What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal
Hmmm, still having issues with it. Honestly the end of a G rift is buggy in general with this setup, I've even noticed it not looting at all on a few occasions (like right now, it left an entire stack of loot on the ground and went to town as the leader closed the rift)

I'm sure most of this would be better with AutoFollow, except AutoFollow is so much slower and dies way more often.

Have you tried disabling all Adventurer plugin on followers?
 
I'll try that. Removing it from Plugins directory entirely, or just unchecking?
You'll need Adventurer, just uncheck it.

Also try this regarding looting

looting.jpg
[/URL][/IMG]
 
Last edited:
Guys might want to cube Illusionary Boots instead of Ancient Parthen Defender for now until Teleport is fixed. You'll be fine with IP Barb, Monk.
 
I made a little change.
When the follower from leader too far and try to turn off combat for catch leader, The follower will still use the OOC skills if surrounded by the enemy and stuck.(For example, teleport for wizard)
But I'm not sure whether there are other side effects.

Base Trinity 2.14.35.
\Trinity\Movement\PlayerMover.cs

Change
Code:
if (Trinity.Settings.Combat.Misc.AllowOOCMovement && !Trinity.Player.IsInTown && cancelSpecialMovementAfterStuck && (!CombatBase.IsInCombat || !ZetaDia.Me.IsInCombat))
to
Code:
if (Trinity.Settings.Combat.Misc.AllowOOCMovement && !Trinity.Player.IsInTown && cancelSpecialMovementAfterStuck && (IsBlocked || !CombatBase.IsInCombat || !ZetaDia.Me.IsInCombat))

And turn on in Trinity setting--combat--misc--Attack Mobs When Blocked.

My zAutoFollow Setting:
Follow Distance:15
Catch-Up Range:40

Team:Enagy Twister Wizard and zDps Barb.
 
^could be useful for zautofollow. Simplefollow is fine on its own.
Can somebody test this and report back?
 
I made a little change.
When the follower from leader too far and try to turn off combat for catch leader, The follower will still use the OOC skills if surrounded by the enemy and stuck.(For example, teleport for wizard)
But I'm not sure whether there are other side effects.

Base Trinity 2.14.35.
\Trinity\Movement\PlayerMover.cs

Change
Code:
if (Trinity.Settings.Combat.Misc.AllowOOCMovement && !Trinity.Player.IsInTown && cancelSpecialMovementAfterStuck && (!CombatBase.IsInCombat || !ZetaDia.Me.IsInCombat))
to
Code:
if (Trinity.Settings.Combat.Misc.AllowOOCMovement && !Trinity.Player.IsInTown && cancelSpecialMovementAfterStuck && (IsBlocked || !CombatBase.IsInCombat || !ZetaDia.Me.IsInCombat))

And turn on in Trinity setting--combat--misc--Attack Mobs When Blocked.

My zAutoFollow Setting:
Follow Distance:15
Catch-Up Range:40

Team:Enagy Twister Wizard and zDps Barb.

Awesome, I am going to give it a try right now. I'll let you know how it goes. Thanks a bunch Austin!
 
The code above works very good Austin. I also tweak some codes related to teleports in PlayerMovers.cs to make it work though. You really saved my days, so I don't have to sit in front of my computer all day scratching my head lol. Now, I really need one of those Thai massage to celebrate :)
 
@itsmebentang

I noticed 2 things when using AutoFollow with your latest zip file:

1. Followers don't seems to stick as close to leader during combat as before. e.g. when encounter elites, my barb follower could be attacking on some trash mobs at the edge but not the elite itself. It wasn't like this with your last version of zip.
2. Followers doesn't seems to follow as close as leader during moving too. When leader start moving, followers seems to take a bit of time before it start moving towards leader, they would just keep attacking for a bit longer than necessary before they decide to follow leader. It also wasn't like this before.

All the settings are exactly the same, didn't change the auto follow config also, using 10 yards as follow distance, and 40 yards as catch-up range.

p.s. I also wonder if it's possible for you to implement Crus to use steed charge when he is behind or stuck. My crus isn't running illusion boots and I would want him to unstuck himself with horse.
 
@itsmebentang

I noticed 2 things when using AutoFollow with your latest zip file:

1. Followers don't seems to stick as close to leader during combat as before. e.g. when encounter elites, my barb follower could be attacking on some trash mobs at the edge but not the elite itself. It wasn't like this with your last version of zip.
2. Followers doesn't seems to follow as close as leader during moving too. When leader start moving, followers seems to take a bit of time before it start moving towards leader, they would just keep attacking for a bit longer than necessary before they decide to follow leader. It also wasn't like this before.

All the settings are exactly the same, didn't change the auto follow config also, using 10 yards as follow distance, and 40 yards as catch-up range.

p.s. I also wonder if it's possible for you to implement Crus to use steed charge when he is behind or stuck. My crus isn't running illusion boots and I would want him to unstuck himself with horse.

demon, can you try downloading the latest zAutoFollow from it's thread and see if it improves. I haven't done anything to that plugin at all. I'll give steed charge a look, it's prolly in PlayerMover.cs.
 
@itsmebentang

I noticed 2 things when using AutoFollow with your latest zip file:

1. Followers don't seems to stick as close to leader during combat as before. e.g. when encounter elites, my barb follower could be attacking on some trash mobs at the edge but not the elite itself. It wasn't like this with your last version of zip.
2. Followers doesn't seems to follow as close as leader during moving too. When leader start moving, followers seems to take a bit of time before it start moving towards leader, they would just keep attacking for a bit longer than necessary before they decide to follow leader. It also wasn't like this before.

All the settings are exactly the same, didn't change the auto follow config also, using 10 yards as follow distance, and 40 yards as catch-up range.

p.s. I also wonder if it's possible for you to implement Crus to use steed charge when he is behind or stuck. My crus isn't running illusion boots and I would want him to unstuck himself with horse.

1,Use my OOC movement fix:#346
2,Add these code into \Trinity\Movement\PlayerMover.cs-->public void MoveTowards(Vector3 destination)
about Line 745

Code:
if (NavigationProvider == null)
                    NavigationProvider = Navigator.GetNavigationProviderAs<DefaultNavigationProvider>();

                // Whirlwind for a barb, special context only

TO

Code:
if (NavigationProvider == null)
                    NavigationProvider = Navigator.GetNavigationProviderAs<DefaultNavigationProvider>();
// SteedCharge
                if (CombatBase.CanCast(SNOPower.X1_Crusader_SteedCharge) && ZetaDia.Me.Movement.SpeedXY > 0 && !Trinity.Player.IsInTown && 
                    (Trinity.Settings.Combat.Crusader.SteedChargeOOC || IsBlocked))
                {
                    Skills.Crusader.SteedCharge.Cast();
                    return;
                }

                // Whirlwind for a barb, special context only

3,Check Trinity--Combat--Crusader--Use Steed Charge OOC

This will fix the Steed Charge OCC issue.
 
Last edited:
demonkiki, can you test this for me please. Thanks.

Try the one from Austin first, I think he had it all figured out :)

View attachment 198614 Place it in CrusaderDB/Plugins/Trinity/Movements folder.

Thanks Austin!
 
Last edited:
the 4th slot is optional and depending on your place style. Mob setting for supporters is pretty much the same
 
Tindal, I've updated the Trinity Settings on first page. However, I don't have the WDoctor's settings cause I haven't used him for a while. Basically, the Doctor is pretty similar to the Barb.
 
Back
Top