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My trinity combat setting (elite trigger range/ trash size etc) is randomly changing time to time. (elite range becomes 45, and trash size becomes 1) Everything else stays fine.
Anyway to fix this? It just randomly changes :(
Yes, this is an unfortunate and known issue. I'll talk to xzjv about it since it's his code.

Unchecked open cache for the bounty.
Bot stuck when the last box is full of caches.
Does it log anything interesting when that happens? This is the first I'm hearing of this.

Bunch of errors spit out in rev 416 during boss fight.
Additionaly the bot stops attacking like almost half the time and just stands there doing nothing, like "3 secs attacking, 2 secs break" - repeating over and over.
That's really weird. What class is that? Were you running rifts?

Heya, just wanted to report about a possible malfunction, perhaps it's with the build not having any 'clickable' skills per se, not too sure if it's trinity or db or both, but my sader gets dum dum and can't open act 5 doors, not always but consistently enough to screw up whole grift runs just afking next to a door that has enemies hugging it. It's only act5 area doors, the huge ruins doors of the Adria areas and the metal doors ones that are common for westmarch commons, no pun intended.

I'm posting this because I think I read somewhere few weeks back that there was a fix for the doors, just notifying. Can't really give any logs or pics cos i've just manually opened it myself before taking a screenie.
Duly noted.
 
I did rollboack to:
Trinity 2.13.90
Adventurer 1.3.4.1

And its work without any major issues, atleast for my purposes.
 
latest version is crashing while auto skill equip is activated, auto equiping items seems fine

