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So is there an actual advantage to having the Wizard as the Leader? Or should the Monk still be leader?

Also could you please add a trinity.xml (From settings folder) for each class so we don't have to re-do all the settings every time we update?

also what happened to the simplefollow leader/follower files in OP? Are they already included in the .zip?
 
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Hey folks,
so it seems I managed to remove the melee attack from the wizard's combat. I also made the wizards positioning tighter for those, who like me, use the wizard in a following mode. Good following distance (turning off combat in simplefollow) is about 30y. I am quite content with the wizard's combat movement now. For those who want to check the oculus buff out, try files below (native in Demonbuddy 1.1.2977.456). Several changes over the latest version:

- In the following mode it seems to work better when the wizard searches for oculus circles around the current target instead of player.
- I have included Itsmebentag's most recent targeting system for the wizard (elite>cluster), it works well.
- Wizard ignores oculus circles that are too far from the current target (default distance is 25).
- Wizard does not melee attack anymore.

Wow, this is awesome Tempest. Can't believe Oculus was found in 456. I totally missed it since I was using 609 :(
I am definitely going to implement it in zipped soon. Thanks!
 
anyone here using multiple pcs and simplefollow, or multiple vms? anything where you'd have to input an ip for the followers to connect to rather than just having it use localhost?

no matter what i do i cant get it to actually use an ip i enter in settings its just constantly trying to find the leader/server on on the same pc =/


edit:
seems to be an issue with yar =/
gah, or not, still happening, simplefollow just broken somehow... even with clean installs all around...
god i wish autofollow worked well...
 
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I'm using Tempest's latest code, a few posts above - for oculus orb targetting. Trapped/Stricken/Pain Enhancer. You shouldn't have survivability issues if geared correctly. I'm also using SOJ and Reaper's Wraps, then cubing COE, Aquilla Cuirass.

for gr90 + total afk i have problem without esoteric...
my paragon in 1700, your ?
 
for gr90 + total afk i have problem without esoteric...
my paragon in 1700, your ?

wiz is 2250, followers are 2000. I'm using prismatic armor - force armor instead of ice armor / halo of arlyse (but ice/halo should be safer actually...). But wiz's HP is only 1M, he's spec'd for all damage. Damage reduction is coming from Aquilla Cuirass, warcry, ignore pain, and monk buffs.
 
Wow, this is awesome Tempest. Can't believe Oculus was found in 456. I totally missed it since I was using 609 :(
I am definitely going to implement it in zipped soon. Thanks!

I suspect the demonbuddy developers made it detectable already some time ago. It was one fair evening, I went to Fields of Misery, produced the buff ring, made a quick "objects dump" and there it was. Somehow the ring object does exist about 18y under the ground layer but you can move to it using its X,Y coordinates and Z coordinate can be taken from the player. Have fun with it.
 
Guys, I've updated almost every codes provided to the new zipped DB. If you haven't tried the latest, please download it from OP.

I am also very happy with our progress so far. We are slowly approaching some of the high paragon botters that weren't sharing in the pass, especially with 4 man. I like to take this chance to thank all the greatest people that are supporting this thread. Enjoy it while it last guys :)
 
wiz is 2250, followers are 2000. I'm using prismatic armor - force armor instead of ice armor / halo of arlyse (but ice/halo should be safer actually...). But wiz's HP is only 1M, he's spec'd for all damage. Damage reduction is coming from Aquilla Cuirass, warcry, ignore pain, and monk buffs.

i tryed like u prismatic armor+ warcry (armor ) on barb. and change wizz gear for 950k hp.


Gr 90

[Adventurer][Rift] Runs count: 11
[Adventurer][Rift] This run time: 0:16:01
[Adventurer][Rift] Average run time: 0:13:46
[Adventurer][Rift] Best run time: 0:09:53
[Adventurer][Rift] Worse run time: 0:16:01
[Adventurer][Rift] This run XP Gained: 84,737,131,804
[Adventurer][Rift] This run / Hour: 317,164,200,851
[Adventurer][Rift] Total XP Gained: 911,988,321,931
[Adventurer][Rift] Total XP / Hour: 361,169,808,788
[Adventurer][Rift] Best XP / Hour (single run): 550,430,131,646
[Adventurer][Rift] Worse XP / Hour (single run): 299,084,412,228
[Adventurer][Rift] Best XP / Single run: 96,798,871,169
[Adventurer][Rift] Worse XP / Single run: 66,628,234,879


i download new Zip work good but i cant do Wizzy leader.. have full friend list.
 
Someone please explain why you want the Wizard as leader instead of the Monk? So many conflicting opinions.
 
hi guys, any idea for leave the game at spown of some boss ?? ( like ghom or orlash )
Tnx fedez
 
hm...this new ZIP file is making monk cyclone strike buggy, it isn't casting cyclone strike all the time now when fighting packs. specially when there is no trashes around, it won't cast it so monk don't get the damage reduction.

And on rift boss, it's not casting cyclone strike at all.
 
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hm...this new ZIP file is making monk cyclone strike buggy, it isn't casting cyclone strike all the time now when fighting packs. specially when there is no trashes around, it won't cast it so monk don't get the damage reduction.

And on rift boss, it's not casting cyclone strike at all.

Ok, I found it. This View attachment 198911 will work.
 
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is there any code to fix followers not picking up globe? i ticked attempt to pick up globe + give globe high priority but they dont wanna do so
 
is there any code to fix followers not picking up globe? i ticked attempt to pick up globe + give globe high priority but they dont wanna do so

Second thought, I did see strange behaviors that designated follower not picking up globes. I am looking into it now.
 
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I have them checked both followers
Due to poor performance i have to tick them on the leader and have 2 followers wear Corruption lol
I also notice with the latest wiz combat file, when RGuardian appear wiz will stay away and start attacking. If wiz runs out of globe it will just stay there and followers wont be able to hit RG due to off-combat distance.
 
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Ok guys, the newly found codes related to Wizard attempting to stand in Oculus Buff broke Flash Build. But I did some minor adjustments and everything is fine now. Here's the newest View attachment 198915 that will fix your T10 runs.
 
Latest db seems to be broken for the simplefollow. I use previous version of db with your latest pluins. G90~G92 Average around 450B. Very stable never disconntect even if I set to 15-20tick
 
Latest db seems to be broken for the simplefollow. I use previous version of db with your latest pluins. G90~G92 Average around 450B. Very stable never disconntect even if I set to 15-20tick
You meant being stuck at the flame forge thing? I think the problem could be the health globe pickup bug.
 
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Second thought, I did see strange behaviors that designated follower not picking up globes. I am looking into it now.
thanks man!
I am using ur zipped folder but monk doesnt seem to use cyclone properly. I set delay at 1 second but sometime it took 3-4 seconds to cast 1 cyclone
 
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thanks man!
I am using ur zipped folder but monk doesnt seem to use cyclone properly. I set delay at 1 second but sometime it took 3-4 seconds to cast 1 cyclone

Did you try using MonkCombat.cs above? I am pretty sure it's a working one, and I just checked it by playing with the cyclone slider on my monk right now.

As far as the Globe Collection goes, it's working, just not as fast as it used to be. It does take like a few secs for my barb to collect them every other times.

I've also sent a msg asking jubisman for help on Globe. Let's wait and see what he finds.
 
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