",
    "Enabled": true,
    "Type": 0,
    "Rule": "item.IsRare and item.Name == \"Assassin's Garb\"",
    "ShouldLog": false,
    "Priority": 1
  },
  {
    "Comment": "",
    "Enabled": true,
    "Type": 0,
    "Rule": "item.IsRare and item.Name == \"Eternal Burgonet\"",
    "ShouldLog": false,
    "Priority": 1
  },
  {
    "Comment": "",
    "Enabled": false,
    "Type": 0,
    "Rule": "item.Name == \"Sacrificial Garb\"",
    "ShouldLog": false,
    "Priority": 1
  },
  {
    "Comment": "",
    "Enabled": true,
    "Type": 0,
    "Rule": "item.IsRare and item.Name == \"Glorious Plate\"",
    "ShouldLog": false,
    "Priority": 1
  },
  {
    "Comment": "",
    "Enabled": true,
    "Type": 0,
    "Rule": "item.IsRare and item.Name == \"Gladiator Plate\"",
    "ShouldLog": false,
    "Priority": 1
  },
  {
    "Comment": "",
    "Enabled": true,
    "Type": 0,
    "Rule": "item.IsRare and item.Name == \"Vaal Regalia\"",
    "ShouldLog": false,
    "Priority": 1
  },
  {
    "Comment": "",
    "Enabled": true,
    "Type": 0,
    "Rule": "item.IsRare and item.Name == \"Widowsilk Robe\"",
    "ShouldLog": false,
    "Priority": 1
  },
  {
    "Comment": "",
    "Enabled": true,
    "Type": 0,
    "Rule": "item.IsRare and item.Name == \"Carnal Armour\"",
    "ShouldLog": false,
    "Priority": 1
  },
  {
    "Comment": "",
    "Enabled": true,
    "Type": 0,
    "Rule": "item.IsRare and item.Name == \"Triumphant Lamellar\"",
    "ShouldLog": false,
    "Priority": 1
  },
  {
    "Comment": "",
    "Enabled": true,
    "Type": 0,
    "Rule": "item.IsRare and item.Name == \"Slink Gloves\"",
    "ShouldLog": false,
    "Priority": 1
  },
  {
    "Comment": "",
    "Enabled": true,
    "Type": 0,
    "Rule": "item.IsRare and item.Name == \"Lion Pelt\"",
    "ShouldLog": false,
    "Priority": 1
  },
 

Attachments

Last edited:
For good rares, i wanna ID them...is there anything to change at keep rules for them? Any stats added since UmitB make the rules which i should add?
 
I have fresh install of exilebuddy, how do I make him use this 'high end loot'? I unzip it to 3rd party folder, whats next? Please help newbies a bit :>
 
I have fresh install of exilebuddy, how do I make him use this 'high end loot'? I unzip it to 3rd party folder, whats next? Please help newbies a bit :>

This is just a loot profile. You use it with AdvancedItemFilter - download that plugin, install it, restart your bot, go into it and click Custom Rules and load this loot profile.
 
I'm unsure where I am going wrong. I have followed the forum to the things I should do to get this set up and running but I get bunch of red text like the following listed below. I first thought I made a mistake with the naming of my tabs, but I checked them many times which in result found out they all matched. Yet Still don't know what to do. Until then I'm using ItemFilterEditor. I am sorry to be a pain.

