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Act 5 un-bountyable?

MrFukinkou

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So, been trying to run a bountybot for an hour or two, and since I am running balanced act mode to get equal mats for everything, it started with act5 since I have way less of them.
Problem is, it has been getting stuck in corners trying to get to something that quite obviously doesnt exist where the bot think it does.

Seems to be problems with the events that req you to run through mobs to get to a place and go down a floor, like get to X place floor 2 and then kill monsters.

The act5 layout just seems to bug out totally and the bot just stands there running into a wall and trigger the XP lockout timer.

Anyone got a fix or something, or know what I am talking about and know of a solution?
 
So, been trying to run a bountybot for an hour or two, and since I am running balanced act mode to get equal mats for everything, it started with act5 since I have way less of them.
Problem is, it has been getting stuck in corners trying to get to something that quite obviously doesnt exist where the bot think it does.

Seems to be problems with the events that req you to run through mobs to get to a place and go down a floor, like get to X place floor 2 and then kill monsters.

The act5 layout just seems to bug out totally and the bot just stands there running into a wall and trigger the XP lockout timer.

Anyone got a fix or something, or know what I am talking about and know of a solution?


Few things you can try are to make sure you set:
Trinity>Combat>Misc>Minimum Trash Pack Size = 1.0
Try turning off safe zerg mode inside Adventurer settings

Sometimes the bot will get stuck while pathing, and it just takes a few seconds for it to realize it is stuck and find a workaround, but it almost always does. Just watch it some without interfering and see if any of these things help you out.

I have noticed a few navigational issues with the newest build of DB though, mostly with Keywardens, so we may just need to wait for an update to navigation servers, plugins, or something.
 
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