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Switching off Moving to friendly tank XYZ

Leetspeak

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Joined
Aug 21, 2016
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Hi there, I was wondering if there is any possibility to disable the function that tries to follow friendly tanks. Before the update the bot used to advance fairly good on most maps and managed to score some kills before it died. Now after the update my bot attempts to follow several friendly targets but ends up spinning in the base most of the time. It is really frustrating since I get a shitload of reports fior that strange behaviour. If there is any way to disable the following mechanism I would be greatful
 
I have found a way to make the function of.
In the routine: Default Battle Tank.
The rows (29 and 30) with

if (await Coroutines.MoveToFriendlyVehicle ())
return false;

(//) Comment and problem is gone and no centrifugal rides in the basis more

// if (await Coroutines.MoveToFriendlyVehicle ())
// return false;
 
I have found a way to make the function of.
In the routine: Default Battle Tank.
The rows (29 and 30) with

if (await Coroutines.MoveToFriendlyVehicle ())
return false;

(//) Comment and problem is gone and no centrifugal rides in the basis more

// if (await Coroutines.MoveToFriendlyVehicle ())
// return false;

Very clever! :) We could provide the old routines, they'd just drive to the enemy base like they did before these changes, but this would work as well.
 
Yes, it would be quite useful if you could make 2 routines a follow with and one without, or else a checkbox for and make.
But the navigation is as something very bad on some maps but other good again one would have time to update the paths.
 
I know this might be a dumb question but how do I add this into my bot? Will this keep my bot from ramming into people over and over again? Thanks is advance :)
 
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