If anyone could kindly guide me to the right path I would be highly grateful.
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
[CommunityLib][UpdateItemsInStash] Parsed items in the stash tab.
[CommunityLib][UpdateItemsInStash] Switching tabs. Current tab: "1"
[LatencyWait] Now sleeping 34 ms.
[CommunityLib][UpdateItemsInStash] Parsed items in the stash tab.
[CommunityLib][UpdateItemsInStash] Switching tabs. Current tab: "2"
[LatencyWait] Now sleeping 53 ms.
[CommunityLib][UpdateItemsInStash] Parsed items in the stash tab.
[CommunityLib][UpdateItemsInStash] Switching tabs. Current tab: "Stash 2"
[LatencyWait] Now sleeping 50 ms.
[CommunityLib][UpdateItemsInStash] Parsed items in the stash tab.
[CommunityLib][UpdateItemsInStash] Switching tabs. Current tab: "3"
[InjectKeyEvent] 1 ms sleep for 39.
[LatencyWait] Now sleeping 22 ms.
[CommunityLib][UpdateItemsInStash] Parsed items in the stash tab.
[CommunityLib][UpdateItemsInStash] Switching tabs. Current tab: "4"
[InjectKeyEvent] 33 ms sleep for 39.
[LatencyWait] Now sleeping 25 ms.
[CommunityLib][UpdateItemsInStash] Parsed items in the stash tab.
[CommunityLib][UpdateItemsInStash] Switching tabs. Current tab: "Stash 3"
[LatencyWait] Now sleeping 26 ms.
[CommunityLib][UpdateItemsInStash] Parsed items in the stash tab.
[CommunityLib][UpdateItemsInStash] Switching tabs. Current tab: "Maps >6"
[LatencyWait] Now sleeping 35 ms.
[CommunityLib][UpdateItemsInStash] Parsed items in the stash tab.
[CommunityLib][UpdateItemsInStash] Switching tabs. Current tab: "Currency"
[LatencyWait] Now sleeping 51 ms.
[CommunityLib][UpdateItemsInStash] Parsed items in the stash tab.
[CommunityLib][UpdateItemsInStash] Switching tabs. Current tab: "Maps"
[LatencyWait] Now sleeping 15 ms.
[CommunityLib][UpdateItemsInStash] Parsed items in the stash tab.
[CommunityLib][UpdateItemsInStash] Switching tabs. Current tab: "8"
[LatencyWait] Now sleeping 19 ms.
[CommunityLib][UpdateItemsInStash] Parsed items in the stash tab.
[CommunityLib][UpdateItemsInStash] Switching tabs. Current tab: "Essences"
[LatencyWait] Now sleeping 23 ms.
[CommunityLib][UpdateItemsInStash] The tab "Divination" is Divination cards Tab and is not gonna be cached
[CommunityLib][UpdateItemsInStash] Switching tabs. Current tab: "Divination"
[LatencyWait] Now sleeping 16 ms.
[CommunityLib][UpdateItemsInStash] Parsed items in the stash tab.
[CommunityLib][UpdateItemsInStash] Switching tabs. Current tab: "Gems"
[LatencyWait] Now sleeping 25 ms.
[CommunityLib][UpdateItemsInStash] Parsed items in the stash tab.
[CommunityLib][UpdateItemsInStash] Switching tabs. Current tab: "Flasks"
[LatencyWait] Now sleeping 45 ms.
[CommunityLib][UpdateItemsInStash] Parsed items in the stash tab.
[CommunityLib][UpdateItemsInStash] Switching tabs. Current tab: "Extra"
[LatencyWait] Now sleeping 39 ms.
[CommunityLib][UpdateItemsInStash] Parsed items in the stash tab.
[CommunityLib][UpdateItemsInStash] Switching tabs. Current tab: "Sort"
[LatencyWait] Now sleeping 25 ms.
[CommunityLib][UpdateItemsInStash] Parsed items in the stash tab.
[CommunityLib][UpdateItemsInStash] Switching tabs. Current tab: "Ranger Gear"