Code:
3:59:09.295 DEBUG Logger [Adventurer][ScenesStorage] Found 1 new scenes
13:59:09.300 DEBUG Logger [Adventurer] Exploration grid updated WalkableNodes=322
13:59:09.372 DEBUG Logger [Adventurer] Navigation grid updated
13:59:09.373 DEBUG Logger [Adventurer][ScenesStorage] Update Scenes took 211.9088 ms.
13:59:09.491 DEBUG TrinityDebug [Trinity 2.14.34] Target changed to 5987 // treasureGoblin_C (Unit) ShouldIgnore=False nearbyCount=2 radiusDistance=17 hotspot=False elitesInRange=False hitPointsPc=1.0 summoner=False quest=False minimap=True bounty=False GoblinPrioritize  dist=355.5 last=0.0 pack=0.0 health=0.0 path=0.0 reflect=0.0 elite=0.0 aoe=0.0
13:59:09.559 DEBUG TrinityDebug [Trinity 2.14.34] Target changed to 426856 // p4_ruins_frost_cart_B (Destructible) Maxxing p4_ruins_frost_cart_B - Close Distance.
13:59:09.622 DEBUG TrinityDebug [Trinity 2.14.34] Target changed to 5987 // treasureGoblin_C (Unit) ShouldIgnore=False nearbyCount=2 radiusDistance=0 hotspot=False elitesInRange=False hitPointsPc=1.0 summoner=False quest=False minimap=True bounty=False GoblinPrioritize  dist=500.0 last=0.0 pack=0.0 health=0.0 path=0.0 reflect=0.0 elite=0.0 aoe=0.0
13:59:09.628 DEBUG Logger [Trinity 2.14.34] Used Power  (Weapon_Melee_Instant)  on  (2117861429 Range=0 (Other Other) Delay=50/50 TargetDist=2.074229 CurrentTarget=treasureGoblin_C charges=0
13:59:09.719 DEBUG TrinityDebug [Trinity 2.14.34] Target changed to 426856 // p4_ruins_frost_cart_B (Destructible) Maxxing p4_ruins_frost_cart_B - Close Distance.
13:59:09.749 DEBUG TrinityDebug [Trinity 2.14.34] Target changed to 5987 // treasureGoblin_C (Unit) ShouldIgnore=False nearbyCount=2 radiusDistance=0 hotspot=False elitesInRange=False hitPointsPc=1.0 summoner=False quest=False minimap=True bounty=False GoblinPrioritize  dist=500.0 last=0.0 pack=0.0 health=0.0 path=0.0 reflect=0.0 elite=0.0 aoe=0.0
13:59:09.904 DEBUG Logger [Trinity 2.14.34] Used Power Shield Bash (X1_Crusader_ShieldBash2)  on treasureGoblin_C (2118320231 Range=0 (Spender Other) Delay=50/50 TargetDist=2.074229 CurrentTarget=treasureGoblin_C charges=0
13:59:10.582 DEBUG Logger [Trinity 2.14.34] Used Power Slash (X1_Crusader_Slash)  on treasureGoblin_C (2118320231 Range=0 (Generator Other) Delay=50/50 TargetDist=2.074229 CurrentTarget=treasureGoblin_C charges=0
13:59:11.962 DEBUG Logger [Trinity 2.14.34] Used Power Shield Bash (X1_Crusader_ShieldBash2)  on treasureGoblin_C (2118320231 Range=0 (Spender Other) Delay=50/50 TargetDist=5.061466 CurrentTarget=treasureGoblin_C charges=0
13:59:12.172 DEBUG TrinityDebug [Trinity 2.14.34] Target changed to 4542 // LacuniFemale_B (Unit) ShouldIgnore=False nearbyCount=2 radiusDistance=0 hotspot=False elitesInRange=False hitPointsPc=1.0 summoner=False quest=False minimap=False bounty=False Adding LacuniFemale_B by Default. dist=498.9 last=0.0 pack=705.3 health=0.0 path=0.0 reflect=0.0 elite=0.0 aoe=0.0
13:59:12.200 DEBUG TrinityDebug [Trinity 2.14.34] Target changed to 5187 // Sandling_A (Unit) ShouldIgnore=False nearbyCount=2 radiusDistance=0 hotspot=False elitesInRange=False hitPointsPc=1.0 summoner=False quest=False minimap=False bounty=False Adding Sandling_A by Default. dist=500.0 last=0.0 pack=177.6 health=0.0 path=0.0 reflect=0.0 elite=0.0 aoe=0.0
13:59:12.232 DEBUG TrinityDebug [Trinity 2.14.34] Target changed to 5987 // treasureGoblin_C (Unit) ShouldIgnore=False nearbyCount=2 radiusDistance=0 hotspot=False elitesInRange=False hitPointsPc=0.1 summoner=False quest=False minimap=True bounty=False GoblinPrioritize  dist=500.0 last=0.0 pack=0.0 health=1.9 path=0.0 reflect=0.0 elite=0.0 aoe=0.0
