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I know I'm always asking for things Jubi, sorry if im a hassle.
- The Final Witness shield is missing Area Damage under the item list filter
- Can we have support for The Final Witness so we don't need to turn to cast Shield Glare (It becomes 360degree). Better to use it when in the center of a pack instead of moving to face them.
- Currently salvaging Ancient Swiftmount's even though the only requirement to keep is Ancient. Must be some kind of bug in the loot rules?

Thanks Jubi... :)
Yeah, sorry I've been ignoring you for so long. In my defense I didn't do it on purpose, I just kind of kept forgetting to reply. I'll look into these later today most likely.

Let me know how the edited file goes Job2k9. Will you be updating this change to the SVN Jubis?
If you guys like it, sure.

Btw, I saw it skipping a couple of rotations too, but I'm afraid there's not much you can do about it. Sometimes HandleTarget will take over when there are some globes/pylons/containers/whatever nearby and when that happens CrusaderCombat is put on hold until the interaction is flagged as done by HandleTarget.
 
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I still dont think you understand. You would still be casting before the cycle. If you cast during the phys cycle bombardment wont land.

Trust me, using it at all times for phys is going to be a gain in all situations.

Yeah I proposed this many days ago but back then there were more important problems to fix. I think it is good idea.
 
I live to speculate! I did wonder about how much the casting of bombardment/iron skin would interrupt steed charge. I think logically the best priority is:

1. Always use steed charge off cd unless bombardment cast time is approaching.
2. Cast bombardment so the impacts land within CoE physical cycle for every CoE cycle regardless of surroundings.
3. Cast Iron Skin for every bombardment cast just before impacts.
4. Cast Consecration/shield glare only within the range of elites and during CoE physical cycle.

I would leave shiled glare alone (as it is working now). It is cast often anyway. Waiting for physical would mean many casts lost and this skill hleps in survibility too between bombardments.
 
So should we be using the Trinity zip in the OP of this thread instead of the one in the Trinity sticky thread at the top? If we're only playing LoN saders atm?
 
Hah, I actually had forgotten how broken this build is. I'm working all week with builds that struggle to do 65, and then I'm testing this build and it does 75 like it's nothing.

Anyway, try this.

a changelog anywhere what youve changed would be nice? if its on beta svn i havent found the link to it :/

giving it a go though, thanks for always seeking for perfection :)

So should we be using the Trinity zip in the OP of this thread instead of the one in the Trinity sticky thread at the top? If we're only playing LoN saders atm?

im using .45, runs good. im pretty sure ive read somewhere that jubis implemented everything for lonsader in the new trinity releases.
 
Yeah, sorry I've been ignoring you for so long. In my defense I didn't do it on purpose, I just kind of kept forgetting to reply. I'll look into these later today most likely.


If you guys like it, sure.

Btw, I saw it skipping a couple of rotations too, but I'm afraid there's not much you can do about it. Sometimes HandleTarget will take over when there are some globes/pylons/containers/whatever nearby and when that happens CrusaderCombat is put on hold until the interaction is flagged as done by HandleTarget.

Thanks Jubi :) We'll be doing 85's in no time!
 
Yeah, sorry I've been ignoring you for so long. In my defense I didn't do it on purpose, I just kind of kept forgetting to reply. I'll look into these later today most likely.


If you guys like it, sure.

Btw, I saw it skipping a couple of rotations too, but I'm afraid there's not much you can do about it. Sometimes HandleTarget will take over when there are some globes/pylons/containers/whatever nearby and when that happens CrusaderCombat is put on hold until the interaction is flagged as done by HandleTarget.

I believe it is casting more but I havn't had time to just sit and watch it. I can tell you for sure it doesn't cast always as I have caught Bombardment on CD, but like jub said there are times I guess when the bot is into another mode and will not cast any spells regardless.
 
Lulk, can you try this for me? I fixed/added the things you asked.

To everyone else: do think it's better to cast IronSkin immediately before or immediately after casting Bombardment? I"d like to see your reasoning on this. Same question goes for Shield Glare as well.
 

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Lulk, can you try this for me? I fixed/added the things you asked.

To everyone else: do think it's better to cast IronSkin immediately before or immediately after casting Bombardment? I"d like to see your reasoning on this. Same question goes for Shield Glare as well.

9afa80e41e8ec5c225f0bfb3cec9db30


Skill damage selection seems to have broken in this one. Its also not appearing in the dropdown now.

Shield Glare/Iron Skin should be used the moment we go into phys as the buffs they give last the same duration as the phys cycle. Currently Shield glare in this build you linked me only benefits about half of the phys window.
 
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Shield Glare/Iron Skin should be used the moment we go into phys as the buffs they give last the same duration as the phys cycle. Currently Shield glare in this build you linked me only benefits about half of the phys window.

Will test the new itemdata in a moment :)
 
Lulk, can you try this for me? I fixed/added the things you asked.

To everyone else: do think it's better to cast IronSkin immediately before or immediately after casting Bombardment? I"d like to see your reasoning on this. Same question goes for Shield Glare as well.
casting iron immediately after Bomb is ideal.
Most of LoN sader will have CDR >60, shield glare last 4 seconds, cd 12 seconds so after CDR it will be 4.8s cd. SO the order should be like this:
Shield glare > bomb > Iron skin > recast shield glare
 
casting iron immediately after Bomb is ideal.
Most of LoN sader will have CDR >60, shield glare last 4 seconds, cd 12 seconds so after CDR it will be 4.8s cd. SO the order should be like this:
Shield glare > bomb > Iron skin > recast shield glare
bomb takes couple secs to land...ideal rotation would be bomb>iron skin>glare>pony
 
Lulk, can you try this for me? I fixed/added the things you asked.

To everyone else: do think it's better to cast IronSkin immediately before or immediately after casting Bombardment? I"d like to see your reasoning on this. Same question goes for Shield Glare as well.
I don't know wtf is going on with everyone posting the opposite of what should be done even though the mechanics have been stated several times, but Iron Skin MUST be cast before Bombardment because Bombardment snapshots thorns when cast. Shield Glare has such a short cd that it can pretty much be cast any time but if you're going to lock it out at all then it should be cast immediately after the Bombardment because debuffs are resolved when the barrels actually land and hit the mobs, it takes a short time for the first barrel to come down, and Bombardment lasts close to 5 secs with Mortal Drama but Shield Glare debuff only lasts 4.

Iron Skin>Bombardment>Shield Glare>Steed Charge
 
bomb takes couple secs to land...ideal rotation would be bomb>iron skin>glare>pony

im like 99% sure you need to iron skin first so bomb gets the extra damage. you cant bomb then ironskin (AFAIK). at least that was I learned from the streamers. I could be wrong...
 
I don't know wtf is going on with everyone posting the opposite of what should be done even though the mechanics have been stated several times, but Iron Skin MUST be cast before Bombardment because Bombardment snapshots thorns when cast. Shield Glare has such a short cd that it can pretty much be cast any time but if you're going to lock it out at all then it should be cast immediately after the Bombardment because debuffs are resolved when the barrels actually land and hit the mobs, it takes a short time for the first barrel to come down, and Bombardment lasts close to 5 secs with Mortal Drama but Shield Glare debuff only lasts 4.

Iron Skin>Bombardment>Shield Glare>Steed Charge


Just asked a friend of mine who is top 10 on the solo crusader leaderboard and this is the correct information.

Confirming: Iron Skin>Bombardment>Shield Glare>Steed Charge
 
In the Chinese Demonbuddy forum (demonbuddy.cn), someone claimed to have a modded combat profile that incorporated condem/vacuum (replace Laws of Justice). He has cleared G.rift 83 (low % chance) with about 21k, 76% physical, and 29% bombardment, 300k thorn. Farming 80 in 7-8 mins. He claimed to have modded the combat profile for almost 2 weeks now.

The post URL is http://demonbuddy.cn/thread-9657-1-4.html

Unfortunately, I am unable to download his combat profile from his posted link (http://pan.baidu.com/s/1qX7vysW), so I can't validate if his claimed is genuine or just a forum troll over there.
 
Downloading now, URL allows only traffic that's redirected from their site I think.. Will compare in a moment.
 
Uploading to a Drop site now; Slow ass upload speeds in New Zealand :(

63526a8c184a7a0d558e97ccd8bdf41f.png


Uploaded to ; https://dropfile.to/w54bN (Expires in 23 hours from now).

This is the Build from DemonBuddy.cn

Updates; He's made basic changes to CrusaderCombat.cs, but there's also changes in TargetUtil.cs

He's using an older version of Trinity and it's missing a lot of features.
 
Why are you guys trying to download something that implements something that is already there?
 
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