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Nike9000

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Monk doesn't use skills

Update to .39 and monk in any rift using only DS...just standing in mobs(((...why monk doesnt use Wave of Light?
 
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Can you copy your build over to d3planner so I can take a look?
 
Exactly like that one? Item by item and skill by skill? It should be casting WoL just fine AFAIK.
 
I'll take a look, thanks for the reports.

Btw, what are you WoL sliders set to?
 
That's not the WoL slider :p. I'm talking about the Min. Wave of Light Trash Count slider. You should set that to 1 for this build.

Anyway, I just checked this and it's working fine for me. So let me know if the slider fixes it.
 
Go to 'Advanced Reply' here in this thread and scroll down a bit. Then click 'Manage Attachments' and browse to your log folder (should be DBFolder/Logs). When you find the log just upload it and submit your reply.
 
Not that one, no. That's probably an old log. The latest one is what i need.
 
Not that one, no. That's probably an old log. The latest one is what i need.

I know exactly what's happening. This is actually a logic error of the Monk's combat routine.

In the MonkCombat.cs, first it will check whether it's a WoL build. If yes, it goes to GetWolPower() to cast WoL. Here is the trick: the author forgets that there WoL monks using THE LEGACY OF LIGHTMARE set who have no need to have SW stacks. And the file's WoL condition is having at least one stack of SW. So many LEGACY OF LIGHTMARE WoL monks end up casting nothing.

Besides this ,it also has another bug: The GetWolPower() method does not check whether it needs to cast blinding flash; it will therefore ignore the blinding flash, which can recover 165 energy and is very common in LEGACY WoL build.

[HIDE]I have another suggestion. In the casting WoL statement, the author uses GetBestClusterPoint(), which will lead to some issues: it will often make the player go to somewhere close to the mobs, which not only increase the chance being attacked by the mobs, but also cannot make the best use of the Zei Gem. I personally change it to CurrentTarget.Position, so that it casts WoL on the far away immediate target, which is not only safer but has higher damage because of Zei. However I think the best position to cast WoL is to offset the CurrentTarget.Position a bit because there are minor chances that if you cast WoL on the exact position of the mob, it cannot hit the mob if the mob size is very very small. But since I don know what data type the "Position" is ,I cannot implement this.[/HIDE]

Attached is my fixed Monk combat routine. It needs Trinity .39 and ONLY works well with LEGACY OF THE NIGHTMARE WoL monk because:
1, I deleted the SW stacks check
2, it can cast blinding flash off CD (if you check non-stop blinding flash)
View attachment MonkCombat.cs

Edit:
After more observing , i found the default target selection i.e. the GetBestClusterPoint() works very well, so I retrieve my suggestion.
 
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So, is you .cs can help?
Of course it helps, that .cs file only deleted the SW stack check and give higher priority to blinding flash. I didn't change its casting position.

BTW it still has another BUG: it will keep casting Mantra regardless of your setting. The author forgets to add the condition to check your setting.

Attached is the newest version which solves all the BUG I found including the Mantra problem ( I simply deleted the Mantra statements so that it won't cast Mantra at all)

View attachment MonkCombat.cs
 
Of course it helps, that .cs file only deleted the SW stack check and give higher priority to blinding flash. I didn't change its casting position.

BTW it still has another BUG: it will keep casting Mantra regardless of your setting. The author forgets to add the condition to check your setting.

Attached is the newest version which solves all the BUG I found including the Mantra problem ( I simply deleted the Mantra statements so that it won't cast Mantra at all)

View attachment 198066
What setting? The delay setting and the spirit check are there.
 
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