Thanks man! Is that the High End Breach with leaguestones (the one posted a couple pages back) or is that stock settings +league?
It is the High End Looting Filter from Start Post, Edited with Leaguestones ( NO TALISMAN )
Thanks man! Is that the High End Breach with leaguestones (the one posted a couple pages back) or is that stock settings +league?
Do I need to add a rule for the Reliquary Keys, or do they already fall under some other category?It is the High End Looting Filter from Start Post, Edited with Leaguestones ( NO TALISMAN )
Do I need to add a rule for the Reliquary Keys, or do they already fall under some other category?
Sorry kinda new ish. How do you set AIF to pick up all Currency?
item.IsCurrency
Isnt that set up in the code automatically? Ive ran over 80 maps and have yet to see an Ancient Reliquary Key in my stash
Depends on your filter. If you are using one of the few posted around here most of them are setup to pickup currency by name so you can disable certain types (alts, transmute, etc). Add a generic currency rule or add the currency by name. The public filters are set to stash ALL currency by default so just make sure you pick it up.
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Hmm yeah I added that line in a while ago but I guess i just have not come across any yet. Weird that Ive not seen a single one in like 100+ maps
Download Here
it is the AIF just with Leaguestones (Validated and should work)
, i did not add anything else except manually the Leaguestones. for a clean version we have to wait for IsItem.LeagueStone
Anyone have a modified high end profile they wouldn't mind sharing that includes all the currencies and such in the current league? I can't seem to get mine to pickup half the shit the drops, essences, perandus, etc.
The high end breach that was posted last season was awesome, anyone have a more current version of that?
I'd pay for a good one of these including good rares and uniques and all that jazz ! :>
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"Type": 2,
"Rule": "item.IsUnique and item.FullName == \"The Supreme Truth\"",
"ShouldLog": false,
"Priority": 1
},
{
"Comment": "",
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == \"The Surrender\"",
"ShouldLog": false,
"Priority": 1
},
{
"Comment": "",
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == \"The Taming\"",
"ShouldLog": false,
"Priority": 1
},
{
"Comment": "",
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == \"The Vertex\"",
"ShouldLog": false,
"Priority": 1
},
{
"Comment": "",
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == \"The Wise Oak\"",
"ShouldLog": false,
"Priority": 1
},
{
"Comment": "",
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == \"Thunderfist\"",
"ShouldLog": false,
"Priority": 1
},
{
"Comment": "",
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == \"Tidebreaker\"",
"ShouldLog": false,
"Priority": 1
},
{
"Comment": "",
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == \"Tukohama's Fortress\"",
"ShouldLog": false,
"Priority": 1
},
{
"Comment": "",
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == \"United in Dream\"",
"ShouldLog": false,
"Priority": 1
},
{
"Comment": "",
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == \"Uul-Netol's Embrace\"",
"ShouldLog": false,
"Priority": 1
},
{
"Comment": "",
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == \"Valako's Sign\"",
"ShouldLog": false,
"Priority": 1
},
{
"Comment": "",
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == \"Varunastra\"",
"ShouldLog": false,
"Priority": 1
},
{
"Comment": "",
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == \"Vessel of Vinktar\"",
"ShouldLog": false,
"Priority": 1
},
{
"Comment": "",
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == \"Victario's Acuity\"",
"ShouldLog": false,
"Priority": 1
},
{
"Comment": "",
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == \"Voice of the Storm\"",
"ShouldLog": false,
"Priority": 1
},
{
"Comment": "",
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == \"Void Battery\"",
"ShouldLog": false,
"Priority": 1
},
{
"Comment": "",
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == \"Voidheart\"",
"ShouldLog": false,
"Priority": 1
},
{
"Comment": "",
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == \"Voidwalker\"",
"ShouldLog": false,
"Priority": 1
},
{
"Comment": "",
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == \"Voll's Devotion\"",
"ShouldLog": false,
"Priority": 1
},
{
"Comment": "",
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == \"Windripper\"",
"ShouldLog": false,
"Priority": 1
},
{
"Comment": "",
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == \"Witchfire Brew\"",
"ShouldLog": false,
"Priority": 1
},
{
"Comment": "",
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == \"Xoph's Blood\"",
"ShouldLog": false,
"Priority": 1
},
{
"Comment": "",
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == \"Xoph's Heart\"",
"ShouldLog": false,
"Priority": 1
},
{
"Comment": "",
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == \"Ylfeban's Trickery\"",
"ShouldLog": false,
"Priority": 1
}
I truly don't understand how hard it is to make your own. You need literally ~10 rules to pick up everything (recipes, currency, maps, uniques, fragments, talismans, leaguestones, jewels, quality gems, quest items, div cards, essences), then you can use either StashBuddy to filter uniques (a version has been passed around on discord that auto-updates unique values every time you start the bot), or add separate sell rules for each that you don't want to keep. I personally loot and keep all uniques and if they don't sell for 2 or more chaos, I copy/paste a new sell rule for the item. That way I have full control over exactly what is being kept. It only takes 10 seconds to add a new rule...
Rares are a different story since there's literally a million combinations. The filter posted by Gramps a few months back has some basic rare rules, so add those and you're done. Take some initiative and do it yourself instead of begging for something premade.