Boop, update !
What's new ?
Lot of stuff actually, see the major changes under :
- Recipes (chance/chaos/regal) are now merged, they're based on the min/max (dual side slider) levels you've set (quality might still be buggy)
- Lot of options disapeared (they were useless anyway)
- Specific stashing got a lot of love, every specific stashing is now under the "stash" options tab, You can disable some of them on the fly, stash specific items in given tabs... (needs testing)
- GCP Recipe issues with vendoring has been fixed, I was checking for a wrong value when figuring out if the returned currency was good.
- Currency tracker now handles Picked/Sold/Stashed currency
- Currency tracker shouldn't freeze anymore if an image is missing, it'll instead show a red cross as item icon.
- DIVINATION CARDS BIG UPDATE !
* The settings have been inversed and now a card that is checked is gonna get picked up, for convenience I added a button to reverse loaded data states (everything that is checked is unchecked, etc.)
For those wondering, the recipe changes won't have any impact on custom rules holding "item.IsNeededForChaosRecipe", those are being redirected to "item.IsNeededForGearRecipe" which is the new standard stuff.
I zink that's it
Don't forget to report any bugs WITH a log, else I can't identify what is causing errors or whatever.
Enjoy my lil boyz