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Bot indecision...when two globes drop equadistant on each side, confusion

Joined
Feb 19, 2016
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I've watched this every day for some time, here it is...

If the bot is in the middle of two globes or DeathBreath or gear, etc. it does not matter what it is, the bot can not decide which one to pick first.

So what does the bot do? LOL

The bot dances back and forth in ever widening back and forth till one of the items is closer and it grabs it and then game continues.

This happens over and over.

What is worse is when 3 globes drop in a perfect 3 pt. triangle with bot in center, the bot can't move from the perfect indecision.

Really interesting but very frustrating.

In order to unzip these 4 sub files for the one text file you must.
Remove the end dot ZIP from each file.
You download the Log.zip.001.zip you must edit the filename to be Log.zip.001 and do it for each of the four.

View attachment Log.zipView attachment Log.zipView attachment Log.zipView attachment Log.zip
 
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I assume you're using the stock stable release from the forums? That comes with .210 version of Trinity/Adventurer.

Current version is .230. You can download this in the DemonBuddy Forums > Plugins > Trinity section.

You can also get incremental updates and BETAs before they are posted in the forums via SVN or the DB Discord page.

There are links to the general Discord chat and the #BUILDS channel of the Discord in my signature.

TwoCigars said:
Updates to Trinity since the STABLE .210 release

08/10/2016
Trinity 2.50.210 BETA
* Renamed 'Autolevel Gems' to better explain what it does.

Last Monday at 5:16 PM
Trinity 2.50.222
* Fixed power globes not being picked up -phelon
* Fix to line of sight checks sometimes reporting false erroneously -phelon
* ItemList: Added potion of chaos
* Itemlist: Fix item attributes not being correct after items are identified.
* Itemlist: Fix for attack speed and skill rules not working.
* Potential fix for wizard meta exception.

Last Tuesday at 7:42 AM
Trinity 2.50.225 BETA
* Added Minimum Rift Keys and Gold -karrok
* Uncapped Invigorating Gemstone levelling -karrok
* Monk: Improvements to thousand storms generator build.
* Potential fix for Transmuting items being borked.
* Added counting the monsters stacked on top of an avoidance node.
* Attack when blocked (IsBlocked): threw out of the old code and re-wrote it.
* Added new YardsPerSecond (measured over 2s) move speed calculation.
* Fixed issue with UseShrineSetting effecting more than just shrines.
* Visualizer: added drawing IsBlocked check cone area

Last Wednesday at 2:33 AM
Trinity 2.50.227 BETA
* WD - Added sacrifice casting to PetDoc
* Fixes for min rift keys / gold settings.less
* Fix for stucks interacting with actors (particularly in questing profiles).
* Blacklisted some objects causing stucks.
* Started some tags and things for questing profiles replacement
* Expanded adventurer tab with profile building buttons.
* Ignoring of trash pack size setting when in 'CombatMode.Questing'
* Removed MarkerType.Asterisk from IsQuestGiver property

Last Thursday at 6:07 PM
Trinity 2.50.228
* Fixed issue with not summoning pets if another WD had those pets out nearby.less
* WD should now use Sacrifice more
* WD should now honor the 'always use' settings for hell tooth builds.
* Removed BetaPlayground, see phelon's thread on forums for more info.

Yesterday at 1:08 AM
Trinity 2.50.229
* WD: Added logic for Helltooth Firebats
* WD: Big Bad Voodoo now is cast when near elites by default.
* WD: Helltooth builds now check for JeramsRevenge buff for Wall of Death
* WD: Moving to Jade Harvest location should recognize blocked faster.
* WD: class mover should no longer interrupt channeling with spirit walk
* Should see a reduction in target decision flip/flops

- Today at 4:40 PM
Trinity 2.50.230
* Fixes to attacking destructibles
* Upgrade gems should now fail if player is dead.
* Questing Mode (Acts1-5 profiles) should now force a larger attack radius
 
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Thanks for reply TwoCigars.
I have been using Beta for last several seasons.
I use EZUpdater in all my DB folders and they update Trinity and Adventurer each time I load DB.

Just checked my Trinity version: 2.50.231 Beta
 
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Thanks for reply TwoCigars.
I have been using Beta for last several seasons.
I use EZUpdater in all my DB folders and they update Trinity and Adventurer each time I load DB.

When you have your bot open in the Plugins section, does it say trinity is version .230?

I don't use EZUpdater so I am not sure which of the SVN pushes make it to there.
 
report it under Trinity section plz
 
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