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Anyone know why my follower sader does not use Steed OOC? this is a big problem as the leader is constantly leaving the follower behind.... and yes i have the follower checked "steed OOC"
 
Sorry for the lack of updates on this; i have been distracted by Trinity bugs and other shiny objects. The powers that be have given us gifts in the form of C#6 support and Camera objects to support 3D overlays like TurboHud. Will get back to this soon.
 
Sorry for the lack of updates on this; i have been distracted by Trinity bugs and other shiny objects. The powers that be have given us gifts in the form of C#6 support and Camera objects to support 3D overlays like TurboHud. Will get back to this soon.
cant wait! simplefollow and new yar are messing with me left and right now
 
cant wait! simplefollow and new yar are messing with me left and right now
yea i wish this performed as well as simplefollow, i went from farming gr78 and barely able to do 80-81 in time using autofollow to farming 85s just by switching to simplefolllow, making no other changes. no clue what it is that they do differently though.

will still keep messing with autofollow tho any time something changes as i have high hopes for it.
 
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Couldn't get this to just follow a player.
Is it possible or should I look at [Plugin] BoostMe ?
 
does anyone know why I don't have the "catch up" option in latest autofollow(1.0.10)?
 
i'm running et wiz, globe barb, globe monk, sup wd, monk is the leader i often find one of the followers hanging getting occupied trying to kill a small group or something that the rest of the group skipped while the remaining members continue on, the follower never stops attacking them just keeps trying to kill (sometimes dying repeatedly) while rest get farther and farther away, occasionally happens to more than 1 follower in the same grift as well. seems to completely ignore follow distance/catch up distance etc as if combat never gets toggled off or it doesn't realize leader moved on

does anyone know why I don't have the "catch up" option in latest autofollow(1.0.10)?

latest should be 1.0.14, get it via the svn https://subversion.assembla.com/svn/unifiedtrinity.AutoFollow/
 
i'm running et wiz, globe barb, globe monk, sup wd, monk is the leader i often find one of the followers hanging getting occupied trying to kill a small group or something that the rest of the group skipped while the remaining members continue on, the follower never stops attacking them just keeps trying to kill (sometimes dying repeatedly) while rest get farther and farther away, occasionally happens to more than 1 follower in the same grift as well. seems to completely ignore follow distance/catch up distance etc as if combat never gets toggled off or it doesn't realize leader moved on



latest should be 1.0.14, get it via the svn https://subversion.assembla.com/svn/unifiedtrinity.AutoFollow/

thanks for ur reply, how to install from that link?
 
Leader, not follower..

So. Whenever I try to load this plugin, i load the FollowerCombat.xml, but it keeps acting like the leader.

Loaded profile AutoFollow Combat
[AutoFollow.Behaviors][BaseBehavior] Activated Follower Combat
[AutoFollow.Events][ChangeMonitor] Bot Started
[AutoFollow.Behaviors][<OutOfGameTask>d__21] Waiting for bots to connect...

This is my demonbuddy status.
I tried rebooting demonbuddy serveral time, even with the FollowerCombat loaded before starting demonbuddy.

How on earth do I make my bot to a follower and not leader? :)
 
Really loving the work, but its apparent after only a few runs how much more efficient SimpleFollow is currently.. although with every update you make the gap becomes smaller.

- Characters aren't following as well compared to SF
- Currently using 4 crusaders together and with SF they steed charge almost ontop of eachother and never get lost... with this they are quite far away.. sometimes stuck in a combat loop with other mobs.
 
Really loving the work, but its apparent after only a few runs how much more efficient SimpleFollow is currently.. although with every update you make the gap becomes smaller.

- Characters aren't following as well compared to SF
- Currently using 4 crusaders together and with SF they steed charge almost ontop of eachother and never get lost... with this they are quite far away.. sometimes stuck in a combat loop with other mobs.

seeing similar issues using a et wiz + 3 supports, chars get lost/stuck in a combat loop, also seems to kill slower overall for some reason when using autofollow even though they are all together. wish i could provide better input as to whats causing these things as im having a lot of connectivity issues with simplefollow
 
Anyone know why my follower sader does not use Steed OOC? this is a big problem as the leader is constantly leaving the follower behind.... and yes i have the follower checked "steed OOC"

Got this same issue, and would appreciate some help

same with akarats champion and the law.
 
Another issue report:
1. When running GR, if followers dc and reconnected (probably by YAR or trinity inactive trigger), they won't enter GR again though the log shows "enter a opening rift"
2. Right now I just noticed one follower get stuck in front of a door. I guess it is because he fell behind and found another way to catch up the leader, while there is a door on the path and he doesn't know how to open doors.
 
anyone know how to get the follower to use all the spells on cooldown? wont work with either version or anything
 
Another issue report:
1. When running GR, if followers dc and reconnected (probably by YAR or trinity inactive trigger), they won't enter GR again though the log shows "enter a opening rift"

I think you'll find that if you leave and rejoin Diablo3 wont let you click on the portal because you weren't there when it started as far as the game is concerned.
 
I think you'll find that if you leave and rejoin Diablo3 wont let you click on the portal because you weren't there when it started as far as the game is concerned.
You can reenter GR if you have paid GR key in the same game. I can enter the portal manually and then the bot will work again, though sometimes there seems to be some path-finding issues in this situation.
 
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