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Just extract trinity into the plugins folder and everything should load automatically.

Do I place the MonkCombat.cs file in this directory as well? That's the part I am confused about. I have done fine just using the normal trinity combat routines that I tweaked some but I wanted to use the one you provided that works with Inna's EP monk and I didn't know how to get that in the file directory to use it.
 
Do I place the MonkCombat.cs file in this directory as well? That's the part I am confused about. I have done fine just using the normal trinity combat routines that I tweaked some but I wanted to use the one you provided that works with Inna's EP monk and I didn't know how to get that in the file directory to use it.
I see. Just replace the old one in Combat/Abilities then. That should do the trick
 
.39; .45 "Minimum Trash Mob Puck Size" nt wrkng. DB kill every mob on way. DMO wiz, it's has lowered me (74 > 71)
maybe you have activate "always kill trash below % health:" ?
try to set this to 0
 
.39; .45 "Minimum Trash Mob Puck Size" nt wrkng. DB kill every mob on way. DMO wiz, it's has lowered me (74 > 71)

Are you arcane orbit or chanelling twister spec?

If you're arcane orbit spec, how do you keep your ressource toped? My wizard run out of ressource since .40 (or .39) because he ignore Arcane Dynamo stacks now.
 
Are you arcane orbit or chanelling twister spec?

If you're arcane orbit spec, how do you keep your ressource toped? My wizard run out of ressource since .40 (or .39) because he ignore Arcane Dynamo stacks now.
Can you upload a log for me? Any log will do.
 
maybe log stuff causing the problem, i disabled all logging^^

Thanks, looks like that was indeed the problem :)

For anyone else experiencing this issue, turning off everything in Trinity settings in "Advanced->TrinityLogs Directory" worked
 
Using the latest Trinity from SVN (2.14.48) and it's getting disconnects when salvaging items (full log attached).

Code:
08:47:30.174 DEBUG Logger [Trinity 2.14.48] [SalvageItems] Salvaging: Haunt of Vaxo (297806) Quality=Legendary AncientRank=0 InternalName=Amulet_norm_base_flippy-65463
08:47:30.178 DEBUG Logger [Trinity 2.14.48][ItemValuation] [ItemManager] Salvage=True Item=Tal Rasha's Brace (212657)
08:47:30.178 DEBUG Logger [Trinity 2.14.48] [SalvageItems] Salvaging: Tal Rasha's Brace (212657) Quality=Legendary AncientRank=0 InternalName=Belt_norm_unique_09-66288
08:47:30.185 DEBUG Logger [Trinity 2.14.48][ItemValuation] [ItemManager] Salvage=True Item=Vehement Bond (253987)
08:47:30.185 DEBUG Logger [Trinity 2.14.48] [SalvageItems] Salvaging: Vehement Bond (253987) Quality=Rare4 AncientRank=0 InternalName=x1_Belt_hell_base_07-66283
08:47:30.564 INFO  Logger [Trinity 2.14.48] Clicking UI element Network Disconnect Error Dialog OK Button (452011296)
08:47:35.892 ERROR Pulsator System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 000002C0, Size: 4
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.Actors.ACD.get_GoodFood()
   at Zeta.Game.Internals.FastAttribGroupsEntry.?????????????????????????????????????????[](Int32 , ACD , & )
   at Zeta.Game.Internals.FastAttribGroupsEntry.?????????????????????????????????????????[](Int32 , ACD )
   at Zeta.Game.Internals.Actors.ACD.?????????????????????????????????????????()
   at Zeta.Game.PerFrameCachedValue`1.get_Value()
   at Zeta.Game.Internals.Actors.ACD.get_Level()
   at Zeta.Bot.GameStats.?????????????????????????????????????????(Object , EventArgs )
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
   at System.Delegate.DynamicInvokeImpl(Object[] args)
   at Zeta.Bot.Pulsator.?????????????????????????????????????????(Delegate , Object[] )
08:47:35.893 ERROR Pulsator System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000084, Size: 4
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.Actors.DiaObject.get_SceneId()
   at Zeta.Game.Internals.Actors.DiaObject.get_CurrentScene()
   at Zeta.Game.ZetaDia.get_CurrentLevelAreaSnoId()
   at Zeta.Game.ZetaDia.?????????????????????????????????????????.?????????????????????????????????????????()
   at Zeta.Game.PerFrameCachedValue`1.get_Value()
   at Zeta.Game.ZetaDia.get_IsInTown()
   at Trinity.DbProvider.ClearArea.PulseClearAreaCheck(Object sender, EventArgs e) in C:\Demon\609b\Plugins\Trinity\DbProvider\ClearArea.cs:line 154
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
   at System.Delegate.DynamicInvokeImpl(Object[] args)
   at Zeta.Bot.Pulsator.?????????????????????????????????????????(Delegate , Object[] )
08:47:35.894 ERROR Pulsator System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 0000001C, Size: 4
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.Actors.DiaActivePlayer.GetAllBuffs()
   at Trinity.Framework.Utilities.Cooldowns.OnPulse() in C:\Demon\609b\Plugins\Trinity\Framework\Utilities\Cooldowns.cs:line 131
   at Trinity.Framework.Utility.BasePulse(Object sender, EventArgs eventArgs) in C:\Demon\609b\Plugins\Trinity\Framework\Utility.cs:line 38
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
   at System.Delegate.DynamicInvokeImpl(Object[] args)
   at Zeta.Bot.Pulsator.?????????????????????????????????????????(Delegate , Object[] )
08:47:35.894 ERROR Pulsator System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 0000019C, Size: 12
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.Actors.DiaObject.get_Position()
   at Zeta.Bot.InactivityDetector.?????????????????????????????????????????(Object , EventArgs )
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
   at System.Delegate.DynamicInvokeImpl(Object[] args)
   at Zeta.Bot.Pulsator.?????????????????????????????????????????(Delegate , Object[] )
08:47:35.894 DEBUG Logger [Adventurer][SceneStorage] World has changed from 1999634434 to 1998454784
 

