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[Guide/Setup] Crusader solo setup: 200B exp per hour no grift key burn

Only downside I see in that is eventually I'll run out of keys if I'm doing 2GR:1R. I still have hundreds from when i farmed them and at the rate it's decreasing, I think i'll be okay till the end of the season.
First of all not all naphalem runs have reflection pools in it, secondly RG in TX can drop 2 keys at once, at 1950 paragon i don't have GR keys burn.
 
Hi, guys

My Crusader running Nefalem + Greater rifts.

Avoidance is necessary in greater rifts, but not in nefalem (because of this, bot losts a bit of time and speed)

Can anyone tell how to modify Trinity files in such way: IF Nefalem Rift turn ALL avoidance OFF

I dont use any avoidance at all doing 71s on a paragon 1400 crus, all gear augmented with 80ish gems, no esoteric or diamonds and im fine.
 
hi guys, im getting compiler errors after the latest beta .615 update, anyone else?

Compiler Error: D:\DB BETA\Plugins\Adventurer\Coroutines\RiftCoroutines\CrusaderCombat.cs(14,24) : error CS0234: The type or namespace name 'Technicals' does not exist in the namespace 'Trinity' (are you missing an assembly reference?)
Compiler Error: D:\DB BETA\Plugins\Adventurer\Coroutines\RiftCoroutines\CrusaderCombat.cs(4,15) : error CS0234: The type or namespace name 'Config' does not exist in the namespace 'Trinity' (are you missing an assembly reference?)
Compiler Error: D:\DB BETA\Plugins\Adventurer\Coroutines\RiftCoroutines\CrusaderCombat.cs(5,15) : error CS0234: The type or namespace name 'DbProvider' does not exist in the namespace 'Trinity' (are you missing an assembly reference?)
Compiler Error: D:\DB BETA\Plugins\Adventurer\Coroutines\RiftCoroutines\CrusaderCombat.cs(6,15) : error CS0234: The type or namespace name 'Framework' does not exist in the namespace 'Trinity' (are you missing an assembly reference?)
Compiler Error: D:\DB BETA\Plugins\Adventurer\Coroutines\RiftCoroutines\CrusaderCombat.cs(7,15) : error CS0234: The type or namespace name 'Framework' does not exist in the namespace 'Trinity' (are you missing an assembly reference?)
Compiler Error: D:\DB BETA\Plugins\Adventurer\Coroutines\RiftCoroutines\CrusaderCombat.cs(8,15) : error CS0234: The type or namespace name 'Helpers' does not exist in the namespace 'Trinity' (are you missing an assembly reference?)
Compiler Error: D:\DB BETA\Plugins\Adventurer\Coroutines\RiftCoroutines\CrusaderCombat.cs(9,15) : error CS0234: The type or namespace name 'Reference' does not exist in the namespace 'Trinity' (are you missing an assembly reference?)
Compiler Error: D:\DB BETA\Plugins\Adventurer\Coroutines\RiftCoroutines\CrusaderCombat.cs(12,15) : error CS0234: The type or namespace name 'Technicals' does not exist in the namespace 'Trinity' (are you missing an assembly reference?)
Compiler Error: D:\DB BETA\Plugins\Adventurer\Coroutines\RiftCoroutines\CrusaderCombat.cs(15,15) : error CS0234: The type or namespace name 'Objects' does not exist in the namespace 'Trinity' (are you missing an assembly reference?)
Compiler Error: D:\DB BETA\Plugins\Adventurer\Coroutines\RiftCoroutines\CrusaderCombat.cs(16,15) : error CS0234: The type or namespace name 'UI' does not exist in the namespace 'Trinity' (are you missing an assembly reference?)
Compiler Error: D:\DB BETA\Plugins\Adventurer\Coroutines\RiftCoroutines\CrusaderCombat.cs(25,35) : error CS0246: The type or namespace name 'CombatBase' could not be found (are you missing a using directive or an assembly reference?)
Compiler Error: D:\DB BETA\Plugins\Adventurer\Coroutines\RiftCoroutines\CrusaderCombat.cs(34,23) : error CS0246: The type or namespace name 'CrusaderSetting' could not be found (are you missing a using directive or an assembly reference?)
Compiler Error: D:\DB BETA\Plugins\Adventurer\Coroutines\RiftCoroutines\CrusaderCombat.cs(75,23) : error CS0246: The type or namespace name 'TrinityPower' could not be found (are you missing a using directive or an assembly reference?)
Compiler Error: D:\DB BETA\Plugins\Adventurer\Coroutines\RiftCoroutines\CrusaderCombat.cs(189,24) : error CS0246: The type or namespace name 'TrinityPower' could not be found (are you missing a using directive or an assembly reference?)
Compiler Error: D:\DB BETA\Plugins\Adventurer\Coroutines\RiftCoroutines\CrusaderCombat.cs(505,23) : error CS0246: The type or namespace name 'TrinityPower' could not be found (are you missing a using directive or an assembly reference?)
Compiler Error: D:\DB BETA\Plugins\Adventurer\Coroutines\RiftCoroutines\CrusaderCombat.cs(812,40) : error CS0246: The type or namespace name 'TrinityPower' could not be found (are you missing a using directive or an assembly reference?)
Compiler Error: D:\DB BETA\Plugins\Adventurer\Coroutines\RiftCoroutines\CrusaderCombat.cs(864,23) : error CS0246: The type or namespace name 'TrinityPower' could not be found (are you missing a using directive or an assembly reference?)
Compiler Error: D:\DB BETA\Plugins\Adventurer\Coroutines\RiftCoroutines\CrusaderCombat.cs(1100,24) : error CS0246: The type or namespace name 'TrinityPower' could not be found (are you missing a using directive or an assembly reference?)
Compiler Error: D:\DB BETA\Plugins\Adventurer\Coroutines\RiftCoroutines\CrusaderCombat.cs(30,24) : error CS0246: The type or namespace name 'Element' could not be found (are you missing a using directive or an assembly reference?)
Compiler Error: D:\DB BETA\Plugins\Adventurer\Tags\GreaterRiftTag.cs(21,17) : error CS0246: The type or namespace name 'RiftCoroutine' could not be found (are you missing a using directive or an assembly reference?)
Compiler Error: D:\DB BETA\Plugins\Adventurer\Tags\NephalemRiftTag.cs(21,17) : error CS0246: The type or namespace name 'RiftCoroutine' could not be found (are you missing a using directive or an assembly reference?)
Compiler Error: D:\DB BETA\Plugins\Adventurer\Tags\RiftTag.cs(29,17) : error CS0246: The type or namespace name 'RiftCoroutine' could not be found (are you missing a using directive or an assembly reference?)
Compiler Error: D:\DB BETA\Plugins\Adventurer\Game\Exploration\ExplorationGrid.cs(75,24) : warning CS0628: 'ExplorationGrid.MarkNodesNearWall': new protected member declared in sealed class
Compiler Error: D:\DB BETA\Plugins\Adventurer\Game\Exploration\ExplorationGrid.cs(102,40) : warning CS0108: 'ExplorationGrid.GetRayLine(Vector3, Vector3)' hides inherited member 'Grid<ExplorationNode>.GetRayLine(Vector3, Vector3)'. Use the new keyword if hiding was intended.
Compiler Error: D:\DB BETA\Plugins\Adventurer\Game\Grid\GridPoint.cs(5,19) : warning CS0660: 'GridPoint' defines operator == or operator != but does not override Object.Equals(object o)
Compiler Error: D:\DB BETA\Plugins\Adventurer\Game\Grid\GridPoint.cs(5,19) : warning CS0661: 'GridPoint' defines operator == or operator != but does not override Object.GetHashCode()
Compiler Error: D:\DB BETA\Plugins\Adventurer\Game\Exploration\IGrid.cs(20,14) : warning CS0108: 'IGrid<T>.Reset()' hides inherited member 'IGrid.Reset()'. Use the new keyword if hiding was intended.
Compiler Error: D:\DB BETA\Plugins\Adventurer\Game\Exploration\NavigationGrid.cs(48,24) : warning CS0628: 'NavigationGrid.MarkNodesNearWall': new protected member declared in sealed class
Compiler Error: D:\DB BETA\Plugins\Adventurer\Game\Exploration\GridPoint.cs(6,19) : warning CS0660: 'GridPoint' defines operator == or operator != but does not override Object.Equals(object o)
Compiler Error: D:\DB BETA\Plugins\Adventurer\Game\Exploration\GridPoint.cs(6,19) : warning CS0661: 'GridPoint' defines operator == or operator != but does not override Object.GetHashCode()
Compiler Error: D:\DB BETA\Plugins\Trinity\Combat\Abilities\CrusaderCombat.cs(19,18) : error CS0234: The type or namespace name 'Game' does not exist in the namespace 'Adventurer' (are you missing an assembly reference?)
Compiler Error: D:\DB BETA\Plugins\Trinity\Combat\Abilities\CrusaderCombat.cs(20,18) : error CS0234: The type or namespace name 'Game' does not exist in the namespace 'Adventurer' (are you missing an assembly reference?)
Compiler Error: D:\DB BETA\Plugins\Trinity\Combat\Abilities\CrusaderCombat.cs(21,18) : error CS0234: The type or namespace name 'Coroutines' does not exist in the namespace 'Adventurer' (are you missing an assembly reference?)
Compiler Error: D:\DB BETA\Plugins\Trinity\Coroutines\BuyItemsFromVendor.cs(16,7) : warning CS0105: The using directive for 'Zeta.Common' appeared previously in this namespace
Compiler Error: D:\DB BETA\Plugins\Trinity\Coroutines\BuyItemsFromVendor.cs(17,7) : warning CS0105: The using directive for 'Zeta.Bot' appeared previously in this namespace
Compiler Error: D:\DB BETA\Plugins\Trinity\Coroutines\PutItemsInStash.cs(12,7) : warning CS0105: The using directive for 'Zeta.Common' appeared previously in this namespace
Compiler Error: D:\DB BETA\Plugins\Trinity\Coroutines\PutItemsInStash.cs(13,7) : warning CS0105: The using directive for 'Zeta.Bot' appeared previously in this namespace
Compiler Error: D:\DB BETA\Plugins\Trinity\Coroutines\TakeItemsFromStash.cs(12,7) : warning CS0105: The using directive for 'Zeta.Common' appeared previously in this namespace
Compiler Error: D:\DB BETA\Plugins\Trinity\Coroutines\TakeItemsFromStash.cs(13,7) : warning CS0105: The using directive for 'Zeta.Bot' appeared previously in this namespace
Compiler Error: D:\DB BETA\Plugins\Trinity\Framework\Avoidance\AvoidanceGrid.cs(4,18) : error CS0234: The type or namespace name 'Game' does not exist in the namespace 'Adventurer' (are you missing an assembly reference?)
Compiler Error: D:\DB BETA\Plugins\Trinity\Framework\Avoidance\AvoidanceManager.cs(5,18) : error CS0234: The type or namespace name 'Game' does not exist in the namespace 'Adventurer' (are you missing an assembly reference?)
Compiler Error: D:\DB BETA\Plugins\Trinity\Framework\Avoidance\AvoidanceNode.cs(3,18) : error CS0234: The type or namespace name 'Game' does not exist in the namespace 'Adventurer' (are you missing an assembly reference?)
Compiler Error: D:\DB BETA\Plugins\Trinity\Framework\Utilities\GridUtil.cs(6,18) : error CS0234: The type or namespace name 'Game' does not exist in the namespace 'Adventurer' (are you missing an assembly reference?)
Compiler Error: D:\DB BETA\Plugins\Trinity\Movement\NavHelper.cs(6,18) : error CS0234: The type or namespace name 'Game' does not exist in the namespace 'Adventurer' (are you missing an assembly reference?)
Compiler Error: D:\DB BETA\Plugins\Trinity\Helpers\GameEvents.cs(3,18) : error CS0234: The type or namespace name 'Game' does not exist in the namespace 'Adventurer' (are you missing an assembly reference?)
Compiler Error: D:\DB BETA\Plugins\Trinity\Movement\StuckHandler.cs(11,7) : warning CS0105: The using directive for 'System.Threading.Tasks' appeared previously in this namespace
Compiler Error: D:\DB BETA\Plugins\Trinity\Settings\AvoidanceSetting.cs(9,18) : error CS0234: The type or namespace name 'UI' does not exist in the namespace 'Adventurer' (are you missing an assembly reference?)
Compiler Error: D:\DB BETA\Plugins\Trinity\Settings\Loot\ItemListSettings.cs(27,7) : warning CS0105: The using directive for 'System.Text' appeared previously in this namespace
Compiler Error: D:\DB BETA\Plugins\Trinity\Settings\Loot\ItemListSettings.cs(28,7) : warning CS0105: The using directive for 'System.IO' appeared previously in this namespace
Compiler Error: D:\DB BETA\Plugins\Trinity\Settings\Paragon\ParagonSetting.cs(8,18) : error CS0234: The type or namespace name 'UI' does not exist in the namespace 'Adventurer' (are you missing an assembly reference?)
Compiler Error: D:\DB BETA\Plugins\Trinity\UI\Overlays\3D\ViewPortModel.cs(14,18) : error CS0234: The type or namespace name 'Game' does not exist in the namespace 'Adventurer' (are you missing an assembly reference?)
Compiler Error: D:\DB BETA\Plugins\Trinity\UI\UIComponents\BindingMember.cs(17,7) : warning CS0105: The using directive for 'Trinity.Technicals' appeared previously in this namespace
Compiler Error: D:\DB BETA\Plugins\Trinity\UI\UIComponents\MarkupExtensions\WidthToColumnCountExtension.cs(6,7) : warning CS0105: The using directive for 'System' appeared previously in this namespace
Compiler Error: D:\DB BETA\Plugins\Trinity\UI\Visualizer\VisualizerViewModel.cs(20,18) : error CS0234: The type or namespace name 'Game' does not exist in the namespace 'Adventurer' (are you missing an assembly reference?)
Compiler Error: D:\DB BETA\Plugins\Trinity\UI\Visualizer\RadarCanvas\DrawExtensions.cs(13,18) : error CS0234: The type or namespace name 'Game' does not exist in the namespace 'Adventurer' (are you missing an assembly reference?)
Compiler Error: D:\DB BETA\Plugins\Trinity\UI\Visualizer\RadarCanvas\RadarCanvas.cs(13,18) : error CS0234: The type or namespace name 'Game' does not exist in the namespace 'Adventurer' (are you missing an assembly reference?)
Compiler Error: D:\DB BETA\Plugins\Trinity\UI\Visualizer\RadarCanvas\RadarHitTestUtility.cs(2,7) : warning CS0105: The using directive for 'System' appeared previously in this namespace
Compiler Error: D:\DB BETA\Plugins\Trinity\Framework\Avoidance\AvoidanceGrid.cs(11,41) : error CS0307: The namespace 'Trinity.Framework.Grid' cannot be used with type arguments
Compiler Error: D:\DB BETA\Plugins\Trinity\Items\ItemWrapper.cs(12,18) : warning CS0660: 'ItemWrapper' defines operator == or operator != but does not override Object.Equals(object o)
Compiler Error: D:\DB BETA\Plugins\Trinity\Framework\Avoidance\AvoidanceGrid.cs(105,43) : error CS0246: The type or namespace name 'SceneData' could not be found (are you missing a using directive or an assembly reference?)
Compiler Error: D:\DB BETA\Plugins\Trinity\Framework\Avoidance\AvoidanceGrid.cs(191,99) : error CS0246: The type or namespace name 'Direction' could not be found (are you missing a using directive or an assembly reference?)
Compiler Error: D:\DB BETA\Plugins\Trinity\Framework\Avoidance\AvoidanceGrid.cs(44,30) : error CS0115: 'AvoidanceGrid.CanRayCast(Vector3, Vector3)': no suitable method found to override
Compiler Error: D:\DB BETA\Plugins\Trinity\Framework\Avoidance\AvoidanceGrid.cs(49,30) : error CS0115: 'AvoidanceGrid.CanRayWalk(Vector3, Vector3)': no suitable method found to override
Compiler Error: D:\DB BETA\Plugins\Trinity\Framework\Avoidance\AvoidanceGrid.cs(90,30) : error CS0115: 'AvoidanceGrid.Reset()': no suitable method found to override
Compiler Error: D:\DB BETA\Plugins\Trinity\Framework\Avoidance\AvoidanceGrid.cs(95,31) : error CS0115: 'AvoidanceGrid.BoxSize': no suitable method found to override
Compiler Error: D:\DB BETA\Plugins\Trinity\Framework\Avoidance\AvoidanceGrid.cs(100,29) : error CS0115: 'AvoidanceGrid.GridBounds': no suitable method found to override
Compiler Error: D:\DB BETA\Plugins\Trinity\Framework\Avoidance\AvoidanceGrid.cs(105,33) : error CS0115: 'AvoidanceGrid.OnUpdated(SceneData)': no suitable method found to override
Compiler Error: D:\DB BETA\Plugins\Trinity\Framework\Avoidance\AvoidanceNode.cs(9,34) : error CS0246: The type or namespace name 'INode' could not be found (are you missing a using directive or an assembly reference?)
Compiler Error: D:\DB BETA\Plugins\Trinity\Framework\Avoidance\AvoidanceNode.cs(33,16) : error CS0246: The type or namespace name 'IGroupNode' could not be found (are you missing a using directive or an assembly reference?)
Compiler Error: D:\DB BETA\Plugins\Trinity\Framework\Avoidance\AvoidanceNode.cs(43,16) : error CS0246: The type or namespace name 'NodeFlags' could not be found (are you missing a using directive or an assembly reference?)
Compiler Error: D:\DB BETA\Plugins\Trinity\Framework\Avoidance\AvoidanceNode.cs(44,16) : error CS0246: The type or namespace name 'GridPoint' could not be found (are you missing a using directive or an assembly reference?)
Compiler Error: D:\DB BETA\Plugins\Trinity\Framework\Avoidance\AvoidanceNode.cs(11,30) : error CS0246: The type or namespace name 'IDetailNode' could not be found (are you missing a using directive or an assembly reference?)
Compiler Error: D:\DB BETA\Plugins\Trinity\Framework\Utilities\GridUtil.cs(14,19) : error CS0246: The type or namespace name 'NavigationGrid' could not be found (are you missing a using directive or an assembly reference?)
Compiler Error: D:\DB BETA\Plugins\Trinity\Framework\Utilities\GridUtil.cs(19,17) : error CS0246: The type or namespace name 'ExplorationGrid' could not be found (are you missing a using directive or an assembly reference?)
Compiler Error: D:\DB BETA\Plugins\Trinity\UI\UIComponents\BindingMember.cs(40,50) : warning CS0108: 'BindingMember.PropertyChanged' hides inherited member 'BaseObject.PropertyChanged'. Use the new keyword if hiding was intended.
Compiler Error: D:\DB BETA\Plugins\Trinity\UI\Visualizer\VisualizerViewModel.cs(984,50) : warning CS0108: 'VisualizerViewModel.PropertyChanged' hides inherited member 'XmlSettings.PropertyChanged'. Use the new keyword if hiding was intended.
Compiler Error: D:\DB BETA\Plugins\Trinity\UI\Visualizer\VisualizerViewModel.cs(987,29) : warning CS0114: 'VisualizerViewModel.OnPropertyChanged(string)' hides inherited member 'XmlSettings.OnPropertyChanged(string)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Compiler Error: D:\DB BETA\Plugins\Trinity\Settings\AvoidanceSetting.cs(95,50) : warning CS0108: 'AvoidanceSetting.PropertyChanged' hides inherited member 'NotifyBase.PropertyChanged'. Use the new keyword if hiding was intended.
 
