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hey Fisher67 i really would like to thank you so much for these guides really how have helped me out so much with wizard and now crusader :) plz keep up the great work
You're welcome! :)

Update #2: Looks like imxzjv and Jubisman fixed the elite skipping bug once and for all. I've been running for 45 minutes and it hasn't skipped a single one! Be sure to thank them for their hard work if you see them on the forums! :)

I updated my trinity file in the OP once more to reflect the new changes.
 
You're welcome! :)

Update #2: Looks like imxzjv and Jubisman fixed the elite skipping bug once and for all. I've been running for 45 minutes and it hasn't skipped a single one! Be sure to thank them for their hard work if you see them on the forums! :)

I updated my trinity file in the OP once more to reflect the new changes.


what do we need to correct the bug ?

the .xml or the trinity svn ?
 
what do we need to correct the bug ?

the .xml or the trinity svn ?

Both. Update to the latest SVN and use my trinity file in the OP.

/e

With the new updates, 75 Grifts are about 6-8 minutes. That's pretty dang close to human-level performance.

[Adventurer][Rift] Runs count: 5
[Adventurer][Rift] This run time: 0:08:32
[Adventurer][Rift] Average run time: 0:08:14
[Adventurer][Rift] Best run time: 0:06:49
[Adventurer][Rift] Worse run time: 0:08:51
[Adventurer][Rift] This run XP Gained: 20,727,279,609
[Adventurer][Rift] This run / Hour: 145,605,787,789
[Adventurer][Rift] Total XP Gained: 107,181,093,533
[Adventurer][Rift] Total XP / Hour: 156,077,644,139
[Adventurer][Rift] Best XP / Hour (single run): 184,071,896,506
[Adventurer][Rift] Worse XP / Hour (single run): 144,213,997,296
[Adventurer][Rift] Best XP / Single run: 23,302,786,402
[Adventurer][Rift] Worse XP / Single run: 20,727,279,609
 
Last edited:
gtI3Aup.png

Purpose
I've been asked by a number of people to write a guide for the crusader, so here it is! This build is an all-purpose build. With very minimal tweaks, it can do bounties, rifts, greater rifts, key farming, and ubers. It particularly excels at greater rifts. In my opinion, the crusader is currently the best botting build available (several people have successfully botted 80+ with this build, I'm currently speedfarming 75 with ease). However, this build is expensive and you will need at least 8-10 ancients for it to be viable in greater rifts, so if you are a new player you may want to try a cheaper build such as a DMO or Flashfire Wizard. I suggest a minimum paragon 800 for this build, although you could probably do just fine with lower levels.

Build
http://www.diablofans.com/builds/69853-2-4-gr90-lon-bombardment
Power: http://www.d3planner.com/678399777
Speed: http://www.d3planner.com/905840189

Botting Modifications
Skills & Passives:
  • Instead of Consecration, use Shield Glare Rune=Divine Verdict (The crowd control from this is impressive and you also get 20% damage, with consecration the bot often misses the target, making it useless)
  • Instead of Laws of Justice Rune=Decaying Strength, use Laws of Justice Rune=Immovable (the armor is more consistent damage mitigation, decaying strength allows you to take burst damage up front, which is bad for botting)
  • Passives (with HFA) should be Indestructible, Long Arm of the Law (replace with Fervor if you are struggling with CDR), Lord Commander, Iron Maiden, and Finery
Items (All Ancient):
  • Helm: Leoric's Crown
  • Shoulder: Pauldrons of the Skeleton King
  • Amulet: Hellfire Amulet
  • Chest: Heart of Iron (or Aquila Cuirass and cube Heart of Iron)
  • Bracer: Nemesis Bracers
  • Gloves: St. Archew's Gage
  • Ring: Litany of the Undaunted
  • Ring: The Wailing Host
  • Belt: Belt of the Trove
  • Legs: Hexing Pants of Mr. Yan
  • Boots: Illusory Boots
  • Shield: Lidless Wall or The Final Witness (damage or crowd control basically)
  • Weapon: Swiftmount, Sunkeeper, or Doombringer (Swift for speed, Sun for power, Doom for flexibility)
Why is Sunkeeper more powerful than Doombringer?
Because 30% damage to elites stacks multiplicatively with other damage % increases like physical and bombardment %. Here is the mathematical proof:

100 * 1.30 (elite) * 1.60 (physical) * 1.30 (bombardment) = 270.4

100 * 1.80 (physical) * 1.30 (bombardment) = 234

Cube
  • The Mortal Drama
  • Aquila Cuirass
  • Convention of Elements
Gems
  • Below Grift 75, all Rubies, Topaz in Weapon, Diamond in Helm
  • Grift 75 and up, all Diamonds, Topaz in Weapon, Diamond in Helm
  • Bane of the Trapped, Esoteric Alteration, and Boyarsky's Chip (If your toughness is high enough, you could probably swap out Esoteric Alteration for Bane of the Powerful)

Stat Priority
  1. CDR until about 61.5% (this is a critical number to hit, as it will allow you to sync bombardment with convention of elements)
  2. Strength (Stack Caldesann's Despair, level 70 gem minimum, you should aim for 16-20k strength)
  3. Physical % Damage
  4. Bombardment % Damage
  5. Vitality (this is important because of Heart of Iron, but not nearly as strong as strength)
  6. Area Damage
  7. Thorns (only roll this secondary on an item if the primary stats are awesome, you should be seeing 200-300k thorns sheet damage)
  8. Everything else is worthless (yes, even CHC and CHD)

Follower
Use a templar and choose all of his healing skills and max out CDR on all of his applicable gear. He should have around 42% CDR to maximize his healing spells on you and 43% block chance to CC groups.

Optimal Gear:
  • Trinket with follower cannot die & blocking
  • The Butcher's Sickle (groups them quite effectively for bombardment)
  • The Ess of Johan (more grouping)
  • Justice Lantern (blocking)
  • Oculus Ring (damage proc)
  • Freeze of Deflection (CC on blocking, make sure it has blocking on it)

Botting Play Style
The bot is moving constantly to keep the buff from Hexing Pants of Mr. Yan active, so don't freak out if the bot looks like it is spazzing out, that's normal. Basically, what it will do is dance next to an elite pack until Convention of Elements gets close to physical, then it will blow all cooldowns and cast bombardment and steed charge and dance on the target. The damage is quite massive! Because of this play style, make sure you are only going after elite packs and very dense trash packs, otherwise you will waste a lot of time waiting on convention of the elements. Additionally, this type of combat style performs best when it kills the elites the first or second go-around. So the idea is to be running rifts where the elites die the first or second time to get the most efficient exp (I'm currently getting 120-170b exp per hour). If you want to run bounties, simply uncheck "Wait for Convention Element," change "Minimum Trash Mob Pack Size" to 1, and also make sure you are using swiftmount.

My Current Item List:

Double or triple click to select, then import (paste) inside your trinity item list:
Code:
3BMAAB+LCAAAAAAABADFWEuP2yAQ/iuR7xsYXoYV8WpPVaV0KzWrqlfLYTeWHBwZXHf/fcHrJtW25/EJBDN8fMyDAfvw69xtfrohtL3fFbClxcb5pj+2/nVXjPHlDlTxUNnP0Z33bYgHF2OaCpuk5sN9uytOMV7uCZmmaTvxbT+8EkYpkB9f9ofm5M71XetDrH3jiso+dlP9Fg6xDqdH37TOx1C91F1wlvxvapF/HtLgU++v43EYrxr/TNpPQz9e0h6rtNen+pwkryP24DrXRHfMdJLoPreJ3LECo2XJLUld+/USKrAkN/bb2LksmNtZsGTvQs9vF5daasnSs9/rbnRZ8b1jyaJEljXIgnYDZUaDEjdQjgJKKQeKzBSMogyfqVS0RAYFUzLKsZkmR2KADMo5YxTbpmC4KuUNVKCB0hW8V2CDJpvCn/UwQ0Yz7JCZQbFDJsUpleiOlEGxmc7Hi58cSg1yDdAVbhkN6PcpY8Jge68CKfGrFcm1QQ9TI/BNmkFL5ONlwJTQ+KBS/5UFGRZT9NQ7M8VOSDPTFaoVRrHjNIPCCky5wK7Lcr5Hf56CNgb9IQ46XeH4r38jGHq1oiU3JXIaFECNUNjeW4JS6KDJphxQHIl8+MsiH7/oqt9vAamL3BMAAA==