13:59:12.339 DEBUG TrinityDebug [Trinity 2.14.34] Target changed to 4542 // LacuniFemale_B (Unit) ShouldIgnore=False nearbyCount=4 radiusDistance=0 hotspot=False elitesInRange=False hitPointsPc=1.0 summoner=False quest=False minimap=False bounty=False Adding LacuniFemale_B by Default. dist=500.0 last=0.0 pack=1064.9 health=0.0 path=0.0 reflect=0.0 elite=0.0 aoe=0.0
13:59:12.628 DEBUG TrinityDebug [Trinity 2.14.34] Target changed to 5187 // Sandling_A (Unit) ShouldIgnore=False nearbyCount=3 radiusDistance=1 hotspot=False elitesInRange=False hitPointsPc=1.0 summoner=False quest=False minimap=False bounty=False Adding Sandling_A by Default. dist=494.7 last=0.0 pack=172.0 health=0.0 path=0.0 reflect=0.0 elite=0.0 aoe=0.0
13:59:12.694 DEBUG TrinityDebug [Trinity 2.14.34] Target changed to 137958 // CraftingMaterials_Flippy_Global (Item) 
13:59:13.124 DEBUG TrinityDebug [Trinity 2.14.34] Target changed to 437449 // x1_Emerald_07 (Item) 
13:59:13.516 DEBUG TrinityDebug [Trinity 2.14.34] Target changed to 437470 // x1_Topaz_07 (Item) 
13:59:13.561 DEBUG TrinityDebug [Trinity 2.14.34] Target changed to 437449 // x1_Emerald_07 (Item) 
13:59:13.593 DEBUG TrinityDebug [Trinity 2.14.34] Target changed to 437470 // x1_Topaz_07 (Item) 
13:59:13.623 DEBUG TrinityDebug [Trinity 2.14.34] Target changed to 427495 // p4_ruins_Frost_Breakable_Door (Barricade) 
13:59:14.559 DEBUG TrinityDebug [Trinity 2.14.34] Target changed to 137958 // CraftingMaterials_Flippy_Global (Item) 
13:59:17.788 DEBUG Logger [Trinity 2.14.34] CurrentTarget == null
13:59:17.796 DEBUG Logger [Adventurer][Navigation] Moving towards <948.75, 308.75, 0> (Distance: 60.81008)
13:59:18.618 DEBUG Logger [Trinity 2.14.34] Selecting Skill: Slash (289243) - Electrify in slot 0
13:59:20.485 DEBUG TrinityDebug [Trinity 2.14.34] Target changed to 5187 // Sandling_A (Unit) ShouldIgnore=False nearbyCount=5 radiusDistance=18 hotspot=False elitesInRange=False hitPointsPc=1.0 summoner=False quest=False minimap=False bounty=False Adding Sandling_A by Default. dist=353.6 last=0.0 pack=27.0 health=0.0 path=0.0 reflect=0.0 elite=0.0 aoe=0.0
13:59:20.788 DEBUG TrinityDebug [Trinity 2.14.34] Target changed to 5187 // Sandling_A (Unit) ShouldIgnore=False nearbyCount=5 radiusDistance=9 hotspot=False elitesInRange=False hitPointsPc=1.0 summoner=False quest=False minimap=False bounty=False Adding Sandling_A by Default. dist=422.8 last=0.0 pack=143.0 health=0.0 path=0.0 reflect=0.0 elite=0.0 aoe=0.0
13:59:20.935 DEBUG Logger [Trinity 2.14.34] Selecting Skill: Shield Bash (353492) - Shattered Shield in slot 1
13:59:21.103 DEBUG TrinityDebug [Trinity 2.14.34] Target changed to 4542 // LacuniFemale_B (Unit) ShouldIgnore=False nearbyCount=3 radiusDistance=0 hotspot=False elitesInRange=False hitPointsPc=1.0 summoner=False quest=False minimap=False bounty=False Adding LacuniFemale_B by Default. dist=500.0 last=0.0 pack=709.9 health=0.0 path=0.0 reflect=0.0 elite=0.0 aoe=0.0
13:59:23.108 DEBUG TrinityDebug [Trinity 2.14.34] Target changed to 4542 // LacuniFemale_B (Unit) ShouldIgnore=False nearbyCount=6 radiusDistance=0 hotspot=False elitesInRange=False hitPointsPc=1.0 summoner=False quest=False minimap=False bounty=False Adding LacuniFemale_B by Default. dist=500.0 last=0.0 pack=1242.4 health=0.0 path=0.0 reflect=0.0 elite=0.0 aoe=0.0
13:59:23.219 DEBUG Logger [Trinity 2.14.34] Selecting Skill: Condemn (266627) - Vacuum in slot 2
13:59:24.562 INFO  Logger [Trinity 2.14.34] Clicking UI element Network Disconnect Error Dialog OK Button (555603328)
13:59:25.667 DEBUG MainWindow Start/Stop Button Clicked!
 
