What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal
Hi, im on svn release 509 and trinity doesnt follow the protected bag slots. I have my bottom 2 rows set as protected in inventory stash and only the center area of 4 squares is kept and it stashes everything else.
 
Compiler Error: C:\game\D3\DB\Demonbuddy\Plugins\Trinity\Coroutines\BuyItemsFromVendor.cs(16,7) : warning CS0105: The using directive for 'Zeta.Common' appeared previously in this namespace
Compiler Error: C:\game\D3\DB\Demonbuddy\Plugins\Trinity\Coroutines\BuyItemsFromVendor.cs(17,7) : warning CS0105: The using directive for 'Zeta.Bot' appeared previously in this namespace
Compiler Error: C:\game\D3\DB\Demonbuddy\Plugins\Trinity\Coroutines\PutItemsInStash.cs(12,7) : warning CS0105: The using directive for 'Zeta.Common' appeared previously in this namespace
Compiler Error: C:\game\D3\DB\Demonbuddy\Plugins\Trinity\Coroutines\PutItemsInStash.cs(13,7) : warning CS0105: The using directive for 'Zeta.Bot' appeared previously in this namespace
Compiler Error: C:\game\D3\DB\Demonbuddy\Plugins\Trinity\Coroutines\TakeItemsFromStash.cs(12,7) : warning CS0105: The using directive for 'Zeta.Common' appeared previously in this namespace
Compiler Error: C:\game\D3\DB\Demonbuddy\Plugins\Trinity\Coroutines\TakeItemsFromStash.cs(13,7) : warning CS0105: The using directive for 'Zeta.Bot' appeared previously in this namespace
Compiler Error: C:\game\D3\DB\Demonbuddy\Plugins\Trinity\Items\TrinityItemManager.cs(24,7) : warning CS0105: The using directive for 'Trinity.Cache' appeared previously in this namespace
Compiler Error: C:\game\D3\DB\Demonbuddy\Plugins\Trinity\Movement\StuckHandler.cs(11,7) : warning CS0105: The using directive for 'System.Threading.Tasks' appeared previously in this namespace
Compiler Error: C:\game\D3\DB\Demonbuddy\Plugins\Trinity\Settings\Loot\ItemListSettings.cs(27,7) : warning CS0105: The using directive for 'System.Text' appeared previously in this namespace
Compiler Error: C:\game\D3\DB\Demonbuddy\Plugins\Trinity\Settings\Loot\ItemListSettings.cs(28,7) : warning CS0105: The using directive for 'System.IO' appeared previously in this namespace
Compiler Error: C:\game\D3\DB\Demonbuddy\Plugins\Trinity\UI\UIComponents\BindingMember.cs(17,7) : warning CS0105: The using directive for 'Trinity.Technicals' appeared previously in this namespace
Compiler Error: C:\game\D3\DB\Demonbuddy\Plugins\Trinity\UI\UIComponents\MarkupExtensions\WidthToColumnCountExtension.cs(6,7) : warning CS0105: The using directive for 'System' appeared previously in this namespace
Compiler Error: C:\game\D3\DB\Demonbuddy\Plugins\Trinity\UI\Visualizer\RadarCanvas\RadarHitTestUtility.cs(2,7) : warning CS0105: The using directive for 'System' appeared previously in this namespace
Compiler Error: C:\game\D3\DB\Demonbuddy\Plugins\Trinity\Items\ItemWrapper.cs(12,18) : warning CS0660: 'ItemWrapper' defines operator == or operator != but does not override Object.Equals(object o)
Compiler Error: C:\game\D3\DB\Demonbuddy\Plugins\Trinity\Settings\AvoidanceSetting.cs(95,50) : warning CS0108: 'AvoidanceSetting.PropertyChanged' hides inherited member 'NotifyBase.PropertyChanged'. Use the new keyword if hiding was intended.
Compiler Error: C:\game\D3\DB\Demonbuddy\Plugins\Trinity\UI\UIComponents\BindingMember.cs(40,50) : warning CS0108: 'BindingMember.PropertyChanged' hides inherited member 'BaseObject.PropertyChanged'. Use the new keyword if hiding was intended.
Compiler Error: C:\game\D3\DB\Demonbuddy\Plugins\Trinity\UI\Visualizer\VisualizerViewModel.cs(984,50) : warning CS0108: 'VisualizerViewModel.PropertyChanged' hides inherited member 'XmlSettings.PropertyChanged'. Use the new keyword if hiding was intended.
