I am using my DMO Wizard to bot but it has alot of problems since last update.
The bot seems to skip much since the latest update. It ignores my trash mob value / pack sometimes and just attacks the first thing that comes up. Also the setting "Always attack elites in clusters" is ignored by the bot.
I am also getting alot of messages in diablo 3 it always says "That target is too far for this skill" and the bot just sometimes stops as if it was paused then 3 seconds later it starts to spam abilities again.
For those having issues with Progress Globes not being picked up, or people who want an option. This is working with version 2.14.39 Revision 427
I have fixed the Progress Globe pickup issue, I have also added an option to disable grabbing them, which is good for Deaths Breath farming.
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View attachment 198074 > DemonBuddy Folder/Plugins/Trinity/Cache/
View attachment 198075 > DemonBuddy Folder/Plugins/Trinity/Cache/
View attachment 198076 > DemonBuddy Folder/Plugins/Trinity/Settings/Combat/
For those having issues with Progress Globes not being picked up, or people who want an option. This is working with version 2.14.39 Revision 427
I have fixed the Progress Globe pickup issue, I have also added an option to disable grabbing them, which is good for Deaths Breath farming.
![]()
View attachment 198074 > DemonBuddy Folder/Plugins/Trinity/Cache/
View attachment 198075 > DemonBuddy Folder/Plugins/Trinity/Cache/
View attachment 198076 > DemonBuddy Folder/Plugins/Trinity/Settings/Combat/
Very interesting. I'll take a look if you don't mind.
Personally I am using Older Trinity for now and it works flawlessly. I spent some time trying to figure it out but with no success.
Cheers
which build are you using?
Crusader Invoker, Crusader LoN Bombardment, Wizard DMO, Wizard FlashFire, Demon Hunter Marauder Cluster Arrow.
sweet, im actually having problem with sader. But tripwire cant fix it yet lolThe new SVN is stable for Crusaders and no longer skips elites. Have not tested with other classes. Judging by the commits log, it looks like this bug is fixed.