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  • Added setting to not display any character names in logging.
  • PowerLevel profile will now accept invites properly.
  • Bots will fight instead of walking to leader when within Catchup Radius if routine wants to fight.
  • Temporarily disabled scanning the names of players in party lobby to see if leader is present.
  • Fix for exception entering numbers into settings slider text box.
Thanks!
will test today and report back
 
okay i managed to do a little test
Here is what i found:
- I am running with 3 crusader, GR 73, all with illusory boots
- My setting: Follow distance 10,
- Followers will run on feet if they are not within combat distance with the leader. Once they catch up to leaders, they will use steed charge. This observation is very consistent
- Followers teleport to town after upgrading gem, but WILL go into the portal and get back to rift while LEADER is in town. Followers will proceed to tp back to town (2nd time).
- I checked leader do not wait for followers ( leader delay start 0) but it still waits 20 seconds for followers.
- More deaths. This is usually due to followers falling behind and not able to support leader and they walk on bare feet instead of using MOVEMENT SKILLS if they are about 30+ yards from leaders
- Autofollow did not invite properly. I had to manually invite.

What went well:
- Followers fight more aggressive compare to simplefollow when they are within combat distance
- Leader wait for followers to upgrade gem when followers fall behind ( died/ stuck ...etc)

In time Autofollow will definite beat simplefollow. Thanks for your hardwork!
Autorfollow result:
Autofollow GR 73.webp
Note that for autofollow, it spent extra 20s in town, so if you take that into account the NEW exp should be around 172 b/h
Simplefollow result:
simplefollower 10 run GR 73.webp
 
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  • Added setting to not display any character names in logging.
  • PowerLevel profile will now accept invites properly.
  • Bots will fight instead of walking to leader when within Catchup Radius if routine wants to fight.
  • Temporarily disabled scanning the names of players in party lobby to see if leader is present.
  • Fix for exception entering numbers into settings slider text box.

I am running with twister Wiz and zDps Barb.
The biggest problem is that when I was surrounded by some trash, wizard did not use the teleport to leave, and get stuck...
Remember a long time ago there was no problem, Is there a problem with the IsBlock property(PlayerMover.cs)?
Thanks for your hardwork!
 
okay i managed to do a little test
Here is what i found:
- I am running with 3 crusader, GR 73, all with illusory boots
- My setting: Follow distance 10,
- Followers will run on feet if they are not within combat distance with the leader. Once they catch up to leaders, they will use steed charge. This observation is very consistent
- Followers teleport to town after upgrading gem, but WILL go into the portal and get back to rift while LEADER is in town. Followers will proceed to tp back to town (2nd time).
- I checked leader do not wait for followers ( leader delay start 0) but it still waits 20 seconds for followers.
- More deaths. This is usually due to followers falling behind and not able to support leader and they walk on bare feet instead of using MOVEMENT SKILLS if they are about 30+ yards from leaders
- Autofollow did not invite properly. I had to manually invite.

What went well:
- Followers fight more aggressive compare to simplefollow when they are within combat distance
- Leader wait for followers to upgrade gem when followers fall behind ( died/ stuck ...etc)

In time Autofollow will definite beat simplefollow. Thanks for your hardwork!
Autorfollow result:
View attachment 198500
Note that for autofollow, it spent extra 20s in town, so if you take that into account the NEW exp should be around 172 b/h
Simplefollow result:
View attachment 198501

Your catch up range?
 
View attachment 198299

Oh ye kind of forgot to mention this since it's a given usually for me but I'm running the SVN version and not the one on the forum, it might be possible to put just the changes I made into the forum version as well but I'm not gonna bother testing that.

ok dunno what i did after the tripwire, but after that i havent got the autofollow working and been trying to update and so on using your steed fixes but havent got working, so i wonder do you have something new fixed cause now its unplayable with 2 crusaders, follower getting lost all the time, hehe i hope you save me once again
 
Is there a way to avoide this situation?

[AutoFollow.Coroutines][<WaitForGreaterRiftInProgress>d__2] Locked out of rift, waiting for it to finish.

My dps logged in to late so my 2 globe supports where just in the GR doing 0 damage. Is it possible for them to just re-make the game when this happens?
 
