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So the new "simplified" UI removes every option necessary to actually push greater rifts

One of the problems being addressed by the new routine system is learning curve. How is a new user supposed to know what settings should be for LoN Bombardment? They'll need to go Combat>Misc to turn on Convention of Elements, and then find Out of Combat Movement, then go and set bombardment cast to 1, then go and fiddle with 6 other things. You basically need to follow a guide to do it, and probably hack your combat .cs file, break compilation three times in the process, then find out that the other settings you messed with broke combat in other ways, and another five of your settings are actually completely ignored because of hidden logic based on your gear choices :P This was a horrible user experience.

From a developer point of view, new routines are much more powerful than before. http://pastebin.com/raw/xNkcPDp1. Now you can override pretty much everything, including weighting and how targets are handled. For example IPlayerMover used for all movement for all plugins calls into the routine for how to move. When people like Phelon want to make a new routine all they have to do is drop it in a folder somewhere and its all automatically integrated into the settings interface.
 
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What do you want it to log? ill get something sorted.
I basically want the log files for the items stashed and the items trash that was available prior to the overhaul of Trinity. Nothing too fancy, just like to look through the files sees what items the bot is finding.
 
Errors with .247

One of the problems I've noticed running .247 is that the bot doesn't attack goblins if the priority is set Kamakaze and here's a snippet of my log that shows it.
Another problem is that Item Evaluation's get_MaxDamage() is broken. Another problem is that trinity will reset the ItemList rules every time the bot is loaded up after closing, so I have to import my ItemList rules every time.

While this isn't an error but .247 is missing an option to save blood shards prior to spending, currently it'll start spending as soon as you can afford to one of the most expensive items chosen, in my case an amulet
so it starts at 100 shards, I've set the slider to 40. I've tried setting the slider to 500, and it did save until it was over 500 but it stops as soon as its below 500.

I'll try adding a slider to save til X shards for myself.
Alright got gambling working like I want it to work.

