Xenetron
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I know your post is a little old now but have you tried archon wiz yet instead?
I haven't, have you?
I know your post is a little old now but have you tried archon wiz yet instead?
I haven't, have you?
I know your post is a little old now but have you tried archon wiz yet instead?
Archon wiz Sux.....
now i go 101/102 for gem up 40/50% rift done...
No very goood for exp.
Can you really do 102s? can i have your settings? i guess ur on twister wiz right?
how to use cyclone strike more often??
recast delay: 0ms
cyclone strike cluster: 0
but often in my 4man group he isn´t using cyclone strike
just posted before.
Not to necro an old topic, but I wish someone would take over or create a new 4 person build thread so that we can start testing again.
Not before reading further, I am using the latest BETA from the DemonBuddy DISCORD, in the #BUILDS channel:
Discord
My current group is:
GRift 70 in 7-8 Minutes, ~90+bil XP/hr
Clears 75+ but with lots of deaths on WD, some on Monk/Wizard
Few notes:
Bane of the stricken is to be used if your slowdowns are on the Rift Guardian.
Bane of the Powerful is better than Bane of the Stricken if you need to 15% Elite Damage Reduction (IE You're dying too much).
One group member has to use IceBlink with a cold skill on their bar.
One group member needs to wear Nemesis bracers and have Shrines turned on, all other members have shrines turned off.
One group member has to use Gem of Efficacious Toxin.
You're more likely to have toughness limitations than DPS limitations in GRifts over 60+.
Use Esoteric Alteration as needed (It's an easy swap out for Taeguk on WD for example since the bot doesn't channel FireBats for long anyways)
IK Support Barb (Leader)
[*=1]Using IK Set instead of typical Raekor's because Furous Charge will run all over the map and leave party to fend for itself.
[*=1]IK Set keeps Call of The Ancients up 100%, gives some cooldown to WoTB.
[*=1]Wrath of the Berzerker gives extra movement and toughness
[*=1]Using skills (threatening Shout, Ground Stomp) for health globes, could wear a Solanium or put one in the cube if needed.
[*=1]That is why I have Crit Chance on gear. Sometimes I use Solanium.
[*=1]Oathkeeper makes Bash attack faster (Bash Onslaught gives increased Crit Chance)
[*=1]Pig Sticker for a fast weapon with an extra affix.
[*=1]Can use a Stormshield instead if more toughness is needed.
[*=1]Can use Eun-Jang-Do if group members die on Rift Guardian.
[*=1]Wearing Nemesis, all other bots are set to ignore shrines.
[*=1]Wearing IceBlink to work with cold rune of Call of the Ancients
[*=1]Gem of Effacious Toxin and Esoteric Alteration self explanatory
[*=1]Cube:
[*=1]In-Geom because it takes 10 seconds off cooldowns. Ignore pain, Threatening shout, Ground Stomp are 100% uptime.
[*=1]Pride of Cassius: All party members benefit from Ignore Pain. This raises it from a 5 second duration to 11.
[*=1]Oculus Ring not required, when the bots do stand in circle it's GG though. Could use Overwheling, Reduction amulet, Unity, RRoG, etc.
Firebats WD
[*=1]Using BBV for group buff
[*=1]Change Taeguk to Esoteric Alteration if you're dying too much
[*=1]Change Band of the Stricken to Bane of the Powerful if you're dying too much (15% Elite reduction)
[*=1]Reduce Resource Cost and Area Damage are good affixes. You can also do CDR.
[*=1]Convention of Elements and Ring of Emptiness are interchangeable. Whatever has the best stats Socket>CHC>CHD> (CDR>IAS>RCR)
[*=1]Diamond Gems for survival in gear. Can change to INT gems if not dying.
[*=1]Can change out Creeping Death for Spirit Vessel if dying too much
Firebird Archon Wizard
[*=1]Using Fire damage on gear because I am using the Combustion rune on Archon
[*=1]This is to keep building ignite stacks for the Firebirds set
[*=1]Using Blackhole, Magic Weapon, Energy Twister, Archon and Spectral blade with Fire rune to add to ignite stacks.
[*=1]Can use SpellSteal rune for Blackhole if group members are dying
[*=1]Use Bane of Stricken if you do not need 15% Elite damage reduction on Bane of the Powerful
[*=1]Stacking CDR where available
LTK Monk
[*=1]Modeled on this build: www.diablofans.com/builds/82587-sunwuko-ltk-solo-gr90-now-with-less-stack
[*=1]Belt can be Witching hour or others. Kyoshiro belt not required for this version of the build.
