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I think he meant the latest SVN version with the experimental TownRun stuff
 
Thanks, that's interesting, your ID for blood bracer is the same as the old 'Steady Strikers' they must have removed that I guess.

and yeah it was a ring in PTR.

/// <summary>
/// Increase the potency of your shields by 75-100%
/// </summary>
public static Item AshnagarrsBloodRing = new Item
{
Id = 449039,
Name = "Ashnagarr’s Blood Ring",
Quality = ItemQuality.Legendary,
ItemType = ItemType.Ring,
TrinityItemType = TrinityItemType.Ring,
IsTwoHanded = false,
BaseType = ItemBaseType.Jewelry,
LegendaryAffix = "Increase the potency of your shields by 75-100%",
};

will sort it out,

thanks.

How come the Ashnagarr's item list settings don't work? I've set them to ancient and saved the rule but when I click back into the Item list it reverts the change I just made
 
I think he meant the latest SVN version with the experimental TownRun stuff

Experimental? Does that mean that you guys are still looking at this problem?

Here is a little example how I think using Kadala does something to the Item List.

4 hours ago since disabled gambling bot stashed 11 items that are on my list (none keepers but still on the list).
To that point with gambling for about 6 hours only 5.
Coincidence, luck?

BTW;
What does that mean when you see tons of items with that ending in your JunkLog.

Jewelry - Amulet 'Amulet'. Score = 0 {legendary item} (no scorable attributes
Armor - Bracer 'Bracers'. Score = 0 {legendary item} (no scorable attributes)
WeaponOneHand - Sword 'Sword'. Score = 0 {legendary item} (no scorable attributes)

....and more
 
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Experimental? Does that mean that you guys are still looking at this problem?

Here is a little example how I think using Kadala does something to the Item List.

4 hours ago since disabled gambling bot stashed 11 items that are on my list (none keepers but still on the list).
To that point with gambling for about 6 hours only 5.
Coincidence, luck?

BTW;
What does that mean when you see tons of items with that ending in your JunkLog.

Jewelry - Amulet 'Amulet'. Score = 0 {legendary item} (no scorable attributes
Armor - Bracer 'Bracers'. Score = 0 {legendary item} (no scorable attributes)
WeaponOneHand - Sword 'Sword'. Score = 0 {legendary item} (no scorable attributes)

....and more

i really hope they will find a fix for this :)

Have the same in my logs:
Offhand - CrusaderShield 'Jekangbord'. Score = 0 {legendary item}
(no scorable attributes)

WeaponTwoHand - TwoHandFlail 'Akkhan’s Leniency'. Score = 0 {legendary item}
(no scorable attributes)
 
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The experimental TownRun it's not working, I've posted a log in the topic with the items being sold.

Same here...ticked Thunderfury for keeping if ancient:

22:14:20.169 DEBUG Logger [Trinity 2.14.46] >> Evaluated Thunderfury, Blessed Blade of the Windseeker -- Ancient Type=Required (Item: 0 -v- Rule: 1) = False
22:14:20.169 INFO Logger [Trinity 2.14.46] Thunderfury, Blessed Blade of the Windseeker [x1_Sword_norm_unique_flippy_12-373966] [Sword] = ItemListCheck=TRASH
22:14:20.185 INFO Logger [Trinity 2.14.46][ItemValuation] ShouldSalvageItem Called Item=x1_Sword_norm_unique_flippy_12-373966 (229716) IsUnidentified=False IsValid=True IsDisposed=False ActorType=Item IsInTown=True IsLoadingWorld=False FreeBackpackSlots=3 UnidentifiedBackpackItems=0


pewpew salvaged

//EDIT: Made a custom legendary.dis(Custom Rule -> no itemlist) will see how this work :D
 
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I think he meant the latest SVN version with the experimental TownRun stuff
Yeah I'm using the new experimental one, left it over night and woke up with my entire stash full of ancients....it's listed as .46 on SVN.....so happy :D
It's not perfect, I mean it's still salvaging a few ancients occasionally but it's keeping 95% now instead of like 10% of them.
 
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I'm using the latest SVN, and with the experimental town run the bot keeps going into a rift, and town portaling back to town, over and over.
 
I'm using the latest SVN, and with the experimental town run the bot keeps going into a rift, and town portaling back to town, over and over.
Weird, I did fresh SVN installs of adventurer and Trinity after last bot update. Maybe clear out trinity and adventurer folder completely and try SVN update and see if it works better.
 
Yeah I did fresh install, deleted all the trinity/adventurer files, re added them from the svn, still same thing. Bot starts the rift, goes in, town portals out back to town, runs to the rift portal and goes in, rinse repeat over and over.

I also noticed bot salvaging unid'd legendarys. I've gone back to .44 and I haven't noticed those issues since.
 
xzjv, jubisman

sometimes bot blacklisted BloodShard after killing rift guardian. Normal and Greater both.

possibly to short sec to get blacklisted. It takes only 1 second to blacklisting

[Trinity 2.14.46] Blacklisting target HoradricRelic ActorSnoId=359504 RActorGUID=314507316 due to possible stuck/flipflop!

this is log
 
It seems custom item rules working better than itemlist^^ I get much more items in stash as before with itemlist :o

So for me i fixed the salvage bug...just switch to custom item rules(maybe write your own) and see how the bot stash stuff correctly instead of salvage ancient etc you wanna keep :D
 
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It seems custom item rules working better than itemlist^^ I get much more items in stash as before with itemlist :o

So for me i fixed the salvage bug...just switch to custom item rules(maybe write your own) and see how the bot stash stuff correctly instead of salvage ancient etc you wanna keep :D

Is there a link somewhere how to write it and what format?

