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Honorbuddy 2.0.0.3956 Discussion Thread

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Doesn't seem to be mounting my flying mount in Archeology bot. Not sure why. Unless flying is still not supported by HB.

you have to be a lifetimer in order to use flying mounts
are you?
 
Got full bags, got mailing option on but it stands an gets an error, more than on one toon, spams error

Styx.Logic.Profiles.ProfileUnknownElementException: Unknown tag "Hotspot" (Input: "<Hotspot X="-9430.913" Y="-968.2376" Z="111.0116" />") in "Mailboxes"!
Valid tags are: Mailbox
 
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change the mailbox lines to:

<Mailboxes>
<Mailbox X="-9430.913" Y="-968.2376" Z="111.0116" />" />
</Mailboxes>
 
Just have a question...
do i have to over write the data.bin file?
i am assuming it is the DB for all/some/few npcs but they never seem to be complete (as HB sometimes say something about adding NPCs)
 
Even when "experimental Path follow" is off the moving is a bit bumpy but faster
 
Nek'mani wellspring is still exibiting the same 'fall off the edge of the survey spot into the water' behavior. I did a clean re-install just to be sure. Otherwise has fixed a few of the other problems I was having. Thanks!
 
Left my bot running for about 3 hours and it got stuck running into a post outside of Taunka'le Village. No message in the log to say it was stuck, it just kept moving left into the post and wouldn't try to go past it. This wasn't happening yesterday with the 3895 build of the bot.
 
i let it go over nite with a dc from it standing still not fighting mobs .. it faced them but didnt fight them.. if i clicked on them and used my dagger as a warlock it hit them to death.. but didnt cast any spells.. using default cc and newest archeology release and if i manually kill them bot goes back to running like normal.. but is annoying to waste soo much time standing still and having it dc every 3-4 hours
 
I have Problems with resting he bot sits down to rest and then it moves a sek later
 
Can some one tell me what it means, if the bot gives me this error:

Unknown tag "Waypoint" (Input: "<Waypoint>-2768.13 4835.25 70.05</Waypoint>") in "GlideProfile"!
Changing current profile to level 1 - 80
Object reference not set to an instance of an object.

I select Gatherbuddy 2.0 and load a profile but somehow this does not work.
 
The EOTS gate 'jump' is a bug, that requires a (somewhat) annoying fix. - We can resolve this without a new release.

As for it running to the flag, that's just the default behavior when there's nothing better to do yet. If you don't like where it runs to by default, open up Default Profiles/EyeOfTheStorm.xml and modify it to suit your needs. (See AlteracValley.xml for the full XML specification)

Please, don't complain without doing some form of research first.


For those of you having issues with the 'stuck strafing', turn off experimental stuck handling. (Checkbox in the General Settings tab)

Thanks.
 
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EOTS is complete fail using the BG Bot ... from the starting point, it just runs forward off the edge, takes 50k in damage, face smashes the cliff edge trying to apparently return to it's original point it flew over when it leaped from the edge, spins in circles for 20 seconds, then decides to start moving ... and even then, it moves to the flag ... fail.

To call EOTS "Fully Supported" is a travesty ...

I used to think HonorBuddy could do anything, except farm honor ... now it's becoming clear it just can't do anything ... period.


The EOTS gate 'jump' is a bug, that requires a (somewhat) annoying fix. - We can resolve this without a new release.

As for it running to the flag, that's just the default behavior when there's nothing better to do yet. If you don't like where it runs to by default, open up Default Profiles/EyeOfTheStorm.xml and modify it to suit your needs. (See AlteracValley.xml for the full XML specification)

Please, don't complain without doing some form of research first.


For those of you having issues with the 'stuck strafing', turn off experimental stuck handling. (Checkbox in the General Settings tab)

I recall the EotS issue had something to do with the experimental pathing option. Turn it off when you have it on. At times I had it that solved it for me.

I didn't give this release a go yet, just woke up after nightshift @ home ^^
 
I recall the EotS issue had something to do with the experimental pathing option. Turn it off when you have it on. At times I had it that solved it for me.

I didn't give this release a go yet, just woke up after nightshift @ home ^^

I've played with the experimental pathing ... the behavior doesn't change for me.
 
Was worth a shot. Not having it on fixed most unwanted pathing behaviours for me in the past (like running from cliffs and stuff).
 
the navigation path suck in BG, it was 100% better 2 version before, now bot non stop stuck, run in and out, turn, etc...
 
btw, sup with the if its in air in combat just stand stil and getting attacked
 
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