Compiler Error: C:\game\D3\DB\Demonbuddy\Plugins\Trinity\UI\Visualizer\VisualizerViewModel.cs(987,29) : warning CS0114: 'VisualizerViewModel.OnPropertyChanged(string)' hides inherited member 'XmlSettings.OnPropertyChanged(string)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Compiler Error: C:\game\D3\DB\Demonbuddy\Plugins\Trinity\UI\UIComponents\Converters\EnumVisibilityConverter.cs(33,30) : warning CS0168: The variable 'ex' is declared but never used
Compiler Error: C:\game\D3\DB\Demonbuddy\Plugins\Trinity\UI\UIComponents\Converters\DisplayNameAttributeConverter.cs(43,30) : warning CS0168: The variable 'ex' is declared but never used
Compiler Error: C:\game\D3\DB\Demonbuddy\Plugins\Trinity\Coroutines\Resources\CoroutineHelper.cs(168,40) : warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Compiler Error: C:\game\D3\DB\Demonbuddy\Plugins\Trinity\Coroutines\Gamble.cs(136,41) : warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Compiler Error: C:\game\D3\DB\Demonbuddy\Plugins\Trinity\Coroutines\Overrides.cs(18,40) : warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Compiler Error: C:\game\D3\DB\Demonbuddy\Plugins\Trinity\Coroutines\CoroutineHelper.cs(168,40) : warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Compiler Error: C:\game\D3\DB\Demonbuddy\Plugins\Trinity\Combat\Abilities\CrusaderCombat.cs(269,18) : warning CS0219: The variable 'AkalaUsed' is assigned but its value is never used
Compiler Error: C:\game\D3\DB\Demonbuddy\Plugins\Trinity\Helpers\ToStringReflector.cs(16,32) : warning CS0168: The variable 'properties' is declared but never used
Compiler Error: C:\game\D3\DB\Demonbuddy\Plugins\Trinity\Helpers\Rotator.cs(122,19) : warning CS0168: The variable 'newAngle' is declared but never used
Compiler Error: C:\game\D3\DB\Demonbuddy\Plugins\Trinity\Helpers\MemoryHelper.cs(65,34) : warning CS0168: The variable 'ex' is declared but never used
Compiler Error: C:\game\D3\DB\Demonbuddy\Plugins\Trinity\Helpers\MemoryHelper.cs(75,34) : warning CS0168: The variable 'ex' is declared but never used
Compiler Error: C:\game\D3\DB\Demonbuddy\Plugins\Trinity\Coroutines\AutoEquipItems.cs(172,34) : warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Compiler Error: C:\game\D3\DB\Demonbuddy\Plugins\Trinity\Helpers\IPluginCommunicator.cs(78,30) : warning CS0168: The variable 'ex' is declared but never used
Compiler Error: C:\game\D3\DB\Demonbuddy\Plugins\Trinity\Helpers\IPluginCommunicator.cs(115,34) : warning CS0168: The variable 'ex' is declared but never used
Compiler Error: C:\game\D3\DB\Demonbuddy\Plugins\Trinity\Coroutines\AutoEquipItems.cs(205,34) : warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Compiler Error: C:\game\D3\DB\Demonbuddy\Plugins\Trinity\Framework\Avoidance\AvoidanceDataFactory.cs(536,37) : warning CS0168: The variable 'ex' is declared but never used
Compiler Error: C:\game\D3\DB\Demonbuddy\Plugins\Trinity\UI\Overlays\3D\Viewport3DRadar.cs(176,34) : warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Compiler Error: C:\game\D3\DB\Demonbuddy\Plugins\Trinity\Cache\Weighting.cs(1097,33) : warning CS0162: Unreachable code detected
Compiler Error: C:\game\D3\DB\Demonbuddy\Plugins\Trinity\Settings\Loot\ItemListSettings.cs(43,46) : warning CS0169: The field 'ItemListSettings._cachedItemsDictionary' is never used
Compiler Error: C:\game\D3\DB\Demonbuddy\Plugins\Trinity\UI\Overlays\3D\Viewport3DRadar.cs(35,25) : warning CS0169: The field 'Viewport3DRadar._lastCameraPosition' is never used