Attachments

Using the latest Trinity from SVN (2.14.48) and it's getting disconnects when salvaging items (full log attached).

Code:
08:47:30.174 DEBUG Logger [Trinity 2.14.48] [SalvageItems] Salvaging: Haunt of Vaxo (297806) Quality=Legendary AncientRank=0 InternalName=Amulet_norm_base_flippy-65463
08:47:30.178 DEBUG Logger [Trinity 2.14.48][ItemValuation] [ItemManager] Salvage=True Item=Tal Rasha's Brace (212657)
08:47:30.178 DEBUG Logger [Trinity 2.14.48] [SalvageItems] Salvaging: Tal Rasha's Brace (212657) Quality=Legendary AncientRank=0 InternalName=Belt_norm_unique_09-66288
08:47:30.185 DEBUG Logger [Trinity 2.14.48][ItemValuation] [ItemManager] Salvage=True Item=Vehement Bond (253987)
08:47:30.185 DEBUG Logger [Trinity 2.14.48] [SalvageItems] Salvaging: Vehement Bond (253987) Quality=Rare4 AncientRank=0 InternalName=x1_Belt_hell_base_07-66283
08:47:30.564 INFO  Logger [Trinity 2.14.48] Clicking UI element Network Disconnect Error Dialog OK Button (452011296)
08:47:35.892 ERROR Pulsator System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 000002C0, Size: 4
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.Actors.ACD.get_GoodFood()
   at Zeta.Game.Internals.FastAttribGroupsEntry.?????????????????????????????????????????[](Int32 , ACD , & )
   at Zeta.Game.Internals.FastAttribGroupsEntry.?????????????????????????????????????????[](Int32 , ACD )
   at Zeta.Game.Internals.Actors.ACD.?????????????????????????????????????????()
   at Zeta.Game.PerFrameCachedValue`1.get_Value()
   at Zeta.Game.Internals.Actors.ACD.get_Level()
   at Zeta.Bot.GameStats.?????????????????????????????????????????(Object , EventArgs )
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
   at System.Delegate.DynamicInvokeImpl(Object[] args)
   at Zeta.Bot.Pulsator.?????????????????????????????????????????(Delegate , Object[] )
08:47:35.893 ERROR Pulsator System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000084, Size: 4
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.Actors.DiaObject.get_SceneId()
   at Zeta.Game.Internals.Actors.DiaObject.get_CurrentScene()
   at Zeta.Game.ZetaDia.get_CurrentLevelAreaSnoId()
   at Zeta.Game.ZetaDia.?????????????????????????????????????????.?????????????????????????????????????????()
   at Zeta.Game.PerFrameCachedValue`1.get_Value()
   at Zeta.Game.ZetaDia.get_IsInTown()
   at Trinity.DbProvider.ClearArea.PulseClearAreaCheck(Object sender, EventArgs e) in C:\Demon\609b\Plugins\Trinity\DbProvider\ClearArea.cs:line 154
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
   at System.Delegate.DynamicInvokeImpl(Object[] args)
   at Zeta.Bot.Pulsator.?????????????????????????????????????????(Delegate , Object[] )
08:47:35.894 ERROR Pulsator System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 0000001C, Size: 4
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.Actors.DiaActivePlayer.GetAllBuffs()
   at Trinity.Framework.Utilities.Cooldowns.OnPulse() in C:\Demon\609b\Plugins\Trinity\Framework\Utilities\Cooldowns.cs:line 131
   at Trinity.Framework.Utility.BasePulse(Object sender, EventArgs eventArgs) in C:\Demon\609b\Plugins\Trinity\Framework\Utility.cs:line 38
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
   at System.Delegate.DynamicInvokeImpl(Object[] args)
   at Zeta.Bot.Pulsator.?????????????????????????????????????????(Delegate , Object[] )
08:47:35.894 ERROR Pulsator System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 0000019C, Size: 12
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.Actors.DiaObject.get_Position()
   at Zeta.Bot.InactivityDetector.?????????????????????????????????????????(Object , EventArgs )
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
   at System.Delegate.DynamicInvokeImpl(Object[] args)
   at Zeta.Bot.Pulsator.?????????????????????????????????????????(Delegate , Object[] )
08:47:35.894 DEBUG Logger [Adventurer][SceneStorage] World has changed from 1999634434 to 1998454784


