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[Guide/Setup] Crusader solo setup: 200B exp per hour no grift key burn

using latest svn trinity, when i replace the files from op, just get compiler issues. are there new working files? still works with older trinity though.
 
Could someone please post screenshots of their combat and crusader trinity settings? Or mind Teamviewing me? Placing the original files are now giving compiling errors and they are transferring correctly. Id rather just do it manually to make sure they are all set correctly. Thanks!
 
all the trinity files still work(combat/crusadercombat/weighting).. the reason you get a compiler error with the newest beta is due to the fact the exp pools were added though misguided and is labeled as shrine this is in fact built into adventurer now(plugins tab and select adventurer and click config).. the bot will run normal rifts for xp pools until it has more than the declared minimum.. the value is set pretty low so you may still want to edit the 500000000 to something more like 1000000000(or higher) which was the value from the modified files.. to do this you go to bot folder/plugins/adventurer/coroutines/riftcoroutines/ and edit the riftcoroutines.cs file.. just search for the 500000000.. i would assume the lower amount is there for lower paragons since it would be nearly impossible to reach higher bonus xp minimums with 10 stacks being the max.. hope to see the ui get updated soon with a slider indicating the amount of minimum bonus xp we want to make it easier
 
Thanks for the help!

What should I set my avoidance settings to? Everything to 0 or stay with the defaults inside the bot? Or find another guides avoidance settings?
 
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all the trinity files still work(combat/crusadercombat/weighting).. the reason you get a compiler error with the newest beta is due to the fact the exp pools were added though misguided and is labeled as shrine this is in fact built into adventurer now(plugins tab and select adventurer and click config).. the bot will run normal rifts for xp pools until it has more than the declared minimum.. the value is set pretty low so you may still want to edit the 500000000 to something more like 1000000000(or higher) which was the value from the modified files.. to do this you go to bot folder/plugins/adventurer/coroutines/riftcoroutines/ and edit the riftcoroutines.cs file.. just search for the 500000000.. i would assume the lower amount is there for lower paragons since it would be nearly impossible to reach higher bonus xp minimums with 10 stacks being the max.. hope to see the ui get updated soon with a slider indicating the amount of minimum bonus xp we want to make it easier
the files not working...i use trinity .524 and i get compiler error...for trinity and for adventurer...<.<
 
Is there something special I have to do in order to transfer the SVN version of Trinity .44 that Capeman posted on page 21? I deleted my most updated version and then tried to extract the .44 one into the plugins but it is coming up with an error message and none of my plugins are being able to load with the SVN .44 trinity inside of my plugin file.

Attached is the error. Looks like it is failing to update the combat file or something

And this is without any of Capemans modifications added to it yet. (It doesnt work with or without his modifications but I wanted a clean copy for the initial testings)

View attachment Trinity44error.txt
 
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i am using adventurer .22 and i changed value for xp to 15 billion and that is working just fine. the trinity files however, also give me compile issues. still managing to avg 140 bill/hr though
 
Guys, when you replaced the files i hope you didnt copy/replace. You need to remove the standarn files and put in new files without copying over. You get compilation error if you copy.
Best regards
 
Guys, when you replaced the files i hope you didnt copy/replace. You need to remove the standarn files and put in new files without copying over. You get compilation error if you copy.
Best regards

If you're stupid enough to think the files can be just dropped onto updated versions time and again, you deserve the compiler errors. Read the patch notes. You might be surprised that there's an updated adventure + Trinity with most of the functions already enabled. Pull your head out of your arse, take a note of the last edited time and date of the original post.
 
all the trinity files still work(combat/crusadercombat/weighting).. the reason you get a compiler error with the newest beta is due to the fact the exp pools were added though misguided and is labeled as shrine this is in fact built into adventurer now(plugins tab and select adventurer and click config).. the bot will run normal rifts for xp pools until it has more than the declared minimum.. the value is set pretty low so you may still want to edit the 500000000 to something more like 1000000000(or higher) which was the value from the modified files.. to do this you go to bot folder/plugins/adventurer/coroutines/riftcoroutines/ and edit the riftcoroutines.cs file.. just search for the 500000000.. i would assume the lower amount is there for lower paragons since it would be nearly impossible to reach higher bonus xp minimums with 10 stacks being the max.. hope to see the ui get updated soon with a slider indicating the amount of minimum bonus xp we want to make it easier
Are you getting results over like 24h period if you set the value higher? Im stuck mostly at 200b/hr over 24h
 
Hello there,
we really really really really need your support for this patch !!!
PleasePleasePleasePleasePleasePleasePleasePleasePlease :D
 
Hi, according to you is it better to have +11% bombardment damage or 10k thorns on shoulder? Considering these base stats: 260k or 270k thorns, 12% or 23% bomb dmg, 19k str, 36% phys dmg.
Thanks
 
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