Compiler Error: C:\game\D3\DB\Demonbuddy\Plugins\Trinity\Settings\Loot\TownRunSetting.cs(28,22) : warning CS0169: The field 'TownRunSetting._SellExtraPotions' is never used
Compiler Error: C:\game\D3\DB\Demonbuddy\Plugins\Trinity\UI\Overlays\3D\Viewport3DRadar.cs(34,21) : warning CS0169: The field 'Viewport3DRadar._frame' is never used
Compiler Error: C:\game\D3\DB\Demonbuddy\Plugins\Trinity\UI\Visualizer\VisualizerViewModel.cs(963,25) : warning CS0169: The field 'VisualizerViewModel._playerPosition' is never used
Compiler Error: C:\game\D3\DB\Demonbuddy\Plugins\Trinity\Combat\Abilities\CrusaderCombat.cs(803,25) : warning CS0169: The field 'CrusaderCombat._currentLoiterTarget' is never used
Compiler Error: C:\game\D3\DB\Demonbuddy\Plugins\Trinity\UI\Visualizer\VisualizerViewModel.cs(959,22) : warning CS0169: The field 'VisualizerViewModel._statsLocalPctAvg' is never used
Compiler Error: C:\game\D3\DB\Demonbuddy\Plugins\Trinity\Settings\GamblingSetting.cs(29,21) : warning CS0169: The field 'GamblingSetting._forceTownRunThreshold' is never used
Compiler Error: C:\game\D3\DB\Demonbuddy\Plugins\Trinity\Combat\Abilities\CrusaderCombat.cs(31,33) : warning CS0169: The field 'CrusaderCombat._coeElementTime' is never used
Compiler Error: C:\game\D3\DB\Demonbuddy\Plugins\Trinity\Combat\Abilities\CrusaderCombat.cs(32,32) : warning CS0169: The field 'CrusaderCombat._coeCurrentElement' is never used
Compiler Error: C:\game\D3\DB\Demonbuddy\Plugins\Trinity\UI\Visualizer\RadarCanvas\RadarObject.cs(19,24) : warning CS0169: The field 'RadarObject._actor' is never used
Compiler Error: C:\game\D3\DB\Demonbuddy\Plugins\Trinity\UI\UIComponents\BindingMember.cs(43,23) : warning CS0169: The field 'BindingMember._range' is never used
Compiler Error: C:\game\D3\DB\Demonbuddy\Plugins\Trinity\Settings\Loot\ItemListSettings.cs(54,40) : warning CS0169: The field 'ItemListSettings._viewPortal' is never used
Compiler Error: C:\game\D3\DB\Demonbuddy\Plugins\Trinity\UI\UIComponents\PropertyValueBindingItem.cs(8,24) : warning CS0169: The field 'PropertyValueBindingItem._value' is never used
Compiler Error: C:\game\D3\DB\Demonbuddy\Plugins\Trinity\UI\UIComponents\BindingMember.cs(40,50) : warning CS0067: The event 'BindingMember.PropertyChanged' is never used
Compiler Error: C:\game\D3\DB\Demonbuddy\Plugins\Trinity\UI\Overlays\OverlayLoader.cs(86,31) : warning CS0649: Field 'OverlayLoader._border1' is never assigned to, and will always have its default value null
Compiler Error: C:\game\D3\DB\Demonbuddy\Plugins\Trinity\UI\Overlays\3D\Viewport3DRadar.cs(38,23) : warning CS0169: The field 'Viewport3DRadar._renderTimer' is never used
Compiler Error: C:\game\D3\DB\Demonbuddy\Plugins\Trinity\UI\UIComponents\PropertyValueBindingItem.cs(27,28) : warning CS0169: The field 'PropertyValueBindingItem._member' is never used
Compiler Error: C:\game\D3\DB\Demonbuddy\Plugins\Trinity\Settings\Loot\TownRunSetting.cs(36,22) : warning CS0169: The field 'TownRunSetting._stashLegendaryFollowerItems' is never used
Compiler Error: C:\game\D3\DB\Demonbuddy\Plugins\Trinity\UI\UIComponents\ItemList\LRule.cs(35,26) : warning CS0169: The field 'LRule._type' is never used
Compiler Error: C:\game\D3\DB\Demonbuddy\Plugins\Trinity\UI\Visualizer\RadarCanvas\RadarCanvas.cs(1101,31) : warning CS0169: The field 'RadarCanvas._testkiteNode' is never used
Compiler Error: C:\game\D3\DB\Demonbuddy\Plugins\Trinity\UI\Visualizer\VisualizerViewModel.cs(72,22) : warning CS0169: The field 'VisualizerViewModel._isBlacklisted' is never used
Compiler Error: C:\game\D3\DB\Demonbuddy\Plugins\Trinity\UI\Overlays\3D\Viewport3DRadar.cs(37,29) : warning CS0169: The field 'Viewport3DRadar._playerSphere' is never used