[LatencyWait] Now sleeping 44 ms.
[CommunityLib][UpdateItemsInStash] Parsed items in the stash tab.
[CommunityLib][UpdateItemsInStash] Switching tabs. Current tab: "Witch Gear"
[LatencyWait] Now sleeping 40 ms.
[CommunityLib][UpdateItemsInStash] Parsed items in the stash tab.
[CommunityLib][UpdateItemsInStash] Switching tabs. Current tab: "Stash 1"
[LatencyWait] Now sleeping 45 ms.
[CommunityLib][UpdateItemsInStash] Parsed items in the stash tab.
[CommunityLib][UpdateItemsInStash] Switching tabs. Current tab: "Shadow Gear"
[LatencyWait] Now sleeping 17 ms.
[CommunityLib][UpdateItemsInStash] The tab "$$SHOP$$" is Public and is not gonna be cached
[CommunityLib][UpdateItemsInStash] We're on the last tab: "$$SHOP$$". Finishing.
[CheckForRecipeItemsTask] - Exquisite Leather (iLevel : 76 / Type : Chest)
[CheckForRecipeItemsTask] - Wyrmscale Boots (iLevel : 76 / Type : Boots)
[CheckForRecipeItemsTask] - Goliath Greaves (iLevel : 77 / Type : Boots)
[OpenInventoryPanel]
[LevelSkillGemTask] InventoryUi.HandlePendingLevelUps returned None.
[PostCombatHookTask] "GemLevelerPro" returned true.
[GearRecipe] Adding a new "LeftHand" to Chaos Recipe list (1/1)
[BlackListFromIdentification] Labrys [TL: {7, 0}] has been Blacklisted from identification.
[IdTask] No items to identify.
[SellTask] No items to sell.
[StashToSpecificTabTask::WannaKeep] Portal Scroll (4) ({10, 4}) added to kept currency
[StashToSpecificTabTask::WannaKeep] Scroll of Wisdom (2) ({11, 4}) added to kept currency
[StashToSpecificTabTask] Processing "Chromatic Orb"
[Tick] Exception #644 during execution:Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.NullReferenceException: Object reference not set to an instance of an object.
at AdvancedItemFilter.Tasks.StashToSpecificTabTask.<>c__DisplayClass18_1.<Logic>b__6(ItemTabCombo c) in C:\Users\misla\Downloads\Walker\3rdParty\_CONFIGS_\Default\AdvancedItemFilter\Content-336995015\Tasks\StashToSpecificTab.cs:line 182
at System.Linq.Enumerable.Any[TSource](IEnumerable`1 source, Func`2 predicate)
at AdvancedItemFilter.Tasks.StashToSpecificTabTask.<Logic>d__18.MoveNext() in C:\Users\misla\Downloads\Walker\3rdParty\_CONFIGS_\Default\AdvancedItemFilter\Content-336995015\Tasks\StashToSpecificTab.cs:line 182
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Loki.Bot.TaskManager.H=C?opN#5;o`L(@OuGqMTM^:!.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
at MapBot.MapBot.<MainCoroutine>d__14.MoveNext() in C:\Users\misla\Downloads\Walker\3rdParty\_CONFIGS_\Default\MapBot\Content-336993703\MapBot.cs:line 219
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Buddy.Coroutines.Coroutine. (\[eWx:/B7( ^h>{YJ<Xm|T"#.Wji"hW`SjfDAcg(x#Ia\&3m!X.MoveNext()
--- End of inner exception stack trace ---
at Buddy.Coroutines.Coroutine.‮‫‏‫‫‫‎‭‬‬‫‮‮‫‌‭‍‏‭‍‏‎‮(Boolean )
at Buddy.Coroutines.Coroutine.‫‫‏‌‏‮‫‌‫‌‬‬‮‬‏‭‍‎‌‮‭‬‮‫‮(Boolean )
at Buddy.Coroutines.Coroutine.Resume()
at MapBot.MapBot.Tick() in C:\Users\misla\Downloads\Walker\3rdParty\_CONFIGS_\Default\MapBot\Content-336993703\MapBot.cs:line 144
at Loki.Bot.BotManager.‫‮‎‫‎‍‪‫‪‍‎‮‭‭‪‍‪‏‌‬‮(IBot )

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