ive looked threw a bunch of them without any luck. Apperciate the help though. without knowing the actually file name, not gonna be able to find it. thanks though
I haven't played for over half a year now. But I went as far as re-downloaded the new bot to find the file for you.
It use to be here: Trinity\Coroutines\TrinityItemManager
But now it's been moved to here: Trinity\Items\TrinityItemManager
So it's in the file named: TrinityItemManager.txt
Where it must say:
if (Trinity.Settings.Loot.TownRun.DropInTownOption == DropInTownOption.All)
ItemDropper.Drop(item);
and currently it says:
bool action = ShouldStashItem(item, ItemEvaluationType.Keep);
maybe changed to:
bool action = ShouldStashItem(item, ItemEvaluationType.All);
or actually it seems, that you have to change this part:
if (action)
ItemStashSellAppender.Instance.AppendItem(CachedACDItem.GetCachedItem(item), "Stash");
if (item.ItemQualityLevel >= ItemQuality.Legendary && Trinity.Settings.Loot.TownRun.DropInTownOption == DropInTownOption.All)
ItemDropper.Drop(item);
if (action && item.ItemQualityLevel >= ItemQuality.Legendary && Trinity.Settings.Loot.TownRun.DropInTownOption == DropInTownOption.Keep)
ItemDropper.Drop(item);
if (!action && item.ItemQualityLevel >= ItemQuality.Legendary && Trinity.Settings.Loot.TownRun.DropInTownOption == DropInTownOption.Vendor)
ItemDropper.Drop(item);
to:
if (action)
ItemStashSellAppender.Instance.AppendItem(CachedACDItem.GetCachedItem(item), "Stash");
if (item.ItemQualityLevel >= ItemQuality.Legendary && Trinity.Settings.Loot.TownRun.DropInTownOption == DropInTownOption.All)
ItemDropper.Drop(item);
if (action && item.ItemQualityLevel >= ItemQuality.Legendary && Trinity.Settings.Loot.TownRun.DropInTownOption == DropInTownOption.All)
ItemDropper.Drop(item);
if (!action && item.ItemQualityLevel >= ItemQuality.Legendary && Trinity.Settings.Loot.TownRun.DropInTownOption == DropInTownOption.All)
ItemDropper.Drop(item);
Please, let me know if you make it work and also if you make it drop all Legendaries+Blues+Yellows in TOWN at the end of each rift.