What Ping are you playing at?
 
What Ping are you playing at?

50/70 ms with max TSP and max APS.
I've reduced the TPS to 20 and APS to 10, let's see how it goes.
I've never experienced disconnects before, running Flash Fire Wizzard.
 
Why would you increase APS?

Actually I've reduced them now, I was at 20 before.
Regarding your question, why not? I have a decent computer and I'm botting a single char so why not going for the max performance? :)
 
Actions Per Second
Prevents Trinity from casting too many spells in too short of a time period. Default = 10.
Higher settings (or disabling) will allow faster attacks but risk causing a disconnection from diablo3.
[x],,,,,,,,,,,,,,,,,,,,,,,,,|,,,,,, [10]

Never had a problem with too many actions at default.
 
Using the latest Trinity from SVN (2.14.48) and it's getting disconnects when salvaging items (full log attached).

Code:
08:47:30.174 DEBUG Logger [Trinity 2.14.48] [SalvageItems] Salvaging: Haunt of Vaxo (297806) Quality=Legendary AncientRank=0 InternalName=Amulet_norm_base_flippy-65463
08:47:30.178 DEBUG Logger [Trinity 2.14.48][ItemValuation] [ItemManager] Salvage=True Item=Tal Rasha's Brace (212657)
08:47:30.178 DEBUG Logger [Trinity 2.14.48] [SalvageItems] Salvaging: Tal Rasha's Brace (212657) Quality=Legendary AncientRank=0 InternalName=Belt_norm_unique_09-66288
08:47:30.185 DEBUG Logger [Trinity 2.14.48][ItemValuation] [ItemManager] Salvage=True Item=Vehement Bond (253987)
08:47:30.185 DEBUG Logger [Trinity 2.14.48] [SalvageItems] Salvaging: Vehement Bond (253987) Quality=Rare4 AncientRank=0 InternalName=x1_Belt_hell_base_07-66283
08:47:30.564 INFO  Logger [Trinity 2.14.48] Clicking UI element Network Disconnect Error Dialog OK Button (452011296)
08:47:35.892 ERROR Pulsator System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 000002C0, Size: 4
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.Actors.ACD.get_GoodFood()
   at Zeta.Game.Internals.FastAttribGroupsEntry.?????????????????????????????????????????[](Int32 , ACD , & )
   at Zeta.Game.Internals.FastAttribGroupsEntry.?????????????????????????????????????????[](Int32 , ACD )
   at Zeta.Game.Internals.Actors.ACD.?????????????????????????????????????????()
   at Zeta.Game.PerFrameCachedValue`1.get_Value()
   at Zeta.Game.Internals.Actors.ACD.get_Level()
   at Zeta.Bot.GameStats.?????????????????????????????????????????(Object , EventArgs )
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
   at System.Delegate.DynamicInvokeImpl(Object[] args)
   at Zeta.Bot.Pulsator.?????????????????????????????????????????(Delegate , Object[] )
08:47:35.893 ERROR Pulsator System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000084, Size: 4
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.Actors.DiaObject.get_SceneId()
   at Zeta.Game.Internals.Actors.DiaObject.get_CurrentScene()
   at Zeta.Game.ZetaDia.get_CurrentLevelAreaSnoId()
   at Zeta.Game.ZetaDia.?????????????????????????????????????????.?????????????????????????????????????????()
   at Zeta.Game.PerFrameCachedValue`1.get_Value()
   at Zeta.Game.ZetaDia.get_IsInTown()