[*=1]If you're using Physical damage% on gear, switch the LTK rune to Sweeping Armada
[*=1]Stacking CDR and Area Damage
[*=1]Change Band of the Stricken to Bane of the Powerful if you're dying too much (15% Elite reduction)
[*=1]I have actually had better results using CYCLONE STRIKE over DASHING STRIKE. Usually use Implosion or the Freeze rune.
[*=1]Mantra can be changed as needed.
Settings:
Advanced > TPS Modification set to 30
Avoidance is set to default, with all items set to 100/1.0
Leader and Follower settings for Misc Combat are very similar to what's posted in the OP for the Leader vs. Follower
Your setting seems to be quite fine!
Anyone have better group compositions out there?
Whoa! There seems to be a lot of flaws in a 4 man group :/
Not to necro an old topic, but I wish someone would take over or create a new 4 person build thread so that we can start testing again.
Not before reading further, I am using the latest BETA from the DemonBuddy DISCORD, in the #BUILDS channel:
Discord
My current group was:GRift 72 in 8 Minutes, ~100+bil XP/hr
Clears 75+ but with lots of deaths on WD, some on Monk/Wizard
Might try running no support barb and see how it does
Few notes:
Bane of the stricken is to be used if your slowdowns are on the Rift Guardian.
Bane of the Powerful is better than Bane of the Stricken if you need to 15% Elite Damage Reduction (IE You're dying too much).
One group member has to use IceBlink with a cold skill on their bar.
One group member needs to wear Nemesis bracers and have Shrines turned on, all other members have shrines turned off.
One group member has to use Gem of Efficacious Toxin.
You're more likely to have toughness limitations than DPS limitations in GRifts over 60+.
Use Esoteric Alteration as needed (It's an easy swap out for Taeguk on WD for example since the bot doesn't channel FireBats for long anyways)
IK Support Barb (Leader)
[*=1]Using IK Set instead of typical Raekor's because Furous Charge will run all over the map and leave party to fend for itself.
[*=1]IK Set keeps Call of The Ancients up 100%, gives some cooldown to WoTB.
[*=1]Wrath of the Berzerker gives extra movement and toughness
[*=1]Using skills (threatening Shout, Ground Stomp) for health globes, could wear a Solanium or put one in the cube if needed.
[*=1]That is why I have Crit Chance on gear. Sometimes I use Solanium.
[*=1]Oathkeeper makes Bash attack faster (Bash Onslaught gives increased Crit Chance)
[*=1]Pig Sticker for a fast weapon with an extra affix.
[*=1]Can use a Stormshield instead if more toughness is needed.
[*=1]Can use Eun-Jang-Do if group members die on Rift Guardian.
[*=1]Wearing Nemesis, all other bots are set to ignore shrines.
[*=1]Wearing IceBlink to work with cold rune of Call of the Ancients
[*=1]Gem of Effacious Toxin and Esoteric Alteration self explanatory
[*=1]Cube:
[*=1]In-Geom because it takes 10 seconds off cooldowns. Ignore pain, Threatening shout, Ground Stomp are 100% uptime.
[*=1]Pride of Cassius: All party members benefit from Ignore Pain. This raises it from a 5 second duration to 11.
[*=1]Oculus Ring not required, when the bots do stand in circle it's GG though. Could use Overwheling, Reduction amulet, Unity, RRoG, etc.
[*=1]Update: Using Demoralize on Threatening shout to help keep followers alive longer. It Taunts enemies to attack my barb instead of followers
[*=1]Update: Using trash mob count setting of 5 to prevent leaving followers behind with AutoFollow. happens a lot more than it did with SimpleFollow
[*=1]Might try testing a Wastes Set build with WW and Bul Kathos set or Rogue/Slanderer combo
[*=1]Might try testing Oathkeeper + Fjord Cutter since I believe the Fjord Cutter chill aura works with IceBlink
Firebats WD
[*=1]Using BBV for group buff
[*=1]Change Taeguk to Esoteric Alteration if you're dying too much
[*=1]Change Band of the Stricken to Bane of the Powerful if you're dying too much (15% Elite reduction)
[*=1]Reduce Resource Cost and Area Damage are good affixes. You can also do CDR.
