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o hey jubisman on Fisher's guide should we still use that Wizardcombat.cs ? or it's updated to the new Trinity
 
Something seems trippy about the new Trinity 2.14.39 -- my monk doesn't attack anything at all. It will use dashing strike but that's about it. Previous Trinity was working fine though. Same settings too.

Reverted back to 2.14.31 and everything works fine again. I guess latest Trinity needs to be checked.
 
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on Fisher's guide it shows 500 ms
I don't agree with that part honestly.

o hey jubisman on Fisher's guide should we still use that Wizardcombat.cs ? or it's updated to the new Trinity
It's included.

Something seems trippy about the new Trinity 2.14.39 -- my monk doesn't attack anything at all. It will use dashing strike but that's about it. Previous Trinity was working fine though. Same settings too.

Reverted back to 2.14.31 and everything works fine again. I guess latest Trinity needs to be checked.
What build?
 
Something seems trippy about the new Trinity 2.14.39 -- my monk doesn't attack anything at all. It will use dashing strike but that's about it. Previous Trinity was working fine though. Same settings too.

Reverted back to 2.14.31 and everything works fine again. I guess latest Trinity needs to be checked.

Same problem here. Trying to run Crusader Condemn but he won't attack and here is what I see right away.

Exception during bot tick.Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.NullReferenceException: Object reference not set to an instance of an object.
at Trinity.Combat.Abilities.CrusaderCombat.GetPrimaryPower() in c:\Users\Mark\Desktop\DB 454 Crus\Plugins\Trinity\Combat\Abilities\CrusaderCombat.cs:line 773
at Trinity.Combat.Abilities.CrusaderCombat.GetBombardPower() in c:\Users\Mark\Desktop\DB 454 Crus\Plugins\Trinity\Combat\Abilities\CrusaderCombat.cs:line 393
at Trinity.Combat.Abilities.CrusaderCombat.GetPower() in c:\Users\Mark\Desktop\DB 454 Crus\Plugins\Trinity\Combat\Abilities\CrusaderCombat.cs:line 401
at Trinity.Trinity.AbilitySelector(Boolean IsCurrentlyAvoiding, Boolean UseOOCBuff, Boolean UseDestructiblePower) in c:\Users\Mark\Desktop\DB 454 Crus\Plugins\Trinity\Combat\AbilitySelector.cs:line 89
at Trinity.Trinity.TargetCheck(Object ret) in c:\Users\Mark\Desktop\DB 454 Crus\Plugins\Trinity\Combat\TargetCheck.cs:line 113
at Trinity.Helpers.BotManager.<MainCombatTask>d__6.MoveNext() in c:\Users\Mark\Desktop\DB 454 Crus\Plugins\Trinity\Helpers\BotManager.cs:line 125
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Zeta.Bot.ActionRunCoroutine.\.;?2#<?ju;=e6\.8^h8Ke\.A4#!.oMAL(%4hP-3m0G^Oy> 2gAM@\*.MoveNext()
--- End of inner exception stack trace ---
at Buddy.Coroutines.Coroutine.‏*‎*​*​‬‬‎‫​*‫‬‫‎​****‎‎*(Boolean )
at Buddy.Coroutines.Coroutine.‪‪*‫‏*‎‫**‪‫***‫**‫*‏‫**(Boolean )
at Buddy.Coroutines.Coroutine.Resume()
at Zeta.Bot.ActionRunCoroutine.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action.G9>6XYXhuQE9`{3_%X!nL_W\&(.MoveNext()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector._\*F\,` s NGe }H;k?=^6CVQ)(.MoveNext()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action.G9>6XYXhuQE9`{3_%X!nL_W\&(.MoveNext()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector._\*F\,` s NGe }H;k?=^6CVQ)(.MoveNext()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.‪***‏*‫‎‎*​*‫‫‪‎*‫‏​‎*‪‎​**()

2.14.30 and 2.14.31 works fine
 
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http://www.d3planner.com/494933172

It's essentially the One Punch Monk but just a few different items.
It won't work like that unfortunately. Currently the WoL-specific logic only kicks in if all of these are true:
Legendary.TzoKrinsGaze.IsEquipped && Legendary.PintosPride.IsEquipped &&
Legendary.IncenseTorchOfTheGrandTemple.IsEquipped && Skills.Monk.WaveOfLight.IsActive &&
Legendary.KyoshirosBlade.IsEquipped;

what guide are you looking at ? im looking at this one and the picture shows 500 ms https://www.thebuddyforum.com/demon...238762-2-4-dmo-db-wizard-guide-70-grifts.html
I said I don't agree with that part of the guide. 500 ms is too little.
 
It won't work like that unfortunately. Currently the WoL-specific logic only kicks in if all of these are true:

Hmm that's odd.

I have Tzo Krins Gaze, Pinto's Pride, Wave of Light and Kyoshiros Blade. I also have IncenseTorchofTheGrandTemple in the cube even though the d3planner is showing Envious Blade. Do the specific required items have to be Ancient ?

My Kanai's Cube is Incense Torch, Goldwrap and Avarice Band.
 
Hmm that's odd.

I have Tzo Krins Gaze, Pinto's Pride, Wave of Light and Kyoshiros Blade. I also have IncenseTorchofTheGrandTemple in the cube even though the d3planner is showing Envious Blade. Do the specific required items have to be Ancient ?

My Kanai's Cube is Incense Torch, Goldwrap and Avarice Band.
Hm, they don't have to ancient. What's you WoL slider set to? Also note that it won't cast WoL if you have less than 2 stacks of Sweeping Wind, that's intended behavior.
 
With turbohud down is it possible add some of the functionality to trinity?
 
Hm, they don't have to ancient. What's you WoL slider set to? Also note that it won't cast WoL if you have less than 2 stacks of Sweeping Wind, that's intended behavior.

I changed some settings in the monkcombat to let it work with ingeom and without sweeping wind stacks but the bot still sometimes uses wol in melee range.
 
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It also doesnt spam blinding flash whenever its off cd. I dont think the setting in trinity under Monk combat for non stop blinding flash is working
 
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