I geared up my sader to test this build and see what changes are made.
It's worth noting that I wouldnt make any changes to the CombatBase in general. Its better to create an override inside of the hammerdin build itself. I don't see this modification causing any issues since it's really only used for this specific build, but best general practice like I said.
While I am tinkering around inside of the build
is there anything else that is needed for it?
I think Falling Sword fix is pretty straight forward:
Kill off the spamming by setting a delay
Falling sword should have an option to make sure it's cast at least every 8 seconds to keep up damage buff
- Possibly a check for emergency health percentage that forces it to cast into a safe spot?
Other than that, here is how it currently chooses when to use Skills... Any suggestions or needed changes to these options::
Provoke:
Currently it will always cast when off cooldown, when the buff is down and there are any mobs within 15 yards
Laws of Valor Critical:
Currently it will always cast when off cooldown and enemies are within 25 yards
IronSkin:
Currently it will always cast when off cooldown, when the buff is down and there are any mobs within 20 yards
Blessed Hammer:
Will always cast when available, Wrath is above 50, and any mobs are within 10 yards
Akarat's:
Always cast when available.