It has been about 4 years since Trinity first made the rounds. We have come a long way since Giles first created that little plugin that could handle combat, town runs and picking up items. Builds have come and gone, playstyles have become more complex, and Diablo 3 itself has progressively become a more complete and nuanced game. As such, Trinity has been constantly changing and adapting to the new game metas and the community's botting needs. While this is certainly good, it also has the added side effect of making the plugin more setting-dependant so as to make sure everyone's bots are doing what they are supposed to be doing.
As a result, the current state of the trinity settings UI is something that, although quite comprehensive, can be scary and confusing to new (and also not-so-new) users. The objective of this guide is to explain these settings as clearly as possible so that everyone knows what and where to change to better suit their needs.
Feel free to ask any questions here and I'll try and answer them to the best of my ability. If you have a bug report I am going to ask that you do so in Trinity's official forum instead of here, just so we keep this organized.
Glossary:
AoE: stands for 'Area of Effect'. This is used to describe any attacks or ground effects that are not melee attacks or projectiles (ie, arrows, magic beams, etc.).
OOC: stands for 'Out Of Combat'. Does not necessarily mean you're currently not engaged in combat, but rather that Trinity doesn't currently have a target that it wants to engage.
CD: stands for Cooldown. 'Off CD' means 'immediately after the cooldown time is finished.
Index:
1. Combat
1.1 Misc
1.2 Class-specific settings
1.2.1 Common settings between classes
1.2.2 Crusader
1.2.3 Barbarian
1.2.4 Monk
1.2.5 Wizard
1.2.6 WitchDoctor
1.2.7 DemonHunter
2 Objects
3 Items
3.1 Pickup
3.2 Kanai's Cube
3.3 Gambling
3.4 Item List
3.5 ItemRules
3.6 Town Run
3.7 Mobile Notification
4 Advanced
5 Debug
6 Avoidance
7 Paragon
8 TabUI
If you like my work and would like to donate as a token of your appreciation, you can do so via PayPal here.
As a result, the current state of the trinity settings UI is something that, although quite comprehensive, can be scary and confusing to new (and also not-so-new) users. The objective of this guide is to explain these settings as clearly as possible so that everyone knows what and where to change to better suit their needs.
Feel free to ask any questions here and I'll try and answer them to the best of my ability. If you have a bug report I am going to ask that you do so in Trinity's official forum instead of here, just so we keep this organized.
Glossary:
AoE: stands for 'Area of Effect'. This is used to describe any attacks or ground effects that are not melee attacks or projectiles (ie, arrows, magic beams, etc.).
OOC: stands for 'Out Of Combat'. Does not necessarily mean you're currently not engaged in combat, but rather that Trinity doesn't currently have a target that it wants to engage.
CD: stands for Cooldown. 'Off CD' means 'immediately after the cooldown time is finished.
Index:
1. Combat
1.1 Misc
1.2 Class-specific settings
1.2.1 Common settings between classes
1.2.2 Crusader
1.2.3 Barbarian
1.2.4 Monk
1.2.5 Wizard
1.2.6 WitchDoctor
1.2.7 DemonHunter
2 Objects
3 Items
3.1 Pickup
3.2 Kanai's Cube
3.3 Gambling
3.4 Item List
3.5 ItemRules
3.6 Town Run
3.7 Mobile Notification
4 Advanced
5 Debug
6 Avoidance
7 Paragon
8 TabUI
If you like my work and would like to donate as a token of your appreciation, you can do so via PayPal here.
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