[HIDE]Goblin log
Code:
10:52:28.585 INFO  Logger [Trinity 2.55.247] Going Kamakazi on Goblin 'treasureGoblin_A-4288 (5984)' Distance=60.61648
10:52:28.589 ERROR Logger [Trinity 2.55.247] No valid power was selected for target: treasureGoblin_A-4288 (5984) Type=Unit Dist=60.62
10:52:28.598 DEBUG Logger [Adventurer][Exploration] Destination Changed from <768.75, 388.75, 0.6657637> to <781.25, 416.25, 2.384186E-07>
10:52:28.601 INFO  Logger [Adventurer][Debug][Exploration] Current Destination <781.25, 416.25, 2.384186E-07>, CanRayWalk=True MyPosition=<746.1168, 382.2018, 0.1000002>
10:52:28.603 INFO  Logger [Adventurer][Debug] Created Navigation Task for <781.25, 416.25, 2.384186E-07>, within a range of (specified=15, actual=15). (ExplorationCoroutine.cs > Exploring )
10:52:28.603 DEBUG Logger [Adventurer][Navigation] Moving to <781.25, 416.25, 2.384186E-07> (Distance: 48.92482)
10:52:28.605 INFO  Logger [Adventurer][Debug] Navigation State Changed from NotStarted to Moving, Destination=<781.25, 416.25, 2.384186E-07> Dist3D=48.92482 Dist2D=48.92472
10:52:28.640 INFO  Logger [Trinity 2.55.247] Going Kamakazi on Goblin 'treasureGoblin_A-4288 (5984)' Distance=60.61648
10:52:28.642 ERROR Logger [Trinity 2.55.247] No valid power was selected for target: treasureGoblin_A-4288 (5984) Type=Unit Dist=60.62
10:52:28.660 INFO  Logger [Adventurer][Debug] Navigator MoveResult = Moved, Destination=<781.25, 416.25, 2.384186E-07> Dist3D=48.92482 Dist2D=48.92472
10:52:28.692 INFO  Logger [Trinity 2.55.247] Going Kamakazi on Goblin 'treasureGoblin_A-4288 (5984)' Distance=60.61648
10:52:28.694 ERROR Logger [Trinity 2.55.247] No valid power was selected for target: treasureGoblin_A-4288 (5984) Type=Unit Dist=60.62
10:52:28.704 INFO  Logger [Adventurer][Debug] Navigator MoveResult = Moved, Destination=<781.25, 416.25, 2.384186E-07> Dist3D=47.12627 Dist2D=47.12616
10:52:28.740 INFO  Logger [Trinity 2.55.247] Going Kamakazi on Goblin 'treasureGoblin_A-4288 (5984)' Distance=60.61648
10:52:28.742 ERROR Logger [Trinity 2.55.247] No valid power was selected for target: treasureGoblin_A-4288 (5984) Type=Unit Dist=60.62
10:52:28.753 INFO  Logger [Adventurer][Debug] Navigator MoveResult = Moved, Destination=<781.25, 416.25, 2.384186E-07> Dist3D=45.77742 Dist2D=45.77731
10:52:28.819 INFO  Logger [Trinity 2.55.247] Going Kamakazi on Goblin 'treasureGoblin_A-4288 (5984)' Distance=60.33312
10:52:28.821 ERROR Logger [Trinity 2.55.247] No valid power was selected for target: treasureGoblin_A-4288 (5984) Type=Unit Dist=60.33
10:52:28.832 INFO  Logger [Adventurer][Debug] Navigator MoveResult = Moved, Destination=<781.25, 416.25, 2.384186E-07> Dist3D=44.42865 Dist2D=44.42853
10:52:28.863 INFO  Logger [Trinity 2.55.247] Going Kamakazi on Goblin 'treasureGoblin_A-4288 (5984)' Distance=60.33312
10:52:28.867 ERROR Logger [Trinity 2.55.247] No valid power was selected for target: treasureGoblin_A-4288 (5984) Type=Unit Dist=60.33
10:52:28.877 INFO  Logger [Adventurer][Debug] Navigator MoveResult = Moved, Destination=<781.25, 416.25, 2.384186E-07> Dist3D=42.63038 Dist2D=42.63027
10:52:28.907 INFO  Logger [Trinity 2.55.247] Going Kamakazi on Goblin 'treasureGoblin_A-4288 (5984)' Distance=60.33312
10:52:28.910 ERROR Logger [Trinity 2.55.247] No valid power was selected for target: treasureGoblin_A-4288 (5984) Type=Unit Dist=60.33
10:52:28.919 INFO  Logger [Adventurer][Debug] Navigator MoveResult = Moved, Destination=<781.25, 416.25, 2.384186E-07> Dist3D=41.28178 Dist2D=41.28166
10:52:28.955 INFO  Logger [Trinity 2.55.247] Going Kamakazi on Goblin 'treasureGoblin_A-4288 (5984)' Distance=60.33312
10:52:28.957 ERROR Logger [Trinity 2.55.247] No valid power was selected for target: treasureGoblin_A-4288 (5984) Type=Unit Dist=60.33
10:52:28.966 INFO  Logger [Adventurer][Debug] Navigator MoveResult = Moved, Destination=<781.25, 416.25, 2.384186E-07> Dist3D=40.38276 Dist2D=40.38264
10:52:28.994 INFO  Logger [Trinity 2.55.247] Going Kamakazi on Goblin 'treasureGoblin_A-4288 (5984)' Distance=60.33312
10:52:28.996 ERROR Logger [Trinity 2.55.247] No valid power was selected for target: treasureGoblin_A-4288 (5984) Type=Unit Dist=60.33
10:52:29.008 INFO  Logger [Adventurer][Debug] Navigator MoveResult = Moved, Destination=<781.25, 416.25, 2.384186E-07> Dist3D=39.03431 Dist2D=39.03418
10:52:29.072 INFO  Logger [Trinity 2.55.247] Going Kamakazi on Goblin 'treasureGoblin_A-4288 (5984)' Distance=55.88221
10:52:29.074 ERROR Logger [Trinity 2.55.247] No valid power was selected for target: treasureGoblin_A-4288 (5984) Type=Unit Dist=55.88