My bot just tried to sell very good ancient Helm of Akkhan.
Most of the time when item list don't work is after reg rifts and bounties.
I was watching reg bounties. Bot finished it, went to Orec, then book, stashed Mara from the list and went to sell the Helm.
In 0.5 hour I caught 4 instances like that.
 
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Guide :https://www.thebuddyforum.com/demon...rinity/100470-guide-item-rules-2-trinity.html

You can mostly use this: (and make changes for the items you need)
https://www.thebuddyforum.com/demon...chizoids-item-rules-noob-ancient-classes.html

Example for LON stuff:
Code:
// Items for Legacy of Nightmares (LON) Builds 
[QUALITY] == "Legendary" && [NAME] == "Hellfire Amulet" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Spaulders of Zakara" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Death Watch Mantle" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Pauldrons of Akkhan" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [TYPE] == "Amulet" # [STR] > 750 && [PHYSDMG%] > 14 && ([CDRED%] > 4 || [SOCKETS] > 0)
[QUALITY] == "Legendary" && [TYPE] == "Amulet" # [ANCIENT] == 1 && ([STR] > 750 || [PHYSDMG%] > 14) && [CDRED%] > 4 && [SOCKETS] > 0
[QUALITY] == "Legendary" && [NAME] == "Litany of the Undaunted" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "The Wailing Host" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "St. Archew's Gage" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Heart of Iron" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Aquila Cuirass" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Leoric's Crown" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Pauldrons of the Skeleton King" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Sanguinary Vambraces" # [STRVIT] > 1000 && ([ALLRES] > 100 || [PHYSDMG%] > 14)
[QUALITY] == "Legendary" && [NAME] == "Sanguinary Vambraces" # [ANCIENT] == 1 && ([STR] > 500 || [VIT] > 500) && [ALLRES] > 100 && [PHYSDMG%] > 14
[QUALITY] == "Legendary" && [NAME] == "Belt of the Trove" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Hexing Pants of Mr. Yan" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Lidless Wall" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Coven's Criterion" # [STR] > 750 && [AREADMGPROC%] > 9 && ([VIT] > 0 || [CDRED%] > 5)
[QUALITY] == "Legendary" && [NAME] == "Coven's Criterion" # [STR] > 750 && [VIT] > 0 && [CDRED%] > 5
[QUALITY] == "Legendary" && [NAME] == "Akarat's Awakening" # [STR] > 750 && [AREADMGPROC%] > 9 && ([VIT] > 0 || [CDRED%] > 5)
[QUALITY] == "Legendary" && [NAME] == "Akarat's Awakening" # [STR] > 750 && [VIT] > 0 && [CDRED%] > 5
[QUALITY] == "Legendary" && [NAME] == "Doombringer" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Swiftmount" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Illusory Boots" # [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Sun Keeper" #  [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Burden of the Invoker" #  [ANCIENT] == 1
[QUALITY] == "Legendary" && [NAME] == "Strongarm Bracers" # [ANCIENT] == 1
 
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Is there any reason why my demon hunter face tanks everything and never fucking moves no matter what the setting are set at?
 
Is there any reason why my demon hunter face tanks everything and never fucking moves no matter what the setting are set at?
Working as intended!!

Seriously though. Its annoying and really needs to be looked at. Adjust gems accordingly
 
Experimental Trinity 2.14.45 is still selling ancient items using Item List.
Another example after regular rift:
After book ID and stashing crafts there were 3 items left in backpack.
Reg Legendary Messerschmidt's Reaver, reg Leg Sledge of Athskeleng and ANCIENT DENIAL (on my list)
From what I can See on DB screen, bot ID'd twice Sledge of Athskeleng, once Messerschmidt's Reaver and never DENIAL.
Bot then proceded to sell all three.

Edit.
Actually after 3 hours of reg rift not one items from my list got stashed.
That's very unlikely since my list is very extensive and not to hard (created this just for testing)
 
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Hey guys,

the itemlist is still not working fine, many ancient and good rolled stuff get salvaged/sold!
I made custom rules for my personal needs and since many people reporting their problems with itemlist, i wanna share my stuff with you.
The rule set is just a basic one, it only keeps ancient items for some builds

- LoN Crusader
- Twister Wizard, Arcane Orb Wizard, TX Speedfarm Wizard
- TX speedfarm DH
- TX speedfarm Monk
- Raekor/IK Barb
- Some Tank items for Monk/Barb GR

You can change whatever you want, as i said its just a basic package!

Have fun - Cheers
 

Attachments

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trinity 2.14.45 isnt registering in Demonbuddy anyone else having this problem?



did a fresh install and it still isnt working View attachment 198890


noone help me with this? or experiencing it also? ive tried 3 fresh installs already still not working

i can tell its something with the configuration file..
 
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