Last edited:
Is there any chance of changing how gambling works when your inventory is full and you still have shards to spend? It wastes soo much time when it stashes 2 items then gambles for 2 items, stashes and gambles then finally decides to salvage.

Edit: nvm just going to make it gamble after every GRift.
 
Last edited:
Heya, just wanted to report about a possible malfunction, perhaps it's with the build not having any 'clickable' skills per se, not too sure if it's trinity or db or both, but my sader gets dum dum and can't open act 5 doors, not always but consistently enough to screw up whole grift runs just afking next to a door that has enemies hugging it. It's only act5 area doors, the huge ruins doors of the Adria areas and the metal doors ones that are common for westmarch commons, no pun intended.

I'm posting this because I think I read somewhere few weeks back that there was a fix for the doors, just notifying. Can't really give any logs or pics cos i've just manually opened it myself before taking a screenie.

Duly noted.

Just had this error too:
Code:
[Trinity 2.14.31] Akarats Champion
[Trinity 2.14.31] Interacting with X1_Westm_Door_Giant_Iron_Bars_Arched
[Trinity 2.14.31] Blacklisting target x1_LR_Shrine_Damage ActorSnoId=330695 RActorGUID=-527499221 due to possible stuck/flipflop!
[Trinity 2.14.31] Akarats Champion
[Trinity 2.14.31] Interacting with X1_Westm_Door_Giant_Iron_Bars_Arched
[Trinity 2.14.31] Akarats Champion
[Trinity 2.14.31] Interacting with X1_Westm_Door_Giant_Iron_Bars_Arched

On this scenario the Shrine i'm guessing it refers to is on the other side of the gate the bot wasn't able to open. After i manually opened the door the bot went ahead and ignore this shrine, walked a bit and got to another door which it opened normally and didn't get stuck.
 
Does it log anything interesting when that happens? This is the first I'm hearing of this.

Log loop

Opening stash
[Trinity 2.14.31] Stalwart Archon Sash of Far Sight [Belt_norm_base_flippy-6859] [Belt] = (trashing blues)
[Trinity 2.14.31] [UseCraftingRecipes] Finished!
Opening stash
[Trinity 2.14.31] Stalwart Archon Sash of Far Sight [Belt_norm_base_flippy-6859] [Belt] = (trashing blues)
[Trinity 2.14.31] [UseCraftingRecipes] Finished!
Opening stash
[Trinity 2.14.31] Stalwart Archon Sash of Far Sight [Belt_norm_base_flippy-6859] [Belt] = (trashing blues)
[Trinity 2.14.31] [UseCraftingRecipes] Finished!
Opening stash
[Trinity 2.14.31] Stalwart Archon Sash of Far Sight [Belt_norm_base_flippy-6859] [Belt] = (trashing blues)
[Trinity 2.14.31] [UseCraftingRecipes] Finished!


"Unchecked open cache for the bounty.
Bot stuck when the last box is full of caches."

Could you take a look for this problem?
I attached log file in support section. Thank you
 
Last edited:
Got this error while runnig GR with Invoker Crusader, I've attached a full log also.

Code:
23:51:29.051 INFO  Logger [Trinity 2.14.34] Exception in Pulse: System.NullReferenceException: Object reference not set to an instance of an object.
   at Trinity.TrinityCacheObject.get_RiftValuePct() in c:\Demon\596b\Plugins\Trinity\Cache\TrinityCacheObject.cs:line 131
   at Trinity.TargetUtil.<>c__DisplayClass116.<GetBestRiftValueClusterPoint>b__10e(TrinityCacheObject u) in c:\Demon\596b\Plugins\Trinity\Combat\TargetUtil.cs:line 1255
   at System.Linq.Enumerable.WhereListIterator`1.MoveNext()
   at System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   at System.Linq.OrderedEnumerable`1.<GetEnumerator>d__1.MoveNext()
   at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
   at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at Trinity.TargetUtil.GetBestRiftValueClusterPoint(Single maxRange, Double minValuePercent, Single clusterRadius) in c:\Demon\596b\Plugins\Trinity\Combat\TargetUtil.cs:line 1254
   at Trinity.Combat.TargetCluster.Update() in c:\Demon\596b\Plugins\Trinity\Combat\Enemies.cs:line 141
   at Trinity.Combat.Enemies.Update() in c:\Demon\596b\Plugins\Trinity\Combat\Enemies.cs:line 50
   at Trinity.Configuration.Events.CacheUpdatedHandler.Invoke()
   at Trinity.Trinity.RefreshDiaObjectCache() in c:\Demon\596b\Plugins\Trinity\Cache\RefreshObjects.cs:line 429
   at Trinity.Trinity.OnPulse() in c:\Demon\596b\Plugins\Trinity\Plugin.cs:line 103
 