10:52:29.084 INFO  Logger [Adventurer][Debug] Navigator MoveResult = Moved, Destination=<781.25, 416.25, 2.384186E-07> Dist3D=37.68597 Dist2D=37.68583
10:52:29.113 INFO  Logger [Trinity 2.55.247] Going Kamakazi on Goblin 'treasureGoblin_A-4288 (5984)' Distance=55.88221
10:52:29.116 ERROR Logger [Trinity 2.55.247] No valid power was selected for target: treasureGoblin_A-4288 (5984) Type=Unit Dist=55.88
10:52:29.126 INFO  Logger [Adventurer][Debug] Navigator MoveResult = Moved, Destination=<781.25, 416.25, 2.384186E-07> Dist3D=35.88836 Dist2D=35.88821
10:52:29.163 INFO  Logger [Trinity 2.55.247] Going Kamakazi on Goblin 'treasureGoblin_A-4288 (5984)' Distance=55.88221
10:52:29.165 ERROR Logger [Trinity 2.55.247] No valid power was selected for target: treasureGoblin_A-4288 (5984) Type=Unit Dist=55.88
10:52:29.174 INFO  Logger [Adventurer][Debug] Navigator MoveResult = Moved, Destination=<781.25, 416.25, 2.384186E-07> Dist3D=34.5403 Dist2D=34.54016
10:52:29.206 INFO  Logger [Trinity 2.55.247] Going Kamakazi on Goblin 'treasureGoblin_A-4288 (5984)' Distance=55.88221
10:52:29.208 ERROR Logger [Trinity 2.55.247] No valid power was selected for target: treasureGoblin_A-4288 (5984) Type=Unit Dist=55.88
10:52:29.219 INFO  Logger [Adventurer][Debug] Navigator MoveResult = Moved, Destination=<781.25, 416.25, 2.384186E-07> Dist3D=33.1924 Dist2D=33.19225
10:52:29.247 INFO  Logger [Trinity 2.55.247] Going Kamakazi on Goblin 'treasureGoblin_A-4288 (5984)' Distance=55.88221
10:52:29.250 ERROR Logger [Trinity 2.55.247] No valid power was selected for target: treasureGoblin_A-4288 (5984) Type=Unit Dist=55.88
10:52:29.260 INFO  Logger [Adventurer][Debug] Navigator MoveResult = Moved, Destination=<781.25, 416.25, 2.384186E-07> Dist3D=32.29389 Dist2D=32.29374
10:52:29.330 INFO  Logger [Trinity 2.55.247] Going Kamakazi on Goblin 'treasureGoblin_A-4288 (5984)' Distance=49.22247
10:52:29.332 ERROR Logger [Trinity 2.55.247] No valid power was selected for target: treasureGoblin_A-4288 (5984) Type=Unit Dist=49.22
10:52:29.341 INFO  Logger [Adventurer][Debug] Navigator MoveResult = Moved, Destination=<781.25, 416.25, 2.384186E-07> Dist3D=30.62395 Dist2D=30.62378
10:52:29.379 INFO  Logger [Trinity 2.55.247] Going Kamakazi on Goblin 'treasureGoblin_A-4288 (5984)' Distance=49.22247
10:52:29.381 ERROR Logger [Trinity 2.55.247] No valid power was selected for target: treasureGoblin_A-4288 (5984) Type=Unit Dist=49.22
10:52:29.390 DEBUG Logger [Adventurer][Exploration] Destination Changed from <781.25, 416.25, 2.384186E-07> to <788.75, 428.75, 0.5489933>
10:52:29.392 INFO  Logger [Adventurer][Debug][Exploration] Current Destination <788.75, 428.75, 0.5489933>, CanRayWalk=True MyPosition=<760.7113, 397.4537, 0.1000002>
10:52:29.393 INFO  Logger [Adventurer][Debug] Created Navigation Task for <788.75, 428.75, 0.5489933>, within a range of (specified=15, actual=15). (ExplorationCoroutine.cs > Exploring )
10:52:29.394 DEBUG Logger [Adventurer][Navigation] Moving to <788.75, 428.75, 0.5489933> (Distance: 42.02174)
10:52:29.396 INFO  Logger [Adventurer][Debug] Navigation State Changed from NotStarted to Moving, Destination=<788.75, 428.75, 0.5489933> Dist3D=42.02174 Dist2D=42.01934
10:52:29.431 INFO  Logger [Trinity 2.55.247] Going Kamakazi on Goblin 'treasureGoblin_A-4288 (5984)' Distance=49.22247
10:52:29.434 ERROR Logger [Trinity 2.55.247] No valid power was selected for target: treasureGoblin_A-4288 (5984) Type=Unit Dist=49.22
10:52:29.449 INFO  Logger [Adventurer][Debug] Navigator MoveResult = Moved, Destination=<788.75, 428.75, 0.5489933> Dist3D=40.34993 Dist2D=40.34743
10:52:29.479 INFO  Logger [Trinity 2.55.247] Going Kamakazi on Goblin 'treasureGoblin_A-4288 (5984)' Distance=49.22247
10:52:29.482 ERROR Logger [Trinity 2.55.247] No valid power was selected for target: treasureGoblin_A-4288 (5984) Type=Unit Dist=49.22
10:52:29.490 DEBUG Logger [Adventurer][Exploration] Destination Changed from <788.75, 428.75, 0.5489933> to <788.75, 448.75, 8.106232E-06>
10:52:29.493 INFO  Logger [Adventurer][Debug][Exploration] Current Destination <788.75, 448.75, 8.106232E-06>, CanRayWalk=True MyPosition=<762.0339, 400.327, 0.1000002>
10:52:29.494 INFO  Logger [Adventurer][Debug] Created Navigation Task for <788.75, 448.75, 8.106232E-06>, within a range of (specified=15, actual=15). (ExplorationCoroutine.cs > Exploring )
10:52:29.495 DEBUG Logger [Adventurer][Navigation] Moving to <788.75, 448.75, 8.106232E-06> (Distance: 55.30412)
10:52:29.498 INFO  Logger [Adventurer][Debug] Navigation State Changed from NotStarted to Moving, Destination=<788.75, 448.75, 8.106232E-06> Dist3D=55.30412 Dist2D=55.30403
10:52:29.573 INFO  Logger [Trinity 2.55.247] Going Kamakazi on Goblin 'treasureGoblin_A-4288 (5984)' Distance=42.27467
10:52:29.575 ERROR Logger [Trinity 2.55.247] No valid power was selected for target: treasureGoblin_A-4288 (5984) Type=Unit Dist=42.27
10:52:29.589 INFO  Logger [Adventurer][Debug] Navigator MoveResult = Moved, Destination=<788.75, 448.75, 8.106232E-06> Dist3D=53.77043 Dist2D=53.77034
10:52:29.623 INFO  Logger [Trinity 2.55.247] Going Kamakazi on Goblin 'treasureGoblin_A-4288 (5984)' Distance=42.27467
10:52:29.625 ERROR Logger [Trinity 2.55.247] No valid power was selected for target: treasureGoblin_A-4288 (5984) Type=Unit Dist=42.27
10:52:29.636 INFO  Logger [Adventurer][Debug] Navigator MoveResult = Moved, Destination=<788.75, 448.75, 8.106232E-06> Dist3D=51.32418 Dist2D=51.32408
10:52:29.668 INFO  Logger [Trinity 2.55.247] Going Kamakazi on Goblin 'treasureGoblin_A-4288 (5984)' Distance=42.27467
10:52:29.671 ERROR Logger [Trinity 2.55.247] No valid power was selected for target: treasureGoblin_A-4288 (5984) Type=Unit Dist=42.27
10:52:29.680 INFO  Logger [Adventurer][Debug] Navigator MoveResult = Moved, Destination=<788.75, 448.75, 8.106232E-06> Dist3D=49.39326 Dist2D=49.39316
10:52:29.708 INFO  Logger [Trinity 2.55.247] Going Kamakazi on Goblin 'treasureGoblin_A-4288 (5984)' Distance=42.27467
10:52:29.711 ERROR Logger [Trinity 2.55.247] No valid power was selected for target: treasureGoblin_A-4288 (5984) Type=Unit Dist=42.27
10:52:29.721 INFO  Logger [Adventurer][Debug] Navigator MoveResult = Moved, Destination=<788.75, 448.75, 8.106232E-06> Dist3D=48.4375 Dist2D=48.43739
10:52:29.751 INFO  Logger [Trinity 2.55.247] Going Kamakazi on Goblin 'treasureGoblin_A-4288 (5984)' Distance=42.27467
10:52:29.754 ERROR Logger [Trinity 2.55.247] No valid power was selected for target: treasureGoblin_A-4288 (5984) Type=Unit Dist=42.27
10:52:29.764 INFO  Logger [Adventurer][Debug] Navigator MoveResult = Moved, Destination=<788.75, 448.75, 8.106232E-06> Dist3D=46.77597 Dist2D=46.77586
10:52:29.824 INFO  Logger [Trinity 2.55.247] Going Kamakazi on Goblin 'treasureGoblin_A-4288 (5984)' Distance=34.9137
10:52:29.826 ERROR Logger [Trinity 2.55.247] No valid power was selected for target: treasureGoblin_A-4288 (5984) Type=Unit Dist=34.91
10:52:29.836 INFO  Logger [Adventurer][Debug] Navigator MoveResult = Moved, Destination=<788.75, 448.75, 8.106232E-06> Dist3D=45.66874 Dist2D=45.66862
10:52:29.877 INFO  Logger [Trinity 2.55.247] Going Kamakazi on Goblin 'treasureGoblin_A-4288 (5984)' Distance=34.9137
10:52:29.880 ERROR Logger [Trinity 2.55.247] No valid power was selected for target: treasureGoblin_A-4288 (5984) Type=Unit Dist=34.91
10:52:29.890 INFO  Logger [Adventurer][Debug] Navigator MoveResult = Moved, Destination=<788.75, 448.75, 8.106232E-06> Dist3D=45.66874 Dist2D=45.66862
10:52:29.933 INFO  Logger [Trinity 2.55.247] Going Kamakazi on Goblin 'treasureGoblin_A-4288 (5984)' Distance=34.9137
10:52:29.936 ERROR Logger [Trinity 2.55.247] No valid power was selected for target: treasureGoblin_A-4288 (5984) Type=Unit Dist=34.91
10:52:29.947 INFO  Logger [Adventurer][Debug] Navigator MoveResult = Moved, Destination=<788.75, 448.75, 8.106232E-06> Dist3D=45.66874 Dist2D=45.66862
10:52:29.988 INFO  Logger [Trinity 2.55.247] Going Kamakazi on Goblin 'treasureGoblin_A-4288 (5984)' Distance=34.9137
10:52:29.992 ERROR Logger [Trinity 2.55.247] No valid power was selected for target: treasureGoblin_A-4288 (5984) Type=Unit Dist=34.91
10:52:30.002 INFO  Logger [Adventurer][Debug] Navigator MoveResult = Moved, Destination=<788.75, 448.75, 8.106232E-06> Dist3D=45.66874 Dist2D=45.66862
10:52:30.095 INFO  Logger [Trinity 2.55.247] Going Kamakazi on Goblin 'treasureGoblin_A-4288 (5984)' Distance=27.06373
10:52:30.097 ERROR Logger [Trinity 2.55.247] No valid power was selected for target: treasureGoblin_A-4288 (5984) Type=Unit Dist=27.06
10:52:30.106 INFO  Logger [Adventurer][Debug] Navigator MoveResult = Moved, Destination=<788.75, 448.75, 8.106232E-06> Dist3D=38.73933 Dist2D=38.7392
10:52:30.153 INFO  Logger [Trinity 2.55.247] Going Kamakazi on Goblin 'treasureGoblin_A-4288 (5984)' Distance=27.06373
10:52:30.155 ERROR Logger [Trinity 2.55.247] No valid power was selected for target: treasureGoblin_A-4288 (5984) Type=Unit Dist=27.06

get_MaxDamage()
Code:
[Trinity 2.55.247] Exception System.NullReferenceException: Object reference not set to an instance of an object.
   at Trinity.Framework.Actors.Attributes.ItemAttributes.get_MaxDamage()
   at Trinity.Items.ItemList.ItemListEvaluator.EvaluateProperty(LRule itemRule, TrinityItem item, Single& newValue)
   at Trinity.Items.ItemList.ItemListEvaluator.ShouldStashItem(Item referenceItem, TrinityItem cItem, Boolean test)
   at Trinity.Items.ItemList.ItemListEvaluator.ShouldStashItem(TrinityItem cItem, Boolean test)
   at Trinity.Framework.Helpers.DebugUtil.ItemListTest()
   at Trinity.UI.TabUi.btnClick_TestItemList(Object sender, RoutedEventArgs routedEventArgs)
[/HIDE]
 
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Im not sure if this is being addressed, but my wizard will not use Slowtime in Archon form
 
10:52:28.660 INFO Logger [Adventurer][Debug] Navigator MoveResult = Moved, Destination=<781.25, 416.25, 2.384186E-07> Dist3D=48.92482 Dist2D=48.92472
10:52:28.692 INFO Logger [Trinity 2.55.247] Going Kamakazi on Goblin 'treasureGoblin_A-4288 (5984)' Distance=60.61648
10:52:28.694 ERROR Logger [Trinity 2.55.247] No valid power was selected for target: treasureGoblin_A-4288 (5984) Type=Unit Dist=60.62