Trinity Settings
My settings are in the attached "Trinity.xml" file. Simply paste that file into the following directory:



Much easier than copying them from an image. :)

This Guide was Designed for the Following Versions

Known Bugs and/or Issues
  • Recent SVN updates seem to have minimized this, but the developers are aware that the bot still occasionally skips elites and/or purple progress globes. This is apparently a difficult coding issue, but they are working on it. - Should be fixed.

Troubleshooting
  • Have you verified that you are using the latest versions of trinity, demonbuddy, and adventurer?
  • Do you have the exact right build posted above with all the essential items?
  • Have you copied my trinity settings exactly?
  • Do you have sufficient damage output for Grift 70+? If not, try running level 65's until you do.
  • Is your problem a known bug?
  • If you are still having issues after all of this, make a post with a log of your run and state the problem.

FAQ

Will you update your guides as new trinity/DB/adventurer versions come out?
No, unless forced to by a Demonbuddy or game change (or if someone convinces me that I could be more efficient with my settings).

wow....wow....this is amazing... thank you so much for your guide. please keep updating if you change anything!

I really appreciate for your works.

Thank you :)
 
Ah... one more question.

DO I need to update SVN every day or when do i have to update ?
 
you can look at changelog before. And developers told, that SVN updates can be unstable(as for me never)

yes, it's unstable this morning :


Compiler Error: d:\DB454\Plugins\Trinity\Movement\StuckHandler.cs(11,7) : warning CS0105: La directive using de 'System.Threading.Tasks' est apparue précédemment dans cet espace de noms
Compiler Error: d:\DB454\Plugins\Trinity\Movement\NavHelper.cs(6,18) : error CS0234: Le type ou le nom d'espace de noms 'Game' n'existe pas dans l'espace de noms 'Adventurer' (une référence d'assembly est-elle manquante*?)
Compiler Error: d:\DB454\Plugins\Trinity\UI\Visualizer\VisualizerViewModel.cs(20,18) : error CS0234: Le type ou le nom d'espace de noms 'Game' n'existe pas dans l'espace de noms 'Adventurer' (une référence d'assembly est-elle manquante*?)
Compiler Error: d:\DB454\Plugins\Trinity\UI\Visualizer\RadarCanvas\RadarCanvas.cs(13,18) : error CS0234: Le type ou le nom d'espace de noms 'Game' n'existe pas dans l'espace de noms 'Adventurer' (une référence d'assembly est-elle manquante*?)
Compiler Error: d:\DB454\Plugins\Trinity\UI\Visualizer\RadarCanvas\DrawExtensions.cs(13,18) : error CS0234: Le type ou le nom d'espace de noms 'Game' n'existe pas dans l'espace de noms 'Adventurer' (une référence d'assembly est-elle manquante*?)
Compiler Error: d:\DB454\Plugins\Trinity\UI\Visualizer\RadarCanvas\RadarHitTestUtility.cs(2,7) : warning CS0105: La directive using de 'System' est apparue précédemment dans cet espace de noms
Compiler Error: d:\DB454\Plugins\Trinity\UI\UIComponents\BindingMember.cs(17,7) : warning CS0105: La directive using de 'Trinity.Technicals' est apparue précédemment dans cet espace de noms
Compiler Error: d:\DB454\Plugins\Trinity\UI\UIComponents\MarkupExtensions\WidthToColumnCountExtension.cs(6,7) : warning CS0105: La directive using de 'System' est apparue précédemment dans cet espace de noms
Compiler Error: d:\DB454\Plugins\Trinity\UI\Overlays\3D\ViewPortModel.cs(14,18) : error CS0234: Le type ou le nom d'espace de noms 'Game' n'existe pas dans l'espace de noms 'Adventurer' (une référence d'assembly est-elle manquante*?)
Compiler Error: d:\DB454\Plugins\Trinity\Coroutines\PutItemsInStash.cs(12,7) : warning CS0105: La directive using de 'Zeta.Common' est apparue précédemment dans cet espace de noms
Compiler Error: d:\DB454\Plugins\Trinity\Coroutines\PutItemsInStash.cs(13,7) : warning CS0105: La directive using de 'Zeta.Bot' est apparue précédemment dans cet espace de noms
Compiler Error: d:\DB454\Plugins\Trinity\Coroutines\TakeItemsFromStash.cs(12,7) : warning CS0105: La directive using de 'Zeta.Common' est apparue précédemment dans cet espace de noms
Compiler Error: d:\DB454\Plugins\Trinity\Coroutines\TakeItemsFromStash.cs(13,7) : warning CS0105: La directive using de 'Zeta.Bot' est apparue précédemment dans cet espace de noms
Compiler Error: d:\DB454\Plugins\Trinity\Coroutines\BuyItemsFromVendor.cs(16,7) : warning CS0105: La directive using de 'Zeta.Common' est apparue précédemment dans cet espace de noms
Compiler Error: d:\DB454\Plugins\Trinity\Coroutines\BuyItemsFromVendor.cs(17,7) : warning CS0105: La directive using de 'Zeta.Bot' est apparue précédemment dans cet espace de noms
Compiler Error: d:\DB454\Plugins\Trinity\Settings\AvoidanceSetting.cs(9,18) : error CS0234: Le type ou le nom d'espace de noms 'UI' n'existe pas dans l'espace de noms 'Adventurer' (une référence d'assembly est-elle manquante*?)
Compiler Error: d:\DB454\Plugins\Trinity\Settings\Loot\ItemListSettings.cs(27,7) : warning CS0105: La directive using de 'System.Text' est apparue précédemment dans cet espace de noms
Compiler Error: d:\DB454\Plugins\Trinity\Settings\Loot\ItemListSettings.cs(28,7) : warning CS0105: La directive using de 'System.IO' est apparue précédemment dans cet espace de noms
Compiler Error: d:\DB454\Plugins\Trinity\Helpers\GameEvents.cs(3,18) : error CS0234: Le type ou le nom d'espace de noms 'Game' n'existe pas dans l'espace de noms 'Adventurer' (une référence d'assembly est-elle manquante*?)
Compiler Error: d:\DB454\Plugins\Trinity\Framework\Avoidance\AvoidanceGrid.cs(4,18) : error CS0234: Le type ou le nom d'espace de noms 'Game' n'existe pas dans l'espace de noms 'Adventurer' (une référence d'assembly est-elle manquante*?)
Compiler Error: d:\DB454\Plugins\Trinity\Framework\Avoidance\AvoidanceGrid.cs(11,41) : error CS0307: Le espace de noms 'Trinity.Framework.Grid' ne peut pas être utilisé avec des arguments de type
Compiler Error: d:\DB454\Plugins\Trinity\Framework\Avoidance\AvoidanceManager.cs(5,18) : error CS0234: Le type ou le nom d'espace de noms 'Game' n'existe pas dans l'espace de noms 'Adventurer' (une référence d'assembly est-elle manquante*?)
Compiler Error: d:\DB454\Plugins\Trinity\Framework\Avoidance\AvoidanceNode.cs(3,18) : error CS0234: Le type ou le nom d'espace de noms 'Game' n'existe pas dans l'espace de noms 'Adventurer' (une référence d'assembly est-elle manquante*?)
Compiler Error: d:\DB454\Plugins\Trinity\Framework\Avoidance\AvoidanceNode.cs(9,34) : error CS0246: Le type ou le nom d'espace de noms 'INode' est introuvable (une directive using ou une référence d'assembly est-elle manquante*?)
Compiler Error: d:\DB454\Plugins\Trinity\Framework\Utilities\GridUtil.cs(6,18) : error CS0234: Le type ou le nom d'espace de noms 'Game' n'existe pas dans l'espace de noms 'Adventurer' (une référence d'assembly est-elle manquante*?)
Compiler Error: d:\DB454\Plugins\Trinity\Items\ItemWrapper.cs(12,18) : warning CS0660: 'Trinity.Items.ItemWrapper' définit l'opérateur == ou l'opérateur != mais ne se substitue pas à Object.Equals(object o)
Compiler Error: d:\DB454\Plugins\Trinity\Framework\Avoidance\AvoidanceGrid.cs(105,43) : error CS0246: Le type ou le nom d'espace de noms 'SceneData' est introuvable (une directive using ou une référence d'assembly est-elle manquante*?)
Compiler Error: d:\DB454\Plugins\Trinity\Framework\Avoidance\AvoidanceGrid.cs(191,99) : error CS0246: Le type ou le nom d'espace de noms 'Direction' est introuvable (une directive using ou une référence d'assembly est-elle manquante*?)
Compiler Error: d:\DB454\Plugins\Trinity\Framework\Avoidance\AvoidanceNode.cs(11,30) : error CS0246: Le type ou le nom d'espace de noms 'IDetailNode' est introuvable (une directive using ou une référence d'assembly est-elle manquante*?)
Compiler Error: d:\DB454\Plugins\Trinity\Framework\Avoidance\AvoidanceNode.cs(33,16) : error CS0246: Le type ou le nom d'espace de noms 'IGroupNode' est introuvable (une directive using ou une référence d'assembly est-elle manquante*?)
Compiler Error: d:\DB454\Plugins\Trinity\Framework\Avoidance\AvoidanceNode.cs(43,16) : error CS0246: Le type ou le nom d'espace de noms 'NodeFlags' est introuvable (une directive using ou une référence d'assembly est-elle manquante*?)
Compiler Error: d:\DB454\Plugins\Trinity\Framework\Avoidance\AvoidanceNode.cs(44,16) : error CS0246: Le type ou le nom d'espace de noms 'GridPoint' est introuvable (une directive using ou une référence d'assembly est-elle manquante*?)
Compiler Error: d:\DB454\Plugins\Trinity\Framework\Utilities\GridUtil.cs(14,19) : error CS0246: Le type ou le nom d'espace de noms 'NavigationGrid' est introuvable (une directive using ou une référence d'assembly est-elle manquante*?)
Compiler Error: d:\DB454\Plugins\Trinity\Framework\Utilities\GridUtil.cs(19,17) : error CS0246: Le type ou le nom d'espace de noms 'ExplorationGrid' est introuvable (une directive using ou une référence d'assembly est-elle manquante*?)
[Adventurer] (1.3.4.18) initialized.
 
