Sweet
Yeah, i think IK/RK barb will be efficient as LoN crusader now. LoN build have no any changes in 2.4.1.
Sweet
Mine throws Ancient Spear after each Furious charge, is that suppose to happen?
NWM i was a retard, forgot to equip the set rings
2nd edit: Is there a way i can get it to throw less Ancint Spear? I dont get HP from spending fury, so it should not do it that often, only to refresh set rings and CD's - Thanks
public static bool CanUseAncientSpear
{
get
{
return !UseOOCBuff && !IsWaitingForSpecial && !IsCurrentlyAvoiding && CanCast(SNOPower.X1_Barbarian_AncientSpear) &&
(/*Skills.Barbarian.AncientSpear.TimeSinceUse > Settings.Combat.Barbarian.AncientSpearWaitDelay || */Player.CurrentHealthPct < 0.9f && Player.PrimaryResourcePct > 0.5 || (!CacheData.Buffs.HasBuff(SNOPower.ItemPassive_Unique_Ring_735_x1, 2)) && Player.PrimaryResource > 20);
// Only boulder toss as a rage dump if we have excess resource
//(!Runes.Barbarian.BoulderToss.IsActive || Player.PrimaryResourcePct > 0.8) &&
// Raekor - don't toss if below 5 stacks
//(!Sets.TheLegacyOfRaekor.IsFullyEquipped || GetBuffStacks(SNOPower.P2_ItemPassive_Unique_Ring_026) >= 5) &&
// Check delay slider
}
}
public static bool CanUseAncientSpear
{
get
{
return !UseOOCBuff && !IsWaitingForSpecial && !IsCurrentlyAvoiding && CanCast(SNOPower.X1_Barbarian_AncientSpear) &&
(!CanCast(SNOPower.Barbarian_WrathOfTheBerserker) && Player.PrimaryResource >= 100 || !CacheData.Buffs.HasBuff(SNOPower.ItemPassive_Unique_Ring_735_x1, 2) && Player.PrimaryResource > 20);
}
}
Dont knowWhat gear should give Hp per fury spend? Belt?
And thanks
2.4.1 won't be live until season 6. =(
Is there a way to get Trinity to use FORCE MOVEMENT before it uses Charge?
Hey, it's working with latest DB without any issues.o hey Keetsune was wondering is this guide still up to date ?
Blizz will push a ptr patch mid this season. But the live changes most likely not until this current season is over.
Anyway... is there a way to incorporate your changes to the newer versions of trinity?
Skull Grasp
Has been redesigned
Your Whirlwind deals 250-300% additional damage
[COLOR="#FF0000"][B]Note: This bonus is multiplicative with other sources of Whirlwind damage[/B][/COLOR]
Wrath of the Wastes
(4) Set Bonus
Damage reduction gained during Whirlwind increased from 40% to 50%
Your applied Rends deal triple damage
Taeguk
Has been redesigned
Now only gains stacks when you spend resource on a channeled skill
Now stacks up to 10 times
Stacks now expire after 1.5 seconds
Grants 2.0% damage per stack
Damage increases by 0.04% per rank
Grants 2% Armor per stack at rank 25
In GR?everything works good with new DB and updates
the only thing I've noticed is that it gets stuck in corners more often :/
both norm and gr