Compiler Error: C:\game\D3\DB\Demonbuddy\Plugins\Trinity\UI\Overlays\OverlayLoader.cs(30,40) : warning CS0649: Field 'OverlayLoader._internalTimer' is never assigned to, and will always have its default value null
Compiler Error: C:\game\D3\DB\Demonbuddy\Plugins\Trinity\UI\UIComponents\PropertyValueFlagBindingItem.cs(45,31) : warning CS0169: The field 'PropertyValueFlagBindingItem._isAllFlag' is never used
Compiler Error: C:\game\D3\DB\Demonbuddy\Plugins\Trinity\Settings\AvoidanceSetting.cs(95,50) : warning CS0067: The event 'AvoidanceSetting.PropertyChanged' is never used
Compiler Error: C:\game\D3\DB\Demonbuddy\Plugins\Trinity\UI\Visualizer\RadarCanvas\RadarCanvas.cs(732,30) : warning CS0169: The field 'RadarCanvas._lastClusterGeom' is never used
Compiler Error: C:\game\D3\DB\Demonbuddy\Plugins\Trinity\UI\Visualizer\VisualizerViewModel.cs(960,22) : warning CS0169: The field 'VisualizerViewModel._showGrid' is never used
Compiler Error: C:\game\D3\DB\Demonbuddy\Plugins\Trinity\UI\Visualizer\VisualizerViewModel.cs(71,24) : warning CS0169: The field 'VisualizerViewModel._blacklistButtonText' is never used
Compiler Error: C:\game\D3\DB\Demonbuddy\Plugins\Trinity\UI\Overlays\3D\Viewport3DRadar.cs(36,25) : warning CS0169: The field 'Viewport3DRadar._lastMoveDelta' is never used
Compiler Error: C:\game\D3\DB\Demonbuddy\Plugins\Trinity\UI\Overlays\OverlayLoader.cs(85,31) : warning CS0649: Field 'OverlayLoader._border2' is never assigned to, and will always have its default value null
Compiler Error: C:\game\D3\DB\Demonbuddy\Plugins\Trinity\Settings\Combat\MiscCombatSetting.cs(57,24) : warning CS0169: The field 'MiscCombatSetting._riftValueAlwaysKillClusterByValueRadius' is never used
Compiler Error: C:\game\D3\DB\Demonbuddy\Plugins\Trinity\Settings\Combat\WizardSetting.cs(27,23) : warning CS0169: The field 'WizardSetting._teleportDelay' is never used
Compiler Error: C:\game\D3\DB\Demonbuddy\Plugins\Trinity\UI\UIComponents\ItemList\LRule.cs(36,26) : warning CS0169: The field 'LRule._ruleType' is never used
Compiler Error: C:\game\D3\DB\Demonbuddy\Plugins\Trinity\UI\Overlays\3D\Viewport3DRadar.cs(39,28) : warning CS0169: The field 'Viewport3DRadar._viewport' is never used
Compiler Error: C:\game\D3\DB\Demonbuddy\Plugins\Trinity\UI\Overlays\3D\Viewport3DRadar.cs(40,36) : warning CS0169: The field 'Viewport3DRadar._wireframe' is never used
Compiler Error: C:\game\D3\DB\Demonbuddy\Plugins\Trinity\Framework\Avoidance\AvoidanceAreaStats.cs(14,22) : warning CS0169: The field 'AvoidanceAreaStats._throttleChangeNotifications' is never used
Compiler Error: C:\game\D3\DB\Demonbuddy\Plugins\Trinity\Configuration\Variables.cs(309,29) : warning CS0414: The field 'Trinity.AnyMobsInRange' is assigned but its value is never used
Compiler Error: C:\game\D3\DB\Demonbuddy\Plugins\Trinity\Configuration\Variables.cs(316,28) : warning CS0414: The field 'Trinity.TotalNumberGoblins' is assigned but its value is never used
Compiler Error: C:\game\D3\DB\Demonbuddy\Plugins\Trinity\Configuration\Variables.cs(213,31) : warning CS0414: The field 'Trinity._playerEmergencyHealthGlobeLimit' is assigned but its value is never used
Compiler Error: C:\game\D3\DB\Demonbuddy\Plugins\Trinity\Combat\Abilities\MonkCombat.cs(26,20) : warning CS0414: The field 'MonkCombat._swMinTime' is assigned but its value is never used
Compiler Error: C:\game\D3\DB\Demonbuddy\Plugins\Trinity\Configuration\Variables.cs(214,31) : warning CS0414: The field 'Trinity._playerHealthGlobeResource' is assigned but its value is never used
 