Update #2: Looks like imxzjv and Jubisman fixed the elite skipping bug once and for all. I've been running for 45 minutes and it hasn't skipped a single one! Be sure to thank them for their hard work if you see them on the forums! :)

I updated my trinity file in the OP once more to reflect the new changes.

Daaaamn how nice, wors like a charm, 2x lon bombs flying thrue rifts/grifts now :D
 
This is how 75 grifts looks for me now: grift.webp

[Adventurer][Rift] Best XP / Hour (single run): 171,571,676,941
[Adventurer][Rift] Worse XP / Hour (single run): 94,508,855,236

Of course it depends on which rift you enter etc etc, but I usually have 5-6 mins left to spare, still need better gear.
 
GR75 + Torment X :

[Adventurer][Rift] Best XP / Hour (single run): 188,565,282,392
[Adventurer][Rift] Worse XP / Hour (single run): 6,743,594,980 [ moo moo rift]
 
GR75 + Torment X :

[Adventurer][Rift] Best XP / Hour (single run): 188,565,282,392
[Adventurer][Rift] Worse XP / Hour (single run): 6,743,594,980 [ moo moo rift]

would be nice to see the "toal xp/hour" also
 
Bounties are definitely not that what the bot likes. He runs passed by the yellow mapmarkers sometimes and keeps exploring the map for no reason. Also stands sometimes like 5-10 secs afk on map change or usues steed charge in wrong direction... man i really don't want to do bounties by hand but he wasn't able to do 1 act of bounties in 15mins..
 