   at Trinity.DbProvider.ClearArea.PulseClearAreaCheck(Object sender, EventArgs e) in C:\Demon\609b\Plugins\Trinity\DbProvider\ClearArea.cs:line 154
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
   at System.Delegate.DynamicInvokeImpl(Object[] args)
   at Zeta.Bot.Pulsator.?????????????????????????????????????????(Delegate , Object[] )
08:47:35.894 ERROR Pulsator System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 0000001C, Size: 4
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.Actors.DiaActivePlayer.GetAllBuffs()
   at Trinity.Framework.Utilities.Cooldowns.OnPulse() in C:\Demon\609b\Plugins\Trinity\Framework\Utilities\Cooldowns.cs:line 131
   at Trinity.Framework.Utility.BasePulse(Object sender, EventArgs eventArgs) in C:\Demon\609b\Plugins\Trinity\Framework\Utility.cs:line 38
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
   at System.Delegate.DynamicInvokeImpl(Object[] args)
   at Zeta.Bot.Pulsator.?????????????????????????????????????????(Delegate , Object[] )
08:47:35.894 ERROR Pulsator System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 0000019C, Size: 12
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.Actors.DiaObject.get_Position()
   at Zeta.Bot.InactivityDetector.?????????????????????????????????????????(Object , EventArgs )
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
   at System.Delegate.DynamicInvokeImpl(Object[] args)
   at Zeta.Bot.Pulsator.?????????????????????????????????????????(Delegate , Object[] )
08:47:35.894 DEBUG Logger [Adventurer][SceneStorage] World has changed from 1999634434 to 1998454784

I've reduced the APS to 10 and TPS to 20 but it's still disconnecting.
 
Convert Rares to Legendary

I don't have a log to post for this because the bot isn't recording any log when it gets a Transmute Failed.

However, I went through about 20,000 Death's Breath tonight and was watching closely to see if I could figure out why it fails so much sometimes, and not at all others.

When watching the item's inside of the Cube during a set of "Transmute Failed" I could clearly see Cache Materials in the Cube. I was able to replicate this only 3 times where I could see them flash into the Cube on screen (normally happens so fast you don't see anything in the Cube).

In every instance that this happened, my Cache Materials were in my stash, not in my backpack (only materials in my backpack were white, blue, yellow and death's breath).

Not sure if this is common or random, but it definitely shouldn't be trying to put materials from my stash in there.


My personal experience on How to avoid Transmute Failed
Hit STOP on DemonBuddy
Have Yellow, Blue, White and Death Breath in BackPack
Turn on Item's you want to upgrade to legendary in Trinity (Trinity > Items > Kanai's Cube > Select Item's in the Upgrade section)
Go to Blacksmith
Craft Rares
Move bot away from Blacksmith (This is to avoid bot salvaging items in case it bugs out or you forgot to select that item in Upgrade Rares in Trinity)
Hit START on DemonBuddy

**Bot should upgrade all items

Hit STOP on Demonbuddy if there is an item that you want to save that might not fall into your ItemList requirements
Or let it run the Salvage routine to empty backpack.