Yeah i quickly deleted and downloaded the newest trinity. After i extracted the .zip into the plugin folder it was able to be found once i restarted DB.
 
Hi,

I'm using Demonbuddy now since a while and there is one Feature that could be very interesting and at least for me it would be more than Helpful.

The Item List, here it is actually possible to define what kind of Items should be hold.
I must admit that most time I'm not sure about what item I will be looking at, so I hold them all.
One point however I'm sure, there are a lot of Items, even ancient, that I would like to see the Bot immediately trash.

Is there a way to integrate a feature that

1. Trash all non ancient (is already integrated
2. Stuck all Ancient except the Items that are mentioned in the List.

With this feature each time I see an Item that is absolutely unnecessary for me, I add it to this list.

Thanks
 
Hi,

I'm using Demonbuddy now since a while and there is one Feature that could be very interesting and at least for me it would be more than Helpful.

The Item List, here it is actually possible to define what kind of Items should be hold.
I must admit that most time I'm not sure about what item I will be looking at, so I hold them all.
One point however I'm sure, there are a lot of Items, even ancient, that I would like to see the Bot immediately trash.

Is there a way to integrate a feature that

1. Trash all non ancient (is already integrated
2. Stuck all Ancient except the Items that are mentioned in the List.

With this feature each time I see an Item that is absolutely unnecessary for me, I add it to this list.

Thanks
Item list has the functionality to only keep what you select. Make sure that you have Item List selected in teh Item Rules Mode. This way, only items with the stats you define will be kept.
 
Item list has the functionality to only keep what you select. Make sure that you have Item List selected in teh Item Rules Mode. This way, only items with the stats you define will be kept.

Except right now item list is useless as it doesn't work. Custom is about all that works until item list can get repaired. If you spend some time though, you can use some of the custom lists like crazy's, and edit it to work for you...

Hopefully they fix soon as the graphical interface of items list is WAY easier to use.
 
Except right now item list is useless as it doesn't work. Custom is about all that works until item list can get repaired. If you spend some time though, you can use some of the custom lists like crazy's, and edit it to work for you...

Hopefully they fix soon as the graphical interface of items list is WAY easier to use.

That's weird. It works great for me. What is the problem with it?
 
I want to try out the latest trinity beta, since the official last one I am using atm stuttersteps all the time on my WD and generally does pretty bad (Trying to run forward/backwards in an enemy delayed AOE and ends up dying to it etc..) Pretty confused what folder I should use as my trinity plugins folder though. I used tortoiseSVN and managed to get the checkout folder, but there are a lot of folders with what seems to be everything in the "Trinity" folder. Unsure which one to use, can anyone give me a quick explanation, would be much appreciated!
 
It seems like last SVN version has problem with the vault profile. It is not destroying all the containers in the vault.
 
"Crusader: Should now cast IronSkin+ShieldGlare+Bombardment OOC so as to hit ignored trash mobs along the way -jubisman"

I would love this if it worked. If the crusader runs away from affixs on elite mobs he just misses the whole cycle on physical it sucks. He also likes to cast bombardment and just run away on the rift guardian. If you can make him force cast bombardment on every physical cycle I would be so happy and could prob jump up 2-3 grfits.
 
