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[Plugin] Skill-Aware Player Mover

Dont know why I never used this before, works amazing with shield charge so far, reduced my map clears with like 2 min per map lol. thanks for making this!
 
Friends, I'm sorry, maybe I do something wrong, but the plugin simply jumping into the center of the pack of monsters, then just standing in anticipation of skill trigger, and just die. Why he did jump to them when in fact should do the opposite.

Using this with Totemizer routine and flameblast build. Maybe someone can help with settings?
 
Hey just wanted to provide some feedback. I've been using the Alcor75 plugin up until now, decided to try this out. First of all I did notice that it does dodge some breach skills now which is great. One thing that may or may not be an issue is that switching from one to the other, I noticed that your plugin jumps a lot closer to mob clusters by default it seems, with ignore mobs option unchecked for both. This isn't an issue for the build i'm using, just wanted to let you know.

Also i wanted to add that this one does seem a bit more responsive, from observation only. Thanks for your work!
 
Playing around with this and observing, it looks like to me that the "Ignore Mobs" checkbox is opposite that of the Alcor75 plugin. In this one if you don't check ignore mobs, you'll dash into groups, but if you do check it, you will not.
 
Does anyone know how to fix the back and forth issue for whirling blades while looting (without making the minimum distance higher, which makes the bot walk instead of attack directly into monsters)? Possibly adding some code to blacklist the movement skill during looting operations would help. Also, messing with extensions on stuck detection would help. I was thinking of, instead of logging out, opening a portal and coming back in to the map, which usually fixes the loot issue for me. Dunno, any help appreciated.
 
Does anyone know how to fix the back and forth issue for whirling blades while looting (without making the minimum distance higher, which makes the bot walk instead of attack directly into monsters)? Possibly adding some code to blacklist the movement skill during looting operations would help. Also, messing with extensions on stuck detection would help. I was thinking of, instead of logging out, opening a portal and coming back in to the map, which usually fixes the loot issue for me. Dunno, any help appreciated.
WB has a Min distance, of 17 units. Make sure the Min is not less then that. Even if it does happen, after the 3rd or so try. It will manually click move there.
 
Hi guys, I have a question - my bot is not moving out of storm/fire etc bearers. Is anyone having the same problem?
 
Hi guys, I have a question - my bot is not moving out of storm/fire etc bearers. Is anyone having the same problem?

sorry, but this version has no awidance for thos kinde of evilness.

Alcor75
 
You don't have to be sorry, thanks for your good work! Good to know! I thought i misconfigured something.
 
I had to get this because dangerdodger finally stopped working and it's pretty disappointing. This thing where it uses your movement skills to dive in to mob packs is inexcusable and the kiting is flaky at best.
Two thumbs down on this one
 
is the movement pretty buggy? no matter what settings i try the bot will use the movement skill a few times and then walk a bit and then repeat instead of just using the skill constantly.
 
is the movement pretty buggy? no matter what settings i try the bot will use the movement skill a few times and then walk a bit and then repeat instead of just using the skill constantly.

Most likely if this is happening to you its because you have your movement skill keybound to a mouseclick while also having the max range of your movement skill set too high.

If you are constantly seeing your flasks, skills, xp bar, etc getting highlighted by the mouse while botting, thats the mouse being placed too far away from your character and then trying to use a movement skill. Try it without botting. Place your mouse over a flask and try to right click for a movement skill... you wont move.

The 2 options to fix this are either lower the max range until you are no longer hightlighting the action bars / flasks. Or you can simply bind your movement key to a non mouse button, and it will work even if the mouse is being moved too far from your character.


The above should stop you from charging only a few times, then walking constantly while the skill is blacklisted. Should provide much smoother movement with movement skills.
 
Most likely if this is happening to you its because you have your movement skill keybound to a mouseclick while also having the max range of your movement skill set too high.

If you are constantly seeing your flasks, skills, xp bar, etc getting highlighted by the mouse while botting, thats the mouse being placed too far away from your character and then trying to use a movement skill. Try it without botting. Place your mouse over a flask and try to right click for a movement skill... you wont move.

The 2 options to fix this are either lower the max range until you are no longer hightlighting the action bars / flasks. Or you can simply bind your movement key to a non mouse button, and it will work even if the mouse is being moved too far from your character.


The above should stop you from charging only a few times, then walking constantly while the skill is blacklisted. Should provide much smoother movement with movement skills.

Thanks that worked i had it on right click
 
So far 3 runs using Shield Charge. Works perfectly, just like it used to! Thanks for the update.
 
Using it with whirling blades and it cut 30% of my average time spent per map. Cheers for the update <3
 
Using whirling blades, sometimes it stutter stepping and then use whirling blades again.
 
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