Rinse and repeat.

If it starts to get buggy, it's best to close DemonBuddy and then open it up again. After it starts getting buggy you will waste time and materials.

The key is to avoid PAUSE BOT. For some reason it creates issues the next time you attempt to upgrade a batch of rares. Often times I have to close and re-open the bot to fix this once it's happened. Stop/Starting it won't fix it once it's happened.

Also, if you're pausing the bot a lot or for an extended period of time, it seems to bug out occasionally when you allow it to start running your profile again.

TL.DR: Use STOP when batch upgrading rares to legendary. Do not use Pause Bot in between batches or Pause Bot for extended periods of time.
 
Last edited:
Shit I send you message xzjv but didnt went through.

Anyway testing results is about 50% ancients are stashed, west is salvaged. I have both ticked "stash ancients" and "trash non ancients" BTW whats the diffrence. Nothing set on itemlist. 2.14.48 you posted under builds start up as 2.14.47...

Here some logs of .47:
[Trinity 2.14.47] Miecz [x1_Sword_norm_unique_flippy_20-1326102] [Sword] = ItemListCheck=TRASH
[Trinity 2.14.47] Zagadkowy Pierścień [Ring_flippy-1326095] = (TRASHING: ItemList Option - Always Sell/Salvage Non-Ancients)
[Trinity 2.14.47] Strażnik Niebios [twoHandedMace_norm_unique_flippy_03-1326098] = (STASHING: ItemList Option - Always Stash Ancients) (good)
[Trinity 2.14.47] Włócznia [x1_spear_norm_unique_flippy_05-1326106] [Spear] = ItemListCheck=TRASH
[Trinity 2.14.47] Naszyjnik Squirt [Amulet_norm_base_flippy-1326091] = (TRASHING: ItemList Option - Always Sell/Salvage Non-Ancients)
[Trinity 2.14.47] Interacting with Player_Shared_Stash-1326336 (130400) Attempt=1
[Trinity 2.14.47] Interacting with Player_Shared_Stash-1326336 (130400) Attempt=2
[Trinity 2.14.47] Ogniołazy [Boots_norm_unique_085-1326108] = (STASHING: ItemList Option - Always Stash Ancients) (good)
[Trinity 2.14.47] Napierśnik [chestArmor_norm_base_flippy-1326107] [Chest] = ItemListCheck=TRASH (was ancient, green chest of light set)


[Trinity 2.14.47] Karwasze [Bracers_norm_base_01-1420231] [Bracer] = ItemListCheck=TRASH
[Trinity 2.14.47] Pas [Belt_norm_base_flippy-1420221] [Belt] = ItemListCheck=TRASH
[Trinity 2.14.47] Latarnia Sprawiedliwości [Ring_flippy-1420226] = (TRASHING: ItemList Option - Always Sell/Salvage Non-Ancients)
[Trinity 2.14.47] Rękawice Akkhana [Gloves_norm_base_flippy-1420214] = (TRASHING: ItemList Option - Always Sell/Salvage Non-Ancients)
[Trinity 2.14.47] Hełm [Helm_norm_base_flippy-1420207] [Helm] = ItemListCheck=TRASH
[Trinity 2.14.47] Napierśnik [chestArmor_norm_base_flippy-1420228] [Chest] = ItemListCheck=TRASH (was ancient, set roland chest)
[Trinity 2.14.47] Żółciowij [twoHandedSword_norm_unique_flippy_06-1420219] = (TRASHING: ItemList Option - Always Sell/Salvage Non-Ancients)
[Trinity 2.14.47] Łaska Haulla [Belt_norm_base_flippy-1420216] = (TRASHING: ItemList Option - Always Sell/Salvage Non-Ancients)
[Trinity 2.14.47] Młot Schaefera [twoHandedMace_norm_unique_flippy_07-1420224] = (TRASHING: ItemList Option - Always Sell/Salvage Non-Ancients)