Yeah, I haven't had the chance to talk to Keetsune yet. I'll send a pm to him now.
 
Getting the following error message and Trinity's AutoSkill not working while leveling characters.

[Trinity 2.14.45.1] [Auto Skills] Exception in Build.EquipBuild(). System.ArgumentException: An item with the same key has already been added.
at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement](IEnumerable`1 source, Func`2 keySelector, Func`2 elementSelector, IEqualityComparer`1 comparer)
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement](IEnumerable`1 source, Func`2 keySelector, Func`2 elementSelector)
at Trinity.Coroutines.EquipBehavior.<Execute>d__15.MoveNext() in C:\Users\blah\Documents\Demonbuddy\Plugins\Trinity\Coroutines\EquipBehavior.cs:line 81

Any suggestions?
Already tried a fresh install of both Trinity and DB
 
everytime i use combatbot, the bot has a mind of its own and moves for me, all i want it to do is just cast multishot and a few buffs here and there.
 
That's weird. It works great for me. What is the problem with it?


Nesox said:
Api Changes:
--------------
- Some properties in ItemStats that was wrong has been fixed. (DB-149)

Bad reading = deleting of some "good" items i guess.


I want to try out the latest trinity beta, since the official last one I am using atm stuttersteps all the time on my WD and generally does pretty bad (Trying to run forward/backwards in an enemy delayed AOE and ends up dying to it etc..) Pretty confused what folder I should use as my trinity plugins folder though. I used tortoiseSVN and managed to get the checkout folder, but there are a lot of folders with what seems to be everything in the "Trinity" folder. Unsure which one to use, can anyone give me a quick explanation, would be much appreciated!

Go to your DB folder > Plugins and create a new "Trinity" folder. (Delete the old one). Right click on the folder, "SVN Checkout" and past " https://subversion.assembla.com/svn/unifiedtrinity.Master/trunk ". Start DB again and you should be good.


Getting the following error message and Trinity's AutoSkill not working while leveling characters.

[Trinity 2.14.45.1] [Auto Skills] Exception in Build.EquipBuild(). System.ArgumentException: An item with the same key has already been added.
at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement](IEnumerable`1 source, Func`2 keySelector, Func`2 elementSelector, IEqualityComparer`1 comparer)
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement](IEnumerable`1 source, Func`2 keySelector, Func`2 elementSelector)
at Trinity.Coroutines.EquipBehavior.<Execute>d__15.MoveNext() in C:\Users\blah\Documents\Demonbuddy\Plugins\Trinity\Coroutines\EquipBehavior.cs:line 81

Any suggestions?
Already tried a fresh install of both Trinity and DB

Did you try to clean the spell bar ? Assign "yolo" spells to every spell bar slot if u can test it. (Also delete your settings folder if u can try)

everytime i use combatbot, the bot has a mind of its own and moves for me, all i want it to do is just cast multishot and a few buffs here and there.

What plugin do you have enabled ? Did you try fresh install ?
 
Last edited:
Tried this, but I get a lot of compiling errors and warnings :/ And the trinity plugin doesn't show up at all in DB.

Could you redownload a fresh zipped DB ? I did have a same issue solved by reinstalling the entire DB folder.
 
I've been running the DB release version of this for the last few days now and everything has been butter smooth. Though I have been wondering how much of an effect minor variations in supported builds have. To be specific, will I "break" anything by running this version of DMO? As far as I can tell it's really just Explosive Blast instead of Disintegrate.

http://www.d3planner.com/609223299
http://www.diablofans.com/builds/69867-2-4-gr100-energy-twister

Also, I'm trying out experimental avoidance and while it seems to be generally better, it randomly gets stuck in the middle of large packs and then refuses to cast anything. I'm guessing this is a known issue, or I've set something up wrong. Either way I've attached a log.

Edit: Tried it and it works great, but it doesn't seem to cast Explosive Blast very often which is a shame. My damage reduction drops like a stone without Orb of ID stacks. Makes RG's a bit of a pain.
 

Attachments

Last edited:
Back
Top