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I literally just spent the time from my last post til now leveling a sader to 70 to try that build. I've had the itemlist for it setup for weeks and set to ancient only. Only missing like 2-3 pieces and only a few gems short of being able to augment the whole set. Might try it until 2.4.1 and then see how the IK/RK barb does. Need a change of pace.
 
Mine throws Ancient Spear after each Furious charge, is that suppose to happen?

NWM i was a retard, forgot to equip the set rings :P

2nd edit: Is there a way i can get it to throw less Ancint Spear? I dont get HP from spending fury, so it should not do it that often, only to refresh set rings and CD's - Thanks
 
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Mine throws Ancient Spear after each Furious charge, is that suppose to happen?

NWM i was a retard, forgot to equip the set rings :P

2nd edit: Is there a way i can get it to throw less Ancint Spear? I dont get HP from spending fury, so it should not do it that often, only to refresh set rings and CD's - Thanks

Yes. You need to edit BarbarianCombat.cs

find this:

Code:
public static bool CanUseAncientSpear
        {
            get
            {
                return !UseOOCBuff && !IsWaitingForSpecial && !IsCurrentlyAvoiding && CanCast(SNOPower.X1_Barbarian_AncientSpear) &&
                    (/*Skills.Barbarian.AncientSpear.TimeSinceUse > Settings.Combat.Barbarian.AncientSpearWaitDelay || */Player.CurrentHealthPct < 0.9f && Player.PrimaryResourcePct > 0.5 || (!CacheData.Buffs.HasBuff(SNOPower.ItemPassive_Unique_Ring_735_x1, 2)) && Player.PrimaryResource > 20);
                    // Only boulder toss as a rage dump if we have excess resource
                    //(!Runes.Barbarian.BoulderToss.IsActive || Player.PrimaryResourcePct > 0.8) &&
                    // Raekor - don't toss if below 5 stacks
                    //(!Sets.TheLegacyOfRaekor.IsFullyEquipped || GetBuffStacks(SNOPower.P2_ItemPassive_Unique_Ring_026) >= 5) &&
                    // Check delay slider                    
            }
        }

remove it completely and put this instead:

Code:
public static bool CanUseAncientSpear
        {
            get
            {
                return !UseOOCBuff && !IsWaitingForSpecial && !IsCurrentlyAvoiding && CanCast(SNOPower.X1_Barbarian_AncientSpear) &&
                    (!CanCast(SNOPower.Barbarian_WrathOfTheBerserker) && Player.PrimaryResource >= 100 || !CacheData.Buffs.HasBuff(SNOPower.ItemPassive_Unique_Ring_735_x1, 2) && Player.PrimaryResource > 20);                 
            }
        }

But how you supposed to survive in high GR without healing? 0_o
 
Dont know :P What gear should give Hp per fury spend? Belt?

And thanks
 
Dont know :P What gear should give Hp per fury spend? Belt?

And thanks

belt + weapon or bloodthirst passive.

You should have around 3500+ LPFS in total, the more you have the better. With 3500 lfps you can heal yourself by 630k HP at full fury(180+).
 
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Is there a way to get Trinity to use FORCE MOVEMENT before it uses Charge?
 
Blizz will push a ptr patch mid this season. But the live changes most likely not until this current season is over.


Anyway... is there a way to incorporate your changes to the newer versions of trinity?
 
Blizz will push a ptr patch mid this season. But the live changes most likely not until this current season is over.


Anyway... is there a way to incorporate your changes to the newer versions of trinity?

http://us.battle.net/d3/en/forum/topic/20742694680#14 yeah, they will push 2.4.1 after s5 will over :( mid april i think.

As for adjusting my code for new trinity: there is no point to do so, new trinity provide nothing but new bugs %)

By the way seems like WW build is back:

Code:
Skull Grasp
Has been redesigned
Your Whirlwind deals 250-300% additional damage
[COLOR="#FF0000"][B]Note: This bonus is multiplicative with other sources of Whirlwind damage[/B][/COLOR]

Wrath of the Wastes
(4) Set Bonus
Damage reduction gained during Whirlwind increased from 40% to 50%
Your applied Rends deal triple damage

Taeguk
Has been redesigned
Now only gains stacks when you spend resource on a channeled skill
Now stacks up to 10 times
Stacks now expire after 1.5 seconds
Grants 2.0% damage per stack
Damage increases by 0.04% per rank
Grants 2% Armor per stack at rank 25
 
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Hi Keetsune, first I wanted to say thanks for this awesome work you did.

I have a small problem. Just like one of the posters previously asked, I wanted to actually kill the elites 100% of the time if possible cause I mainly use this as a mean to get my gems higher/farm keys and I want to do it as fast as possible on my Barb. I copied 'Barbarian Combat' and 'Weighting' files you posted on page 27 which are supposed to let me do that instead of skipping solo/low elites. What happens though is when I replace those files in Trinity I can't use it anymore. My DB doesn't recognize Trinity anymore, it's removed from Plugins list even tho Trinity folder is still where it was. If I use Trinity version with 'old' files everything is normal. I can't figure out what is wrong...
 
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everything works good with new DB and updates

the only thing I've noticed is that it gets stuck in corners more often :/
 
both norm and gr

Hey Keetsune (awesome work btw love ur settings), but yeah mine got stuck several times in normal rift and Grift, also i noticed like my barb is charging less often like the process has been slowed (could be my perception thou)
 
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