It may be partly settings related, if the catch-up distance is too small it will be turning off combat until it's close. ~80 i would think is a good number. Enough to kick the bot close to the leader when he falls behind but a long enough leash that they can kite/avoid or fight at the range they need to.

But its probably the movement to get into follow distance.

The long explanation being that currently movement is done differently. Normally (most of trinity/adventurer/simple-follow) they send a movement instruction then allow all other code/plugins to run which gives that code an opportunity to interrupt it. AF movement loops within itself so that nothing can interrupt it, but it allows some circumstances to stop its movement.

I could be wrong about the cause but i have a fix in mind, which is to stop the 'move to be within the follow distance' movement, if combat routine has targeted a unit and the bot is currently inside the catch up range.

I don't have chars that are doing 70+ so can someone give this a test for me.

I give a test to that zautofallow and its look like its better (try it for 4 hour and they bean able to finish them all with out humain help) but if we use the catch up range higher than 40 , they get split apart and fight on there own. that catch up range should only allow movement spell and not cambat spell to make it work like a charm
thank for your time to work on that plugin
 
Has anyone had some success at setting up over a local lan?
 
that what i'am using local lan so far so good


I seem to be having issues, other than setting one of the PCs to be the server, is there another trick? I can only get the client to connect to the server. The sever never communicates back to the client. Any tips?

** To clarify the client thinks everything is good and connected and ask for an invite. The server is still waiting for someone to connect though...
 
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I made a little change.
When the follower from leader too far and try to turn off combat for catch leader, The follower will still use the OOC skills if surrounded by the enemy and stuck.(For example, teleport for wizard)
But I'm not sure whether there are other side effects.

Base Trinity 2.14.35.
\Trinity\Movement\PlayerMover.cs

Change
Code:
if (Trinity.Settings.Combat.Misc.AllowOOCMovement && !Trinity.Player.IsInTown && cancelSpecialMovementAfterStuck && (!CombatBase.IsInCombat || !ZetaDia.Me.IsInCombat))
to
Code:
if (Trinity.Settings.Combat.Misc.AllowOOCMovement && !Trinity.Player.IsInTown && cancelSpecialMovementAfterStuck && (IsBlocked || !CombatBase.IsInCombat || !ZetaDia.Me.IsInCombat))

And turn on in Trinity setting--combat--misc--Attack Mobs When Blocked.

My zAutoFollow Setting:
Follow Distance:15
Catch-Up Range:40

Team:Enagy Twister Wizard and zDps Barb.
 
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AutoFollow.Behaviors][<OnInviteRequest>d__16] My minion ---- is requesting a party invite!
[AutoFollow.Coroutines][<InviteFollower>d__15] Unable to find invitation requester on friends list!

whats am i doing wrong
 
hi,

I keep having this message :
[AutoFollow.Networking][Server] Initializing Server Service @ http://localhost:10920/ Attempt=1
[AutoFollow.Behaviors][<OutOfGameTask>d__2] Waiting for bots to connect...

Both accounts are loaded, in the same game.
1 is set leader and Greater rift
Other is set with combatfollow.

But nothing is happening, even the leader does not launch any rift now.

Any idea ?
Is it something related to the local adress and server port ? If yes, what should i insert ?

thanks
 
Hey, i noticed when finishing a Greater Rift, the follower does not upgrade gems automatically. The leader upgrades gems, then TP's with the follower instantly TPing to him.

Any ideas ?
 
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First of all great plugin! Loving this, I wish I had tried using this sooner!

I 4 bot currently but would like to have full control of my leader (movement, combat etc). I tried using the Manual leader profile but that only seems to be movement only. How can I go about having a fully manual leader while still having my 3 followers?
 
I just noticed an issue, after killed the boss of a rift, the leader may still in combat while all followers will teleport to town (and just stand at there when finish townrun).

Add: there is another similar issue: if Nemesis Bracer is equipped by a group member and he uses shrines and spawn elites during GR boss fight, it is possible that the elites are still alive when the boss dies. In this case, the leader will continue fighting with the elites but followers are stuck because they are trying to upgrade gems.
So I suggest to add functions to let followers frequently check the leader's state after killed NephalemRift/GeaterRift boss.
 
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Hi, i can only find follow distance /tele distance and leader delay option on the menu, could someone tell me where can i set up the catch up distance?
 
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