[edit] With which routine did this happen?
 
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After running some rifts I've noticed that the current version no longer has the option to ignore grift keys, I'm wondering if we can get this option back?
 
Having a few issues with the latest beta.

The bot is committing suicide on molten core explosions at a 100% success rate in a attempt to gather progression orbs regardless of avoidance settings on My DH. My Sader can take that abuse/ignorance but My DH is rather squishy when it comes to those...

Also anyway we can get the save shards option back currently it's gambling as soon as it can afford anything. I'd prefer it save up till it can afford more for upgrading purposes instead of having gamble fever on every town visit.

Thanks

Edit: retracted My statement on the upgrading rares. got it working how I want now ...somehow...:confused:
 
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Having a few issues with the latest beta.

The bot is committing suicide on molten core explosions at a 100% success rate in a attempt to gather progression orbs regardless of avoidance settings on My DH. My Sader can take that abuse/ignorance but My DH is rather squishy when it comes to those...

Also anyway we can get the save shards option back currently it's gambling as soon as it can afford anything. I'd prefer it save up till it can afford more for upgrading purposes instead of having gamble fever on every town visit.

Thanks

Edit: retracted My statement on the upgrading rares. got it working how I want now ...somehow...:confused:

Here's some of my modified files that will give you the option to save shards again. Download and move & replace the ItemSettings.cs to Trinity\Settings folder, the Items.xaml to Trinity\UI folder and the Gamble.cs to Trinity\Coroutines\Town. These files will also give the option to adjust the free bag slots in town and outside, instead of them being hard coded to being 5 outside and 40 in town.
 

Attachments

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Having a few issues with the latest beta.
The bot is committing suicide on molten core explosions at a 100% success rate in a attempt to gather progression orbs regardless of avoidance settings on My DH. My Sader can take that abuse/ignorance but My DH is rather squishy when it comes to those...

Thanks, i am looking into this.

Also anyway we can get the save shards option back currently it's gambling as soon as it can afford anything. I'd prefer it save up till it can afford more for upgrading purposes instead of having gamble fever on every town visit.

Yeah, i'll put gambling in bulk back.

After running some rifts I've noticed that the current version no longer has the option to ignore grift keys, I'm wondering if we can get this option back?

I realize this is probably getting pretty frustrating. :D Basically if i couldn't come up with a good argument for why it should be there i removed it... and may have been a bit too aggressive. My thought was the same as with crafting material stack counts, that you can sell a few stacks when you get too much.
 
I just got back after quite sometime and im amazed by all the progress. Thank you very much guys.

Im having an issue where ITs salvaging all Rares after each run, even tho i have the mats on stash and its ticked under Kanai config.

Any ideas ?
 
I just got back after quite sometime and im amazed by all the progress. Thank you very much guys.

Im having an issue where ITs salvaging all Rares after each run, even tho i have the mats on stash and its ticked under Kanai config.

Any ideas ?

Not saying it's not broken.. cause somethings not right with it.. but have You let it go for a few runs? For Me on the first run, it will salvage everything. on the second run it will start upgrading.

Is Your backpack is full before returning to town? think I saw if it's full once or twice as was I watching it, that it will try to clear the entire backpack of non ancients in a attempt to free up space for placing the upgrade mats in your bag for the cube run.
 
I've noticed that will the latest version, the bot is using basic attacks to attack goblins. I'm running a UE Demon Hunter with goblins set to Kamakazi. This happens regardless of the amount of hatred the DH has. I've included a snippet from my log file.
Code:
19:38:00.241 INFO  Logger [Trinity 2.55.666] Going Kamakazi on Goblin 'treasureGoblin_F-391039 (408989)' Distance=25.63084
19:38:00.244 INFO  Logger [Trinity 2.55.666][Targetting] Forcing Kamakazi Target on treasureGoblin_F-391039 (408989) Type=Unit Dist=25.63, routineProvided=
19:38:00.244 DEBUG Logger [Trinity 2.55.666][Behavior] >> CurrentPower=Weapon_Ranged_Projectile 0/0 LastUse=00:00:282 Range=50.0 <854.06,526.92,0.10> AcdId=AcdId=1011744792  CurrentTarget=treasureGoblin_F-391039 (408989) Type=Unit Dist=25.63 RangeReq:50 RadDist:23.41084
19:38:00.299 INFO  Logger [Trinity 2.55.666] Going Kamakazi on Goblin 'treasureGoblin_F-391039 (408989)' Distance=25.63084
19:38:00.301 INFO  Logger [Trinity 2.55.666][Targetting] Forcing Kamakazi Target on treasureGoblin_F-391039 (408989) Type=Unit Dist=25.63, routineProvided=
19:38:00.302 DEBUG Logger [Trinity 2.55.666][Behavior] >> CurrentPower=Weapon_Ranged_Projectile 0/0 LastUse=00:00:340 Range=50.0 <854.06,526.92,0.10> AcdId=AcdId=1011744792  CurrentTarget=treasureGoblin_F-391039 (408989) Type=Unit Dist=25.63 RangeReq:50 RadDist:23.41084
19:38:00.355 INFO  Logger [Trinity 2.55.666] Going Kamakazi on Goblin 'treasureGoblin_F-391039 (408989)' Distance=25.63084
19:38:00.358 INFO  Logger [Trinity 2.55.666][Targetting] Forcing Kamakazi Target on treasureGoblin_F-391039 (408989) Type=Unit Dist=25.63, routineProvided=
19:38:00.358 DEBUG Logger [Trinity 2.55.666][Behavior] >> CurrentPower=Weapon_Ranged_Projectile 0/0 LastUse=00:00:396 Range=50.0 <854.06,526.92,0.10> AcdId=AcdId=1011744792  CurrentTarget=treasureGoblin_F-391039 (408989) Type=Unit Dist=25.63 RangeReq:50 RadDist:23.41084

I just got back after quite sometime and im amazed by all the progress. Thank you very much guys.

Im having an issue where ITs salvaging all Rares after each run, even tho i have the mats on stash and its ticked under Kanai config.

Any ideas ?
I'm fairly sure this is happening due to the FreeBagSlotsInTown to being set to 40 so it will start the TownRun if the bot detects that there's less than 40 free slots in the backpack while in town. Try going into the DefaultLootProvider.cs file in Components/Combat/ folder change the FreeBagSlotsInTown variable to a lower number. Personally I've set it to 10.
 
Thanks, i am looking into this.

I'm guessing You already know this, but seems it's not only limited to molten core actually. it's any hazard that has a orb/item inside it.because the bot says YOLO to the avoidance settings and seems to be prioritizing looting in combat with any class. Wasn't that a option once? ;) guess that got axed lol...
 
I'm guessing You already know this, but seems it's not only limited to molten core actually. it's any hazard that has a orb/item inside it.because the bot says YOLO to the avoidance settings and seems to be prioritizing looting in combat with any class. Wasn't that a option once? ;) guess that got axed lol...

Yeah, so i added some special sauce for rift progression globes. i thought it was that but it has appropriate checks for not moving into avoidance.

It seems there's some sort of delay on molten core being marked as red nodes in visualizer, the outline shows up so it knows the explosion telegraph is there but the nodes not being marked properly... pretty sure that's the problem.
 