[*=1]Convention of Elements and Ring of Emptiness are interchangeable. Whatever has the best stats Socket>CHC>CHD> (CDR>IAS>RCR)
[*=1]Diamond Gems for survival in gear. Can change to INT gems if not dying.
[*=1]Can change out Creeping Death for Spirit Vessel if dying too much
[*=1]Update: Using Esoteric + Bane of Powerful + Bane of the Trapped in high GRifts
[*=1]Moratorium is a good gem to use if you have Spirit Walk since Spirit walk clears the staggered damage
[*=1]Update: Using Spirit Walk instead of BBV to stay alive in high GRifts
[*=1]Update: Using Spirit Vessel instead of Creeping Death in High Grifts
Firebird Archon Wizard
[*=1]Using Fire damage on gear because I am using the Combustion rune on Archon
[*=1]This is to keep building ignite stacks for the Firebirds set
[*=1]Using Blackhole, Magic Weapon, Energy Twister, Archon and Spectral blade with Fire rune to add to ignite stacks.
[*=1]Can use SpellSteal rune for Blackhole if group members are dying
[*=1]Use Bane of Stricken if you do not need 15% Elite damage reduction on Bane of the Powerful
[*=1]Stacking CDR where available
LTK Monk
[*=1]Modeled on this build: www.diablofans.com/builds/82587-sunwuko-ltk-solo-gr90-now-with-less-stack
[*=1]Belt can be Witching hour or others. Kyoshiro belt not required for this version of the build.
[*=1]If you're using Physical damage% on gear, switch the LTK rune to Sweeping Armada
[*=1]Stacking CDR and Area Damage
[*=1]Change Band of the Stricken to Bane of the Powerful if you're dying too much (15% Elite reduction)
[*=1]I have actually had better results using CYCLONE STRIKE over DASHING STRIKE. Usually use Implosion or the Freeze rune.
[*=1]Mantra can be changed as needed.
[*=1]Update: Using Cyclone Strike Wall of Wind instead of Dashing Strike for High Grifts
Now running:
GRift 75 in 6-7 minutes.
Other times it cannot complete 75s at all* (*SIGH*)*This depends on the group getting out of sync or someone who dies being left behind.
2 Firebat WDs (Channeling for Firebats is broken! Can anyone help? It casts instead of channels...)
1 LTK Monk
1 ZDPS Monk (Not spamming enough skills consistently enough, causing DPS to die more than it should)
**Stopped using Barbarian in Group. Combat is setup to 60f+ in Trinity leading it to run away from group too often to be useful.
***This includes use as ZDPS.
Settings:
Advanced > TPS Modification set to 30
Avoidance is set to default items:
Health Percent for everything but Molten set to 30% Health.Leader and followers are all set to the same combat settings:
Molten set to 100% health.
- 100 yard elite range
- 70 yard trash range
- 6 trash mobs in 40 yard cluster
- All set to Ignore shrines other than ZDPS Monk that is wearing nemesis bracers.
- Extend combat range and force kill summoners off
- Kite after revive off
TwoCigars
I just started running a 4 man group late last season and it was a ton of fun!
I had no idea what I was doing and so the newness of doing it kept me quite happy with how it was working.
Now that the newness has worn off, I am noticing more and more of the little annoying problems that you addressed above.
Every now and then it blows me away how seamless they all work together, but most of the time they do not...
I have totally enjoyed reading your posts and making the changes that you have suggested.
So I just want to say thank you for all the informative posts.
It would be awesome if more people who know how to solve some of these issues shared info on how to do it like you do.
Thank you I really do appreciate it!
BRADLEY68![]()
Can you link the ZDPS monk build please, and which char is the leader?
Thanks man
You can look for me on the Discord channel if you ever need help or have questions. I am in there pretty often.
I am currently testing this build:
Diablo III Character Planner
The test part was taking off the Band of Rue Chambers for a RRoG in the cube so that I could test out the Frostburn gloves.
Normally this is my go to Monk ZDPS build except Band of Rue Chambers in Cube and Innas Hold Gloves.
Benefit of this build is the Stunlock on the sledgefist and the freezelock on enemies under 20% life with the eun jang do.
This is the Rogue/Slanderer version that I used to use:
Diablo III Character Planner
Keep in mind that I have Vitality Caldesann's on all my ancient gear. I also didnt feel like assigning my paragon points, I normally put everything into Vitality except what is needed for movement speed.