[Trinity 2.14.47] Kat Szrodingera [twoHandedAxe_norm_unique_flippy_02-1483767] = (TRASHING: ItemList Option - Always Sell/Salvage Non-Ancients)
[Trinity 2.14.47] Napierśnik [chestArmor_norm_base_flippy-1483758] [Chest] = ItemListCheck=TRASH
[Trinity 2.14.47] Sabatony Akkhana [x1_Boots_norm_set_10-1483755] = (TRASHING: ItemList Option - Always Sell/Salvage Non-Ancients)
[Trinity 2.14.47] Pętla Dysputy [x1_Belt_hell_base_07-1484416] [Belt] = (force salvage rare)
[Trinity 2.14.47] Zapalczywa Szyna [x1_Belt_hell_base_07-1484414] [Belt] = (force salvage rare)
[Trinity 2.14.47] Herold Zagłady [Sword_norm_unique_flippy_07-1483764] = (TRASHING: ItemList Option - Always Sell/Salvage Non-Ancients)
[Trinity 2.14.47] Pierścień [Ring_flippy-1483757] [Ring] = ItemListCheck=TRASH
[Trinity 2.14.47] Niepowstrzymana Przepaska [x1_Belt_hell_base_07-1484412] [Belt] = (force salvage rare)
[Trinity 2.14.47] Pierścień [Ring_flippy-1483790] [Ring] = ItemListCheck=TRASH
[Trinity 2.14.47] Rękawice [Gloves_norm_base_flippy-1483763] [Gloves] = ItemListCheck=TRASH (was ancient and was stashed... (I think it was akkhan glowes, I hope I didnt mix logs(items logs log many times after grift)))

[Trinity 2.14.47] Trzewiowe Wiązanie [x1_Belt_hell_base_07-1522944] [Belt] = (force salvage rare)
[Trinity 2.14.47] Pas Sedna [x1_Belt_hell_base_07-1522943] [Belt] = (force salvage rare)
[Trinity 2.14.47] Pas z Włosów Anioła [Belt_norm_unique_03-1522949] [Belt] = ItemListCheck=TRASH (was ancient from Kadala, angel hair, was trashed)
[Trinity 2.14.47] Niezawodna archoncka szarfa chwały [x1_Belt_hell_base_08-1522962] [Belt] = (trashing blues)
[Trinity 2.14.47] Łuska Hojności [x1_Belt_hell_base_08-1522942] [Belt] = (force salvage rare)
[Trinity 2.14.47] Mocowanie Zdobywcy [x1_Belt_hell_base_07-1522961] [Belt] = (force salvage rare)


[Trinity 2.14.47] Miecz dwuręczny [x1_twoHandedSword_norm_unique_flippy_13-1550181] [TwoHandSword] = ItemListCheck=TRASH
[Trinity 2.14.47] Skupienie [Ring_flippy-1550172] = (TRASHING: ItemList Option - Always Sell/Salvage Non-Ancients)
[Trinity 2.14.47] Szarfa Nożownika [Belt_norm_base_flippy-1550168] = (STASHING: ItemList Option - Always Stash Ancients) (good)
[Trinity 2.14.47] Mroźne Odparcie [Shield_norm_unique_flippy_01-1550177] = (TRASHING: ItemList Option - Always Sell/Salvage Non-Ancients)
[Trinity 2.14.47] Ręka Proroka [JewelBox_Flippy-1550176] [FollowerEnchantress] = ItemListCheck=TRASH
[Trinity 2.14.47] Oko Etlisza [Amulet_norm_base_flippy-1550175] = (STASHING: ItemList Option - Always Stash Ancients) (good)
[Trinity 2.14.47] Pat [Polearm_norm_unique_flippy_01-1550163] = (STASHING: ItemList Option - Always Stash Ancients) (good)

[Trinity 2.14.47] Napierśnik [chestArmor_norm_base_flippy-1550174] [Chest] = ItemListCheck=TRASH
[Trinity 2.14.47] Maximus [twoHandedSword_norm_unique_flippy_04-1550178] = (TRASHING: ItemList Option - Always Sell/Salvage Non-Ancients)