personally i would just revert and not use the update. no reason to update when everything was working fine.
 
I dont use any avoidance at all doing 71s on a paragon 1400 crus, all gear augmented with 80ish gems, no esoteric or diamonds and im fine.
avoidance is a joke with crus...i run GR83-86 without any avoidance...ofc only for gem upgrades...but full afk
 
I dont use any avoidance at all doing 71s on a paragon 1400 crus, all gear augmented with 80ish gems, no esoteric or diamonds and im fine.

i mean for pushing GR 76+

for gem leveling

avoidance is a joke with crus...i run GR83-86 without any avoidance...ofc only for gem upgrades...but full afk

please, share your setup, skills, gear and what your paragon?

or you mean GR73-76?
 
Last edited:
i mean for pushing GR 76+

for gem leveling



please, share your setup, skills, gear and what your paragon?

or you mean GR73-76?

You can literally run exactly whats on the front page of this but ignore elites on 83+. For like 72-81ish you can just run everything the same without doing T10 obviously. Just use All Res gems and Esoteric.

You don't want avoidance ever. Its so bad and makes most classes play worse. Most avoidance you still get hit by it and it won't do damage during it. Like molten or frozen for example it just runs in and out of it and most likely gets hit anyway while doing nothing for dmg.
 
You can literally run exactly whats on the front page of this but ignore elites on 83+. For like 72-81ish you can just run everything the same without doing T10 obviously. Just use All Res gems and Esoteric.

You don't want avoidance ever. Its so bad and makes most classes play worse. Most avoidance you still get hit by it and it won't do damage during it. Like molten or frozen for example it just runs in and out of it and most likely gets hit anyway while doing nothing for dmg.

you're right... GR80 without avoidance... amazing... thanks, man
 
Anyone know if Trinity is able to change equipment? I'd love to have it swap out the in-geom to a sunkeeper for the grifts.

Yup. Check out the auto-equip code in Trinity.

