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some questions in version 724

Night Breeze

Member
Joined
Jan 28, 2017
Messages
100
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14
1.Avoidance twitching, still, i think we need detour Avoidance position. Navigation service told bot move to next node, Avoidance service told bot move back.
2.Grid update failed with error Scenes corrupt. I got this exception long times, and it only in China Navigation Server. I fix it temporarily, this is the code in RiftCoroutine, just leave game:
Code:
        private async Task<bool> SearchingForExitPortal()
        {
            if (_RiftType == RiftType.Greater && (AdvDia.CurrentWorldScene.Name.Equals("x1_Pand_Ext_120_Edge_NE_Entrance_01") || AdvDia.CurrentWorldScene.Name.Equals("x1_Pand_Ext_120_Edge_SE_Entrance_01")))
            {
                State = States.Failed;
                return true;
            }

            if (_RiftType == RiftType.Nephalem && PluginSettings.Current.NephalemRiftFullExplore && AdvDia.RiftQuest.Step == RiftStep.Cleared)
            {
                State = States.SearchingForTownstoneOrExitPortal;
                return false;
            }
            EnablePulse();
            if (_nextLevelPortalLocation != Vector3.Zero && (_nextLevelPortalZRequirement <= 0 || AdvDia.MyZDiff(_nextLevelPortalLocation) < _nextLevelPortalZRequirement))
            {
                State = States.MovingToExitPortal;
                return false;
            }

            if (!await ExplorationCoroutine.Explore(new HashSet<int> { AdvDia.CurrentLevelAreaId })) return false;
            ScenesStorage.Reset();
            return false;
        }
3.Town run looks better than 715, but sometimes bot will move and move back a little times
4.When RiftCoroutine got fail state, db will stop.
5.Death handler often move bot into cluster area.
6.Bot always teleport to wall......it seems like this:
A
<
B

if A is bot, b is monster, bot want teleport to a position, but it can only teleport to the wall....agian and agian. I think the wrong is canRayWalk or canRayCast works bad

4.When Templar have equip the same gem, gem upgrade will always upgrade whitch gem equip on Templar.
 
Last edited:
Suppose there is a bit of randomness while in town with the latest Trinity.
 
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