[Trinity 2.14.47] Broń drzewcowa [Polearm_norm_unique_flippy_02-1569452] [TwoHandPolearm] = ItemListCheck=TRASH
[Trinity 2.14.47] Napierśnik [chestArmor_norm_base_flippy-1569451] [Chest] = ItemListCheck=TRASH
[Trinity 2.14.47] Pierścień [Ring_flippy-1569440] [Ring] = ItemListCheck=TRASH
[Trinity 2.14.47] Turniejowe Bryczesy Blackthorna [pants_norm_base_flippy-1569445] = (TRASHING: ItemList Option - Always Sell/Salvage Non-Ancients)
[Trinity 2.14.47] Hełm [Helm_norm_base_flippy-1569438] [Helm] = ItemListCheck=TRASH (was ancient invoker helm was trashed)
[Trinity 2.14.47] Ogniołazy [Boots_norm_unique_085-1569441] = (TRASHING: ItemList Option - Always Sell/Salvage Non-Ancients)
[Trinity 2.14.47] Rezonująca Furia [Mace_norm_unique_flippy_07-1569436] = (TRASHING: ItemList Option - Always Sell/Salvage Non-Ancients)
(this run was 3 ancients all trashed, I know that second one was not set 2H Flail)

This is .48 zip that in db is .47

[Trinity 2.14.47] Sprawdzona Szarfa [x1_Belt_hell_base_08-1618803] [Belt] = (force salvage rare)
[Trinity 2.14.47] Nieuważna Uprząż [x1_Belt_hell_base_08-1618801] [Belt] = (force salvage rare)
[Trinity 2.14.47] Łuska Wierzchołka [x1_Belt_hell_base_08-1618800] [Belt] = (force salvage rare)
[Trinity 2.14.47] Koszmar Sebora [x1_Belt_norm_unique_22-1618799] [Belt] = ItemListCheck=TRASH
[Trinity 2.14.47] Pętla Gwarancji [x1_Belt_hell_base_08-1618765] [Belt] = (force salvage rare)
[Trinity 2.14.47] Pierścień [Ring_flippy-1618127] [Ring] = ItemListCheck=TRASH (it was ancient COE)
[Trinity 2.14.47] Pętla Sprzeciwu [x1_Belt_hell_base_08-1618797] [Belt] = (force salvage rare)
[Trinity 2.14.47] Wieszczący Południk [x1_Belt_hell_base_08-1618764] [Belt] = (force salvage rare)
[Trinity 2.14.47] Sprzączka Esencji [x1_Belt_hell_base_07-1618796] [Belt] = (force salvage rare)
[Trinity 2.14.47] Wojna Miażdżyciela [x1_Belt_hell_base_07-1618793] [Belt] = (force salvage rare)
[Trinity 2.14.47] Pałacowy Kar [x1_Belt_hell_base_07-1618792] [Belt] = (force salvage rare)
[Trinity 2.14.47] Godny Węzeł [x1_Belt_hell_base_07-1618790] [Belt] = (force salvage rare)
[Trinity 2.14.47] Brawurowe Więzy [x1_Belt_hell_base_07-1618789] [Belt] = (force salvage rare)
[Trinity 2.14.47] Dozgonna archoncka szarfa wojny [x1_Belt_hell_base_08-1618788] [Belt] = (trashing blues)
[Trinity 2.14.47] Gwiezdny Ogień [Wand_norm_unique_flippy_04-1618135] = (TRASHING: ItemList Option - Always Sell/Salvage Non-Ancients)
[Trinity 2.14.47] Apostolska Przepaska [x1_Belt_hell_base_07-1618787] [Belt] = (force salvage rare)
[Trinity 2.14.47] Łuska Zuchwałości [x1_Belt_hell_base_07-1618785] [Belt] = (force salvage rare)
[Trinity 2.14.47] Golibroda [Dagger_norm_unique_flippy_03-1618133] = (STASHING: ItemList Option - Always Stash Ancients)
[Trinity 2.14.47] Grawerowany Węzeł [x1_Belt_hell_base_07-1618784] [Belt] = (force salvage rare)
 
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