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Issue with shrines.

MrWizard516

Member
Joined
Jan 18, 2011
Messages
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I noticed that when the bot detects a shrine, rather than killing the mobs leading the shrine it will ignore the mobs trying to get the shrine. It does this not matter if the shrine is on screen or not. I think it should KILL ALL MOBS that in between it and the shrine.
 
I don't see a setting for "Prioritize Shrine" I only see a setting "Give Higher Priority for Shrine" which is NOT checked.
 
I've noticed the same problem too, and related to it, I've noticed that it will keep heading to the shrine even if there's a wall between them, so it will run into a wall and just continue trying to move in the shrine's direction. This last part is easily seen in a bastion keeps (g)rift map. I've had to set the bot to ignore all shrines for now.
 
UPDATE:
I finally figured out what is going on. It only does this behavior if you have Nemesis Bracers either equipped or in your cube. Which in either case it should not be doing.
 
UPDATE:
I finally figured out what is going on. It only does this behavior if you have Nemesis Bracers either equipped or in your cube. Which in either case it should not be doing.
Thats not the case for me as I'm not using Nemesis Bracers at all, so the problem is elsewhere.
 
I also dont use nem bracers, and it still does it.

I think it has to do with 'skip destructibles unless stuck'. I changed that option to force ignore destructibles, and now it doesn't even click shrines (though it does fix the bot from needlessly opening every door and trying to kill every destructible in sight). Seems like the two are linked, when they shouldn't be, and that the option for destructibles in general, is glitchy.
 
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