I've noticed that will the latest version, the bot is using basic attacks to attack goblins. I'm running a UE Demon Hunter with goblins set to Kamakazi. This happens regardless of the amount of hatred the DH has. I've included a snippet from my log file.

Its set to use a default attack on goblins while in kamakazi only if the routine returns null when its asked for a power to attack it with. The only other option is to walk at the goblin or ignore it and continue with the profile. So yeah, if a routine is returning null regularly there is a problem with that routine or the build (like having no generator equipped).

For UE DH i fixed (hopefully) ShouldEvasiveFire() - it should have been always using the skill when out of resource and nothing better to cast but it wasn't happening.
 
Hi xzjv,
Sorry for my questions, but i can`t use Trinity 2.50.237, my DB work only with Trinity v2.50.231.
Could you please help me to resolved this problem?
I was asking this question, but I didn't get the answer.
Will you be so kind to answer me soon.
Thx.
 
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I've noticed that will the latest version, the bot is using basic attacks to attack goblins. I'm running a UE Demon Hunter with goblins set to Kamakazi. This happens regardless of the amount of hatred the DH has. I've included a snippet from my log file.
Code:
19:38:00.241 INFO  Logger [Trinity 2.55.666] Going Kamakazi on Goblin 'treasureGoblin_F-391039 (408989)' Distance=25.63084
19:38:00.244 INFO  Logger [Trinity 2.55.666][Targetting] Forcing Kamakazi Target on treasureGoblin_F-391039 (408989) Type=Unit Dist=25.63, routineProvided=
19:38:00.244 DEBUG Logger [Trinity 2.55.666][Behavior] >> CurrentPower=Weapon_Ranged_Projectile 0/0 LastUse=00:00:282 Range=50.0 <854.06,526.92,0.10> AcdId=AcdId=1011744792  CurrentTarget=treasureGoblin_F-391039 (408989) Type=Unit Dist=25.63 RangeReq:50 RadDist:23.41084
19:38:00.299 INFO  Logger [Trinity 2.55.666] Going Kamakazi on Goblin 'treasureGoblin_F-391039 (408989)' Distance=25.63084
19:38:00.301 INFO  Logger [Trinity 2.55.666][Targetting] Forcing Kamakazi Target on treasureGoblin_F-391039 (408989) Type=Unit Dist=25.63, routineProvided=
19:38:00.302 DEBUG Logger [Trinity 2.55.666][Behavior] >> CurrentPower=Weapon_Ranged_Projectile 0/0 LastUse=00:00:340 Range=50.0 <854.06,526.92,0.10> AcdId=AcdId=1011744792  CurrentTarget=treasureGoblin_F-391039 (408989) Type=Unit Dist=25.63 RangeReq:50 RadDist:23.41084
19:38:00.355 INFO  Logger [Trinity 2.55.666] Going Kamakazi on Goblin 'treasureGoblin_F-391039 (408989)' Distance=25.63084
19:38:00.358 INFO  Logger [Trinity 2.55.666][Targetting] Forcing Kamakazi Target on treasureGoblin_F-391039 (408989) Type=Unit Dist=25.63, routineProvided=
19:38:00.358 DEBUG Logger [Trinity 2.55.666][Behavior] >> CurrentPower=Weapon_Ranged_Projectile 0/0 LastUse=00:00:396 Range=50.0 <854.06,526.92,0.10> AcdId=AcdId=1011744792  CurrentTarget=treasureGoblin_F-391039 (408989) Type=Unit Dist=25.63 RangeReq:50 RadDist:23.41084


I'm fairly sure this is happening due to the FreeBagSlotsInTown to being set to 40 so it will start the TownRun if the bot detects that there's less than 40 free slots in the backpack while in town. Try going into the DefaultLootProvider.cs file in Components/Combat/ folder change the FreeBagSlotsInTown variable to a lower number. Personally I've set it to 10.

That fixed it Hitman, tyvm. Ive changed it to 6.

Now i got a big problem with Molten core. Even with avoidance set to Maximum on Latest release, and 100/2 on the Beta realease, the bot just stands there or even runs for the explosion most of the time. running a WD at GR 65 its a OHK all the time.

Any ideas guys !?

Tyvm in advance once again
 
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