Night Breeze
Member
- Joined
- Jan 28, 2017
- Messages
- 100
- Reaction score
- 14
1.Avoidance twitching, still, i think we need detour Avoidance position. Navigation service told bot move to next node, Avoidance service told bot move back.
2.Grid update failed with error Scenes corrupt. I got this exception long times, and it only in China Navigation Server. I fix it temporarily, this is the code in RiftCoroutine, just leave game:
3.Town run looks better than 715, but sometimes bot will move and move back a little times
4.When RiftCoroutine got fail state, db will stop.
5.Death handler often move bot into cluster area.
6.Bot always teleport to wall......it seems like this:
A
<
B
if A is bot, b is monster, bot want teleport to a position, but it can only teleport to the wall....agian and agian. I think the wrong is canRayWalk or canRayCast works bad
4.When Templar have equip the same gem, gem upgrade will always upgrade whitch gem equip on Templar.
2.Grid update failed with error Scenes corrupt. I got this exception long times, and it only in China Navigation Server. I fix it temporarily, this is the code in RiftCoroutine, just leave game:
Code:
private async Task<bool> SearchingForExitPortal()
{
if (_RiftType == RiftType.Greater && (AdvDia.CurrentWorldScene.Name.Equals("x1_Pand_Ext_120_Edge_NE_Entrance_01") || AdvDia.CurrentWorldScene.Name.Equals("x1_Pand_Ext_120_Edge_SE_Entrance_01")))
{
State = States.Failed;
return true;
}
if (_RiftType == RiftType.Nephalem && PluginSettings.Current.NephalemRiftFullExplore && AdvDia.RiftQuest.Step == RiftStep.Cleared)
{
State = States.SearchingForTownstoneOrExitPortal;
return false;
}
EnablePulse();
if (_nextLevelPortalLocation != Vector3.Zero && (_nextLevelPortalZRequirement <= 0 || AdvDia.MyZDiff(_nextLevelPortalLocation) < _nextLevelPortalZRequirement))
{
State = States.MovingToExitPortal;
return false;
}
if (!await ExplorationCoroutine.Explore(new HashSet<int> { AdvDia.CurrentLevelAreaId })) return false;
ScenesStorage.Reset();
return false;
}
4.When RiftCoroutine got fail state, db will stop.
5.Death handler often move bot into cluster area.
6.Bot always teleport to wall......it seems like this:
A
<
B
if A is bot, b is monster, bot want teleport to a position, but it can only teleport to the wall....agian and agian. I think the wrong is canRayWalk or canRayCast works bad
4.When Templar have equip the same gem, gem upgrade will always upgrade whitch gem equip on Templar.
Last edited: