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Anyone else have this issue with LON Crusader?

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Bot seems to be dancing around like an idiot with no mobs and no priority. I'm looking at the Trinity Visualizer and nothing is showing up except a little purple line on a random spot on the floor periodically.

I can tell when the bot is stuck from trying to access a chest/portal/elite/shrine when it's behind a wall or too far away. But this is something different, he just dances around with no priority (looks like when you are steed charging back and forth over a mob.
 
Yes that is the same I reported here:
https://www.thebuddyforum.com/demon...ndgreaterrifts-xml-stuck-throw-exception.html

I have the same build, did you also noted that this bug only happens in greater rift after killing an elite and only sometimes after that?, at least in my case.
For that reason, and from the only that I can say using a critic eye being a simple end-user, I suspect that this new Trinity version does not properlly detects when an Elite dies (just sometimes), because manually collecting the purple orbs does not solve the bug, it will still dance until the bot will decide to stop dance for whatever reason.
It does not seems to follow any direction, just start dancing around himself like he is trying to fight an "invisible" enemy, but any mob is near.

This never happened in previous Trinity version...

E6rkvJi.gif


Because that bug now it difficults to finish GR, well, many times it "stops" by himself from that weird dancing after 30-60 secs, but many times seems do not and I need to TRY path so far while the bot still trying to dance, so time elapses...

This new Trinity version is very premature because bugged, not stable, it also get stuck on blacksmith, it happened for me sometimes after gambling (the log is attached on the linked post), I experienced it two times in cycle normal rift -greater rift of Adventurer... and after manually "unstuck" the bot will not move to continue openning the next rift or grift, the only way to solve it is by reloading the profile.
Again I didn't never experienced that while using the previous Trinity version, that's why I say it's a premature version, it contains new bugs that will make impossible a proper botting, while the previous Trinity version do not.

The log that I attached in this post contains both bugs, weird dancing (I'm not sure where is registered on the log) and blacksmith stucks (at the end of logfile).

Edit: I'm not sure but I think one of the weird dancing can be found after line:
06:04:12.452 DEBUG TrinityDebug [Trinity 2.41.14] ...
...
Because I was in a Grift lvl 68 with a hero that kill Elites in few seconds, but all those "walks" seems are not for killing the boss because they took too much for the time that I need to kill a Elite/trash, so that seems the entries of the abnormal dancing.

PS: Seems that I can't attach a (full)gif image in the attached files...
 

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Last edited:
Yes that is the same I reported here:
https://www.thebuddyforum.com/demon...ndgreaterrifts-xml-stuck-throw-exception.html

I have the same build, did you also noted that this bug only happens in greater rift after killing an elite and only sometimes after that?, at least in my case.
For that reason, and from the only that I can say using a critic eye being a simple end-user, I suspect that this new Trinity version does not properlly detects when an Elite dies (just sometimes), because manually collecting the purple orbs does not solve the bug, it will still dance until the bot will decide to stop dance for whatever reason.
It does not seems to follow any direction, just start dancing around himself like he is trying to fight an "invisible" enemy, but any mob is near.

This never happened in previous Trinity version...

E6rkvJi.gif


Because that bug now it difficults to finish GR, well, many times it "stops" by himself from that weird dancing after 30-60 secs, but many times seems do not and I need to TRY path so far while the bot still trying to dance, so time elapses...

This new Trinity version is very premature because bugged, not stable, it also get stuck on blacksmith, it happened for me sometimes after gambling (the log is attached on the linked post), I experienced it two times in cycle normal rift -greater rift of Adventurer... and after manually "unstuck" the bot will not move to continue openning the next rift or grift, the only way to solve it is by reloading the profile.
Again I didn't never experienced that while using the previous Trinity version, that's why I say it's a premature version, it contains new bugs that will make impossible a proper botting, while the previous Trinity version do not.

The log that I attached in this post contains both bugs, weird dancing (I'm not sure where is registered on the log) and blacksmith stucks (at the end of logfile).

Edit: I'm not sure but I think one of the weird dancing can be found after line:

Because I was in a Grift lvl 68 with a hero that kill Elites in few seconds, but all those "walks" seems are not for killing the boss because they took too much for the time that I need to kill a Elite/trash, so that seems the entries of the abnormal dancing.

PS: Seems that I can't attach a (full)gif image in the attached files...

Yep, exact same issue (usually after killing elite), I can't seem to fix it (i.e. changing Avoidance and Ignoring progression globes don't help). I guess we will have to live with it for now, until a new trinity release. Thanks for confirming,
 
yip had the same....seems unstuck er issue, if I have lazy raide on and move the toon a bit its all fine
Happens on more than just that build though.
 
Yes, I got the same problem with LoN sader. seems like we should wait a bit until a stable update release.
 
LoN sader is not doable at the moment. not just stuck issue, many other problems too.
 
Now I discovered that the it also happens in normal rifts, not only in GR as I said before.
 
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