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[Plugin] AdvancedItemFilter RELOADED !

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Sometimes you click on the window while the bot is iding and shit happens. It's usually that when I got this.
 
Boop, update !

What's new ?

Lot of stuff actually, see the major changes under :

- Recipes (chance/chaos/regal) are now merged, they're based on the min/max (dual side slider) levels you've set (quality might still be buggy)
- Lot of options disapeared (they were useless anyway)
- Specific stashing got a lot of love, every specific stashing is now under the "stash" options tab, You can disable some of them on the fly, stash specific items in given tabs... (needs testing)
- GCP Recipe issues with vendoring has been fixed, I was checking for a wrong value when figuring out if the returned currency was good.
- Currency tracker now handles Picked/Sold/Stashed currency
- Currency tracker shouldn't freeze anymore if an image is missing, it'll instead show a red cross as item icon.
- DIVINATION CARDS BIG UPDATE !
* The settings have been inversed and now a card that is checked is gonna get picked up, for convenience I added a button to reverse loaded data states (everything that is checked is unchecked, etc.)

For those wondering, the recipe changes won't have any impact on custom rules holding "item.IsNeededForChaosRecipe", those are being redirected to "item.IsNeededForGearRecipe" which is the new standard stuff.

I zink that's it

Don't forget to report any bugs WITH a log, else I can't identify what is causing errors or whatever.

Enjoy my lil boyz
 
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For some reason, aif does invalid settings?
I tried to reinstall it completely. No effect.
7699f7ed7ca34027a314a7b6d3bae02a.png
 
Quick question in t he Evaluable item cs, there are a couple crit chance ones. I just want to check, the first would be the items actual crit chance. The below rule is from the original files from Jyam. The problem

"Enabled": true,
"Type": 2,
"Rule": "item.IsRare and item.IsBow and ((item.PhysDPS >= 300 and item.CritChance >= 30) or (item.PhysDPS >= 300 and item.GlobalCritMult >= 30))",
"ShouldLog": falsect);


Instead of the item.CritChance >=30 should it really be item.CriticalStrikeChance ?
 
Quick question in t he Evaluable item cs, there are a couple crit chance ones. I just want to check, the first would be the items actual crit chance. The below rule is from the original files from Jyam. The problem

"Enabled": true,
"Type": 2,
"Rule": "item.IsRare and item.IsBow and ((item.PhysDPS >= 300 and item.CritChance >= 30) or (item.PhysDPS >= 300 and item.GlobalCritMult >= 30))",
"ShouldLog": falsect);


Instead of the item.CritChance >=30 should it really be item.CriticalStrikeChance ?

new AIF has a generator, find the stuff you want, set superior or equal and click add to output, see how it behave
 
new AIF has a generator, find the stuff you want, set superior or equal and click add to output, see how it behave
Awesome! thanks, I think its probably easiest to modify my current rules instead of redoing them all. Is there a txt file somewhere that has descriptions of what variables are for what? When I updated rules awhile ago there was a file, but i cannot seem ot find it in the most recent version. Probably lost it in the last yr....
 
Awesome! thanks, I think its probably easiest to modify my current rules instead of redoing them all. Is there a txt file somewhere that has descriptions of what variables are for what? When I updated rules awhile ago there was a file, but i cannot seem ot find it in the most recent version. Probably lost it in the last yr....

The file is linked in the first thread
 
Still use 1h in GearRecipe

[HIDE][22] DEBUG Logger - [NeededForGearRecipe][LeftHand] Slider Value : 1 | Actual Count : 0 | Temporary saved : 0
[22] DEBUG Logger - [NeededForGearRecipe] The item of type "LeftHand" is needed for recipe (actual : 0 | estimate next : 1)
[22] DEBUG Logger - [CustomRules][Pickup] item.IsNeededForRecipe returned true for Superior Karui Axe
[22] INFO Logger - [AreaStateCache] The location 2908 [Karui Axe] is being added from filter [(null)]. [Allocation 7/17/2016 AM]
[22] DEBUG Logger - [NeededForGearRecipe][LeftHand] Slider Value : 1 | Actual Count : 0 | Temporary saved : 1
[22] INFO Logger - [LootItemTask (Leash 50)] _itemLocation set to: Karui Axe with id 2908 at {395, 691}.
[22] DEBUG Logger - [LootItemTask] The current item to loot is [2908] Karui Axe at {395, 691}. We have been on this task for 00:00:00 and have been attempting to interact for 00:00:00.
[22] DEBUG Logger - [LootItemTask] Now attempting to interact with the item. This is the #1 attempt.
[22] INFO Logger - [Execute][oldgrindbot_on_loot] Karui Axe Metadata/MiscellaneousObjects/WorldItem 76 Rare 2908.
[22] DEBUG Logger - [CurrencyTrackerParsing (Loot)] Parsing Karui Axe...
[22] DEBUG Logger - [InteractWith] Now attempting to highlight 2908.
[22] DEBUG Logger - [InteractWith] Now attempting to interact with 2908.
[22] INFO Logger - [LatencyWait] Now sleeping 153 ms.
[22] DEBUG Logger - [FinishCurrentAction] Waited 0 ms for the action to finish Interaction.
[22] DEBUG Logger - [FinishCurrentAction] Waited 135 ms for the action to finish Interaction.
[22] INFO Logger - [AreaStateCache] The location 2908 [Karui Axe] is being removed because the WorldItem does not exist.
[22] INFO Logger - [RemoveItemLocation] The location 2908 [Karui Axe] is being removed.[/HIDE]

Maybe here if (i.ItemType == InventoryType.LeftHand && !i.IsTwoHandWeaponType) return;
need if (i.ItemType == InventoryType.LeftHand && !i.IsTwoHandsWeaponType) return; ?
 
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