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Greater rift level

martti96

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No matter what i set it to run, always goes for that level 1 grift.
 
For me it is exactly the same. There is only an exception, if I select a fix level (e.g. 18).
Max-1 etc. doesn't work => level 1

DB 468
Trinity v2.50.189 (got with DB)
 
For me it is exactly the same. There is only an exception, if I select a fix level (e.g. 18).
Max-1 etc. doesn't work => level 1

DB 468
Trinity v2.50.189 (got with DB)

same... fix level is 23 max
 
Trinity settings > adventurer tab > set your max level to whatever, lets say 40.
In max reduction box, type 0. I found that this was subtracting whatever # I had in it from the max level I set. So if I'm @ 40, and there's a 20 max reduction, I'd be running lvl 20 rifts.

Hopefully that fixes the problems.
 
Trinity settings > adventurer tab > set your max level to whatever, lets say 40.
In max reduction box, type 0. I found that this was subtracting whatever # I had in it from the max level I set. So if I'm @ 40, and there's a 20 max reduction, I'd be running lvl 20 rifts.

Hopefully that fixes the problems.

that only give me lv1 rifts. Max lv for me is lv1 too. The highest lv I can choose is 18 :mad:
 
There is a checkbox that has just been renamed in 2.50.210 but used to say 'Auto Level Gems', it now says 'Automatically reduce rift level'

What this option does is, it looks at your gems and works out what the rift level would be to get 100% chance to upgrade the lowest gem you have (which for most people is going to be a level 1 gem in your stash somewhere). However it will be restricted in how low a rift it can open by the number in the box beside it labelled 'max reduction'. So lets say you have your rift set to 70, max reduction set to 20, and a level 1 gem in your stash. It could then open a rift level 40 (-20 and -10 required for 100% chance).

The point being that it would make completing rifts very fast and if you left it running would slowly increase the rift level as all of your gems increased in level.

This option has always been OFF by default, but i can see how the label 'auto-level gems' seems like something people would want to enable. So i renamed it after tony brought the confusion to my attention. Hopefully this new name makes a bit more sense. Maybe it should be 'Automatically reduce rift level for gems'? or one may assume its reducing rift level based on if its too hard or not.

Anyway, turn it off except if you're trying to level-up low-level gems.

Aside from that there were some bugs with the rift level setting not being saved properly and reverting back to 1. These bugs should be resolved now with 2.50.210 let me know if you're still seeing issues with it.
 
Last edited:
There is a checkbox that has just been renamed in 2.50.210 but used to say 'Auto Level Gems', it now says 'Automatically reduce rift level'

What this option does is, it looks at your gems and works out what the rift level would be to get 100% chance to upgrade the lowest gem you have (which for most people is going to be a level 1 gem in your stash somewhere). However it will be restricted in how low a rift it can open by the number in the box beside it labelled 'max reduction'. So lets say you have your rift set to 70, max reduction set to 20, and a level 1 gem in your stash. It could then open a rift level 40 (-20 and -10 required for 100% chance).

The point being that it would make completing rifts very fast and if you left it running would slowly increase the rift level as all of your gems increased in level.

This option has always been OFF by default, but i can see how the label 'auto-level gems' seems like something people would want to enable. So i renamed it after tony brought the confusion to my attention. Hopefully this new name makes a bit more sense. Maybe it should be 'Automatically reduce rift level for gems'? or one may assume its reducing rift level based on if its too hard or not.

Anyway, turn it off except if you're trying to level-up low-level gems.

Aside from that there were some bugs with the rift level setting not being saved properly and reverting back to 1. These bugs should be resolved now with 2.50.210 let me know if you're still seeing issues with it.
Thank you!
 
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