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I've looked into this a bit yesterday, had to add a bunch of debug tools to get the information i need but what is happening is that the orbs (and other items) are being ignored because the bot thinks they are still in avoidance even after the avoidance has gone. Still working on a fix. It should help in the meantime if you uncheck 'Progression Globes' under Avoidance>Misc>'Ignore things when they're in avoidance' or turn off all avoidance by deselecting everything in Avoidance>Ground Effects tab. Hoping to get this one fixed today.

I think that unchecking AOE options as you said solved the problem!. thanks so much for your time analyzing that.
 
With the most recent SVN update it once again doesn't seem to be attacking or casting when minion blocked.
 
Howcome I still drop to 8-10 fps in heavy combat, is it DB or Trinity? I am confused.
 
Issues/Feedback

Some issues/feedback from Archon firebird, using .38:
  • Disable Disintegration wave is not working
  • Fights elites in cluster is often ignored
  • Blocked by monsters, even when teleport is off cooldown
  • Sometimes will not click/interact with act 5 bridges in greater rifts
  • Arcane torrent ignores the "Ignore trash further away than" range, making the wiz stand far away from cluster, dieing to charging mobs, "Find clusters when not archon" is checked
  • It's often teleporting backwards instead of forwards, it needs as many mobs as possible around it
  • It's interrupting "Arcane strike" whenever it casts "Arcane blast"
  • Had to enable "Always use: Explosive Blast" since otherwise it wouldn't precast it before engaging mobs, but this means it's casting it more often than needs be ("Orb of Infinite Depth" buff), which eats the "Obsidian Ring" procs, which should go towards reducing the cooldown of archon
  • There needs to be a "Use Archon when under X% health" regardless of chantodo stacks, since it gives a sweet 150% increase to Armor and Resists
  • There needs to be a "Use Archon when no archon buff is active, when in combat" regardless of chantodo stacks, since it gives a sweet 150% increase to Armor and Resists, this is to make the start of greater rifts smoother, and recovery after death more manageable
  • For avoiding explosions/grotesgue, I'd like it actually moves in, picks up progress globes etc then moves/teleports out before they blow up, right now it just stands next to most of the avoidance stuff waiting for it to finish, in general being a bit more aggressive

It's still doing gr 72 somewhat easily, but could be much better with some of the above changes

Quite happy with it so far, thanks for the hard work :)
 
Any estimation time for next update ? DH is still unplayable and trinity cause massive lag on the game
 
Any estimation time for next update ? DH is still unplayable and trinity cause massive lag on the game

yes i hope they really fix the lag i think it isnt a fault of trinity but the bot it self as soon as you inject the bot to the diablo 3 client when pressing start it starts lagging when killing mobs i dont have that without it thats why i think its a bot issue and not trinity i almost cant bot on 4 clients but i can do it when i play manually
 
yes i hope they really fix the lag i think it isnt a fault of trinity but the bot it self as soon as you inject the bot to the diablo 3 client when pressing start it starts lagging when killing mobs i dont have that without it thats why i think its a bot issue and not trinity i almost cant bot on 4 clients but i can do it when i play manually
Have you tried using trinity .13 instead of .26 ? I have less lag with this version but it doesn't recognize corpulent/grotesque explosion which may cause a lot of deaths
 
Have you tried using trinity .13 instead of .26 ? I have less lag with this version but it doesn't recognize corpulent/grotesque explosion which may cause a lot of deaths

i tryed evrything installed the svn trinity unchecking avoidance etc when ever i keep using the bot it lags when i dont with 4 clients its all fine im not going to try anymore its the bot lag not trinity il wil play once its fixed.
 
guys, use the 2.41.14 trinity instead, worksing with follower etc, just until they fixed a new trinity =)
 
guys, use the 2.41.14 trinity instead, worksing with follower etc, just until they fixed a new trinity =)

This doesn't work either. .14 - .39(svn latest) still gives the character crazy stuttering during combat. I'm looking at the trello board and don't even see that as a work in progress or fixed bug currently.

They may not even be considering to fix this at the current time, which renders the bot very useless. This is being tested in WD(zuni build), Barb(Rua build) the fresh item sets on both that you get in seasonal.

.39 updated the WD zuni config but did not fix the issues it had for some reason. Hopefully a .40 build will resolve it so we can get moved forward to the other classes fixing the stuttering.
 
This doesn't work either. .14 - .39(svn latest) still gives the character crazy stuttering during combat. I'm looking at the trello board and don't even see that as a work in progress or fixed bug currently.

They may not even be considering to fix this at the current time, which renders the bot very useless. This is being tested in WD(zuni build), Barb(Rua build) the fresh item sets on both that you get in seasonal.

.39 updated the WD zuni config but did not fix the issues it had for some reason. Hopefully a .40 build will resolve it so we can get moved forward to the other classes fixing the stuttering.

There's a "performance issue" card in progress right now, which is likely this issue.
 
There's a "performance issue" card in progress right now, which is likely this issue.

Both just got pushed to completed about an hour ago, so maybe we will have a source control update sometime in the next 24 hrs.
 
Gotta say, I love the Trello updates. It's cool being able to follow what's being prioritised and worked on.
 
rev40:
bot won't pick up items from bountie chaches; rev39 was ok

edit: clean trinity install fixed it
 
Last edited:
Some issues/feedback from Archon firebird, using .38:
  • Disable Disintegration wave is not working
  • Fights elites in cluster is often ignored
  • Blocked by monsters, even when teleport is off cooldown
  • Sometimes will not click/interact with act 5 bridges in greater rifts
  • Arcane torrent ignores the "Ignore trash further away than" range, making the wiz stand far away from cluster, dieing to charging mobs, "Find clusters when not archon" is checked
  • It's often teleporting backwards instead of forwards, it needs as many mobs as possible around it
  • It's interrupting "Arcane strike" whenever it casts "Arcane blast"
  • Had to enable "Always use: Explosive Blast" since otherwise it wouldn't precast it before engaging mobs, but this means it's casting it more often than needs be ("Orb of Infinite Depth" buff), which eats the "Obsidian Ring" procs, which should go towards reducing the cooldown of archon
  • There needs to be a "Use Archon when under X% health" regardless of chantodo stacks, since it gives a sweet 150% increase to Armor and Resists
  • There needs to be a "Use Archon when no archon buff is active, when in combat" regardless of chantodo stacks, since it gives a sweet 150% increase to Armor and Resists, this is to make the start of greater rifts smoother, and recovery after death more manageable
  • For avoiding explosions/grotesgue, I'd like it actually moves in, picks up progress globes etc then moves/teleports out before they blow up, right now it just stands next to most of the avoidance stuff waiting for it to finish, in general being a bit more aggressive

It's still doing gr 72 somewhat easily, but could be much better with some of the above changes

Quite happy with it so far, thanks for the hard work :)

Excellent feedback, thanks.
 
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