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Monk dashing strike backtrack

KennyL

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Sep 13, 2016
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When monk uses dashing strike to travel faster then the monk suddenly goes back half the way and then keep going the direction its supposed to do. I think this has something to do with track/path points, dashing strike make the monk go "to far" from the path point and then the monk has to go back to the point and then go on.
 
When monk uses dashing strike to travel faster then the monk suddenly goes back half the way and then keep going the direction its supposed to do. I think this has something to do with track/path points, dashing strike make the monk go "to far" from the path point and then the monk has to go back to the point and then go on.

im having same issue.

and should not using dashing strike in town,
 
EDIT: a similar issue happens even with DH vault, but not so often. Example: it has to pickup some loot so it vault over it and then run back to pickup.
 
EDIT: a similar issue happens even with DH vault, but not so often. Example: it has to pickup some loot so it vault over it and then run back to pickup.

Not exactly the same.. See the pathing system works like this (or so i think), the bot set up an end goal position and then along the way allot of movement points, kinda like train stations. The dash dashes towards that point and as far over it it can to reach the end goal faster but then it remember that it missed one train station and have to go back to that point only to turn around and move to where it just dashed.

The solution to this would be simple. After is uses dash it should just make new movement points towards the end goal and ignore the old points.

Completely unrelated but, the worst bug monk has right now is where the bot freeze and don't do anything for 2-4 seconds.
 
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