GR75 + Torment X :

12:55:02.209 WARN Logger [Adventurer][Rift] Runs count: 23
12:55:02.210 WARN Logger [Adventurer][Rift] This run time: 0:04:07
12:55:02.210 WARN Logger [Adventurer][Rift] Average run time: 0:08:35
12:55:02.210 WARN Logger [Adventurer][Rift] Best run time: 0:04:07
12:55:02.211 WARN Logger [Adventurer][Rift] Worse run time: 0:14:25
12:55:02.211 WARN Logger [Adventurer][Rift] This run XP Gained: 1,059,682,795
12:55:02.211 WARN Logger [Adventurer][Rift] This run / Hour: 15,438,667,570
12:55:02.212 WARN Logger [Adventurer][Rift] Total XP Gained: 307,730,933,609
12:55:02.212 WARN Logger [Adventurer][Rift] Total XP / Hour: 93,522,601,094
12:55:02.213 WARN Logger [Adventurer][Rift] Best XP / Hour (single run): 188,565,282,392
12:55:02.213 WARN Logger [Adventurer][Rift] Worse XP / Hour (single run): 6,743,594,980
moo moo rift
12:55:02.213 WARN Logger [Adventurer][Rift] Best XP / Single run: 31,497,496,462
12:55:02.214 WARN Logger [Adventurer][Rift] Worse XP / Single run: 765,572,354
 
GR75 + Torment X :

12:55:02.209 WARN Logger [Adventurer][Rift] Runs count: 23
12:55:02.210 WARN Logger [Adventurer][Rift] This run time: 0:04:07
12:55:02.210 WARN Logger [Adventurer][Rift] Average run time: 0:08:35
12:55:02.210 WARN Logger [Adventurer][Rift] Best run time: 0:04:07
12:55:02.211 WARN Logger [Adventurer][Rift] Worse run time: 0:14:25
12:55:02.211 WARN Logger [Adventurer][Rift] This run XP Gained: 1,059,682,795
12:55:02.211 WARN Logger [Adventurer][Rift] This run / Hour: 15,438,667,570
12:55:02.212 WARN Logger [Adventurer][Rift] Total XP Gained: 307,730,933,609
12:55:02.212 WARN Logger [Adventurer][Rift] Total XP / Hour: 93,522,601,094
12:55:02.213 WARN Logger [Adventurer][Rift] Best XP / Hour (single run): 188,565,282,392
12:55:02.213 WARN Logger [Adventurer][Rift] Worse XP / Hour (single run): 6,743,594,980
moo moo rift
12:55:02.213 WARN Logger [Adventurer][Rift] Best XP / Single run: 31,497,496,462
12:55:02.214 WARN Logger [Adventurer][Rift] Worse XP / Single run: 765,572,354

Thats nice xp when it is combined with gr and neph, alot of people only shows multiple gr xp/h never combined with neph
im doing 77b/h now on gr67 with 2xlonBomb, i hope i get lucky with gear soon so i can try on 75 :D
 
[*]CDR until about 61.5% (this is a critical number to hit, as it will allow you to sync bombardment with convention of elements)

I'm sat at 62.7%(finally hit 61.5%) and the cooldowns don't like up, by the time physical comes round i still have roughly between a third to a quarter of the cooldown left on bombardment depending on when the bot casts it in the first place; I'm using your exact trinity settings.

Am i missing something? Or have i simply misinterpreted what the cooldown was aiming to achieve?

Thanks
 
I'm sat at 62.7%(finally hit 61.5%) and the cooldowns don't like up, by the time physical comes round i still have roughly between a third to a quarter of the cooldown left on bombardment depending on when the bot casts it in the first place; I'm using your exact trinity settings.

Am i missing something? Or have i simply misinterpreted what the cooldown was aiming to achieve?

Thanks

sounds strange, do you have "wait for convention" ticked, cause sounds you dont, only way it skips and just casts on its own
 
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