Hey everyone, I was having trouble with Trinity not getting 4 stacks on the Tal's set which was very irritating so I just threw something together really quick to fix that and to have the ability to have 8 twisters out at once.
I am using this build: http://www.d3planner.com/772948858 .... using CoE instead of Unity atm.
I extended the range for both electrocute and magic missile, they should both be used about every 5 seconds and electrocute should be used while under 35 arcane power. I am having no problems keeping up the 4 stacks now.
If you guys notice anything else that needs tweaking while the real guys work on it just let me know.
Comments welcome... I'm not an advanced programmer... as my code will show, nor do I have time to figure out how everything was programmed, but I do have limited abilities.View attachment 201897View attachment WizardCombat.cs
I am using this build: http://www.d3planner.com/772948858 .... using CoE instead of Unity atm.
I extended the range for both electrocute and magic missile, they should both be used about every 5 seconds and electrocute should be used while under 35 arcane power. I am having no problems keeping up the 4 stacks now.
If you guys notice anything else that needs tweaking while the real guys work on it just let me know.
Comments welcome... I'm not an advanced programmer... as my code will show, nor do I have time to figure out how everything was programmed, but I do have limited abilities.View attachment 201897View attachment WizardCombat.cs
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