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Why are you guys trying to download something that implements something that is already there?
It's old code.. Wanted to see how he changed around the Skill usage..

All I can see is he just changed target == null to be up the top and the order in which he uses skills.
 
Why are you guys trying to download something that implements something that is already there?
You mean condemn LoN is supported in current trinity?
Because that is awesome news (and replies to like 10 posts i left in other threads :P)
 
The top Sader uses Condemn/Vacuum but it doesn't work well currently with DB. Would be interesting to see if anyone can see what the Chinese guy changed in his files and then incorporate them into our more updated version of trinity.
 
After updating to the latest SVN version and running with the LoN bombardment crusader I'm seeing alot of red messages ingame "This skill is not ready".
I'm not sure what skill is trying to run but I'm seeing it ALOT.

Later edit: I've attached a full log also.
 

Attachments

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quite a few problems with trinity from my observation last couple days. Especially on aoe avoidance, when you farming at 80+ one mis-step in aoe = dead yet I clinched few dozen times in each run, not even prophesy and indestructible could save me. Secondly, kiting. bot needs to learn how to kite elites while rounding up more trash mobs to kill, because killing elites will take 4+ coe cycles in 85+, its just inefficient to waste 2+ coe cycles on single pack of of elite often times on one last elite mob.

I can only farm at 84 with 90% success rate, 85 with 10% success rate, but my gear and setting should be 86 ez farming if not more, please try to fix them if possible I got like 60 gems of lvl 86, I need them to be 90+!
 
Yes, it has been for a week or so.


Why?

It's priority seems too low, it should basically be casting it first when fighting to group everything up for bombardment. It could also use it while running through mobs to group them up, which its currently not.

I've had to set it to use it on 1 mob to get it to use it often, but its still iffy.
 
I tested it yesterday and it pretty much casts it off cooldown every time.
 
I tested it yesterday and it pretty much casts it off cooldown every time.

using ur recent posted updates and noticed the following:

- Iron Skin casted off CD in town
- Stuck at chest after "Townrun Complete". If i do 1 move manually the bot carries on, if not its stuck there casting iron skin till inactivity triggers.

Logs are just normal, do you need a log with any special logging on to fix that?
 
using ur recent posted updates and noticed the following:

- Iron Skin casted off CD in town
- Stuck at chest after "Townrun Complete". If i do 1 move manually the bot carries on, if not its stuck there casting iron skin till inactivity triggers.

Logs are just normal, do you need a log with any special logging on to fix that?

Just add an && !Player.IsInTown

Code:
            if (CurrentTarget == null)
            {
                // Iron Skin
                if (CanCast(SNOPower.X1_Crusader_IronSkin) && !Player.IsInTown && (Player.CurrentHealthPct <= CrusaderSettings.IronSkinHpPct
                    || !ShouldWaitForConventionofElements(Skills.Crusader.IronSkin, Element.Physical, 1600, 0)))

The change also makes it use Iron Skin if Health% is below the Set amount... Before it wouldn't if there was no target...
Wasn't a problem unless you stood in crap after there were no targets.
 
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Just add an && !Player.IsInTown

Code:
            if (CurrentTarget == null)
            {
                // Iron Skin
                if (CanCast(SNOPower.X1_Crusader_IronSkin) && !Player.IsInTown && (Player.CurrentHealthPct <= CrusaderSettings.IronSkinHpPct
                    || !ShouldWaitForConventionofElements(Skills.Crusader.IronSkin, Element.Physical, 1600, 0)))

The change also makes it use Iron Skin if Health% is below the Set amount... Before it wouldn't if there was no target...
Wasn't a problem unless you stood in crap after there were no targets.

thx for your reply, though it changed nothing. maybe you modified more iron skin code, as there are many lines for it in cruscombat? :) i deleted the compiled old stuff of course.
 
The only one that's using it in town is the one from CurrentTarget == null in the Bombardment section. (I'm assuming you're running Bombardment).

I don't run Invokers if at all and haven't touched that or the default if neither build is being run.

Grab the changes from ; https://dropfile.to/3eaBl - Only very minor changes from latest SVN. (Steed Charge attempted work around etc)
 
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I need to update this thing. Hold on, gimme a minute.

edit: alright, updated the op. You no longer need to grab a custom version from here. All of this has already been merged into trinity. You can still use this thread for crusader-related bug reports and discussing 'sader stuff.
 
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Anyone knows what to change in the AutoFollow plugin when my follower crus dont use steed charge, law or akarats exept when fighting monsters? Have checked all the OOC's in trinity but still not working. the follower crus is lagging behind thanks to this and can't catch up.
 
Hi there, anyone knows how to fix my crusader from melee attacking? When it casts Steed Charge, it will cast again to stop and melee attack.
 
Hi there, anyone knows how to fix my crusader from melee attacking? When it casts Steed Charge, it will cast again to stop and melee attack.

More info, Trinity Version? DB Version? Are you running a supported build? I mean come on.. How do you expect people to assist you?
 
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