Code:
        private void UnequipItem(CachedACDItem item)
        {
            var location = TrinityItemManager.FindValidBackpackLocation(true);
            if (location == TrinityItemManager.NoFreeSlot)
                return;


            Logger.Log("Unequipping Item {0} ({1}) from slot {2}", item.RealName, item.ActorSNO, item.InventorySlot);
            ZetaDia.Me.Inventory.MoveItem(item.DynamicId, ZetaDia.Me.CommonData.AnnId, InventorySlot.BackpackItems, (int)location.X, (int)location.Y);
        }

Code:
        /// <summary>
        /// Sockets equipped or backpack armor with primary stat or vitality
        /// </summary>
        /// <returns></returns>
        private async Task<bool> EquipArmorSockets()
        { 
            var attrType = GetAttributeTypeForClass(Trinity.Player.ActorClass);
            var gem = GetGemForAttributeType(attrType);


            if (gem == null)
                gem = GetGemForAttributeType(PlayerAttributeType.Vitality);


            if (gem == null)
                return false;


            var socketableArmor = ZetaDia.Me.Inventory.Equipped.FirstOrDefault(i => (i.ItemBaseType == ItemBaseType.Armor || i.ItemBaseType == ItemBaseType.Jewelry) && i.NumSockets > 0 && i.NumSocketsFilled < i.NumSockets);
            if (socketableArmor != null)
            {
                Logger.Log("Socketing {0} ({1}) into equipped armor {2}", gem.InternalName, gem.GemQuality, socketableArmor.Name);
                socketableArmor.Socket(gem);
                return true;
            }


            var socketableBackpackArmor = BackpackEquipment
                .OrderByDescending(i => i.AcdItem.Sockets)
                .ThenByDescending(i => i.HighestPrimary)
                .FirstOrDefault(i => (i.BaseType == ItemBaseType.Armor || i.BaseType == ItemBaseType.Jewelry) && i.AcdItem.NumSockets > 0 && i.AcdItem.NumSockets < i.AcdItem.NumSocketsFilled);


            if (socketableBackpackArmor != null)
            {
                Logger.Log("Socketing {0} ({1}) into backpack armor {2}", gem.InternalName, gem.GemQuality, socketableBackpackArmor.RealName);
                socketableBackpackArmor.AcdItem.Socket(gem);
                return true;
            }


            return false;
        }

But I don't think we can remove a gem that's been socketed.
 

Attachments

Ok 3 questions:

I used to be able to find the IgnoreProgressionGlobes in my Crusader Combat file and currently it is set to false since I edited it but now I want to begin ignoring them again but I can not find the line. Did they change the position of this line?

How can I make my Demonbuddy set to look for XP pools without throwing all of my keys into another character to do a 2:1 combination. It used to be set to run pools using these files without an issue but after the multiple updates since then it now continues to run GR's regardless of whether or not I have pools. Does anyone know where that line is so I can adjust it accordingly to only run Neph Rifts when I dont have pools.

Do you guys wait for your CoE rotation on GR69-72?

Thanks!
 
Hello Guys got some problems with this setup.
Any can link the trinity .44?
And how I can desactivate Wait for convention of elements? I disable it in the trinity settings but is not working
 
Hello Guys got some problems with this setup.
Any can link the trinity .44?
And how I can desactivate Wait for convention of elements? I disable it in the trinity settings but is not working

- .44 is linked some pages before
- CoE is hardcoded as you see on page 1 - you cannot disable it in this setup beyond GR 55
 
Any can link the trinity .44?
you can get TortoiseSVN and download revision 465 from the trinity svn
there are plenty tutorials on the webs, you'll find out how to use it, it's easy
And how I can desactivate Wait for convention of elements? I disable it in the trinity settings but is not working
you can change the hardcoded part in the CrusaderCombat.cs
RJ90fkK.png

comment that line out like this:
Code:
//Settings.Combat.Misc.UseConventionElementOnly = IsHighLevelGrift;
should fix your problem with routine overwriting your settings
 
Last edited:
Hello Guys got some problems with this setup.
Any can link the trinity .44?
And how I can desactivate Wait for convention of elements? I disable it in the trinity settings but is not working

You really don't need trinity .44 anymore, works well with newest trinity.
...and you need that Wait for convention of elements. Works a lot better and faster with it.
 
Anyone using newest trinity .513 and can send me hes modded files? The original ones from capeman not working with .513 :<
 
Could someone please send screenshots of their Trinity combat and crusader combat settings so I can set them manually? The ones he linked originally I feel are no longer transferring correctly to the newest versions and I lost all of the settings. Would just like to set them manually and know it is actually set the way it is supposed to be set. Thanks!
 
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