Attachments

Log loop

Opening stash
[Trinity 2.14.31] Stalwart Archon Sash of Far Sight [Belt_norm_base_flippy-6859] [Belt] = (trashing blues)
[Trinity 2.14.31] [UseCraftingRecipes] Finished!
Opening stash
[Trinity 2.14.31] Stalwart Archon Sash of Far Sight [Belt_norm_base_flippy-6859] [Belt] = (trashing blues)
[Trinity 2.14.31] [UseCraftingRecipes] Finished!
Opening stash
[Trinity 2.14.31] Stalwart Archon Sash of Far Sight [Belt_norm_base_flippy-6859] [Belt] = (trashing blues)
[Trinity 2.14.31] [UseCraftingRecipes] Finished!
Opening stash
[Trinity 2.14.31] Stalwart Archon Sash of Far Sight [Belt_norm_base_flippy-6859] [Belt] = (trashing blues)
[Trinity 2.14.31] [UseCraftingRecipes] Finished!


"Unchecked open cache for the bounty.
Bot stuck when the last box is full of caches."

Could you take a look for this problem?
I attached log file in support section. Thank you
it makes no sense to not open the caches with bot??
 
sometimes wd uses firebat too far from the mob to proc life on hit. also taeguk spamming responsiveness with the firebat build needs to be quicker by half a second since using anything more than 13 TPS triggers a disconnect.
 
not running the program start. error.
Demonbuddy v1.1.2914.450 started
Logging in...
T: 5247591755937541677 H: 3240991483
Attached to Diablo III with pid: 5704
Flashing window
[Adventurer] (1.3.4.14) initialized.
[Trinity 2.14.19] Initialized v2.14.19
[Adventurer] (1.3.4.14) enabled.
[QuestTools][Plugin] v3.5.13 Enabled
[Trinity 2.14.19] OnEnable start
Setting up Trinity Logging
[Trinity 2.14.19] Loading BattleTag Settings
[Adventurer] Plugin is up-to-date.
[Trinity 2.14.19] Configuration file loaded
[Trinity 2.14.19] Configuration loaded successfully.
[Trinity 2.14.19] ENABLED: Trinity v2.14.19 now in action!
Current bot set to Order Bot
Loaded profile R-RIFT
Error while starting botGreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
в GreyMagic.Executor.‫‪‬‪‪*​‏**‎*****‎*‬‎‬*‪*(Int32 )
в GreyMagic.Executor.*‎*‎‎‏*‬**********‎*‎‪*‬*(Int32 )
в GreyMagic.Executor.Execute(Int32 timeout)
в GreyMagic.ExternalProcessMemory.CallInjected[T](IntPtr address, CallingConvention callingConvention, Object[] args)
в Zeta.Game.ZetaDia.get_TlsVal()
в Zeta.Game.ZetaDia.‪‫‪​‬*‏**‎‬‪‪‬‪‫*‏​‎*‪‎**‏**.******​**​*​**‬**‬*‬*‪‎​****()
в Zeta.Game.Internals.DynamicPointer`1.get_Value()
в Zeta.Game.ZetaDia.get_ActorCommonData()
в Zeta.Game.Internals.ActorManager.‬***​‬‪*‏‪‏‎‏*‬‪‫**‏*()
в Zeta.Game.Internals.ActorManager.Update()
в Demonbuddy.MainWindow.‬‫*‫‬*‫​‪**‬*‎**‎*‬‎‬‎**()
 
gives an error message

Process must have frozen or gotten out of sync: Injection Finished Event was never fired :(
 
Hello people,
I have the following problem in Windows 10...
DB install smoothly, active Adventure Quest and Tools...
When active Trinity appears to me the following:

"[Trinity 2.14.30] Error in OnEnable: System.TypeInitializationException: The type initializer for 'Trinity.Combat.Abilities.CombatBase' threw an exception. ---> GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
at GreyMagic.Executor.‫‪‬‪‪*​‏**‎*****‎* ‬‎‬*‪*(Int32 )
at GreyMagic.Executor.*‎*‎‎‏*‬**********‎ *‎‪*‬*(Int32 )
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.ExternalProcessMemory.CallInjected[T](IntPtr address, CallingConvention callingConvention, Object[] args)
at Zeta.Game.ZetaDia.get_TlsVal()
at Zeta.Game.ZetaDia.‪‫‪​‬*‏**‎‬‪‪‬‪‫*‏​‎* ‪‎**‏**.******​**​*​**‬**‬*‬*‪‎​*** *()
at Zeta.Game.Internals.DynamicPointer`1.get_Value()
at Zeta.Game.ZetaDia.get_ActorCommonData()
at Zeta.Game.Internals.ActorManager.‬***​‬‪* ‏‪‏‎‏*‬‪‫**‏*()
at Zeta.Game.Internals.ActorManager.Update()
at Trinity.Helpers.MemoryHelper..ctor() in d:\Demonbuddy\Plugins\Trinity\Helpers\MemoryHelper .cs:line 34
at Trinity.CacheData.InventoryCache..ctor() in d:\Demonbuddy\Plugins\Trinity\Cache\CacheData.Inve ntory.cs:line 34
at Trinity.CacheData.InventoryCache.get_Instance() in d:\Demonbuddy\Plugins\Trinity\Cache\CacheData.Inve ntory.cs:line 43
at Trinity.CacheData.get_Inventory() in d:\Demonbuddy\Plugins\Trinity\Cache\CacheData.cs:l ine 164
at Trinity.Objects.Item.get_IsEquipped() in d:\Demonbuddy\Plugins\Trinity\Objects\Item.cs:line 56
at Trinity.Objects.Set.IsBonusActive(Int32 requiredItemCountForBonus) in d:\Demonbuddy\Plugins\Trinity\Objects\Set.cs:line 96
at Trinity.Objects.Set.get_IsThirdBonusActive() in d:\Demonbuddy\Plugins\Trinity\Objects\Set.cs:line 91
at Trinity.Objects.Set.get_IsFullyEquipped() in d:\Demonbuddy\Plugins\Trinity\Objects\Set.cs:line 153
at Trinity.Combat.Abilities.CombatBase.LoadCombatSett ings() in d:\Demonbuddy\Plugins\Trinity\Combat\Abilities\Com batBase.cs:line 110
at Trinity.Combat.Abilities.CombatBase..cctor() in d:\Demonbuddy\Plugins\Trinity\Combat\Abilities\Com batBase.cs:line 31
--- End of inner exception stack trace ---
at Trinity.Combat.Abilities.CombatBase.LoadCombatSett ings()
at Trinity.Trinity.LoadConfiguration() in d:\Demonbuddy\Plugins\Trinity\Settings\Settings.cs :line 21
at Trinity.Trinity.OnEnabled() in d:\Demonbuddy\Plugins\Trinity\Plugin.cs:line 193"

Reinstall C ++ published here but still not working

Any ideas?

Thank you so much!
 
Running latest version from SVN (commit 418) and it's still spamming the problem with unvisited nodes.
I've attached a full log also.

Code:
11:01:39.796 INFO  Logger [Adventurer][ExplorationLogic] Couldn't find any unvisited nodes. Current AdvDia.LevelAreaSnoIdId: 276226, ZetaDia.CurrentLevelAreaSnoId: 276226, Total Nodes: 0 Unvisited Nodes: 0 Searching In [276226]
 

Attachments

I am getting these compile errors since 415

Compiler Error: d:\d3\Plugins\Trinity\Coroutines\BuyItemsFromVendor.cs(16,7) : warning CS0105: The using directive for 'Zeta.Common' appeared previously in this namespace
Compiler Error: d:\d3\Plugins\Trinity\Coroutines\BuyItemsFromVendor.cs(17,7) : warning CS0105: The using directive for 'Zeta.Bot' appeared previously in this namespace
Compiler Error: d:\d3\Plugins\Trinity\Coroutines\PutItemsInStash.cs(12,7) : warning CS0105: The using directive for 'Zeta.Common' appeared previously in this namespace
Compiler Error: d:\d3\Plugins\Trinity\Coroutines\PutItemsInStash.cs(13,7) : warning CS0105: The using directive for 'Zeta.Bot' appeared previously in this namespace
Compiler Error: d:\d3\Plugins\Trinity\Coroutines\TakeItemsFromStash.cs(12,7) : warning CS0105: The using directive for 'Zeta.Common' appeared previously in this namespace
Compiler Error: d:\d3\Plugins\Trinity\Coroutines\TakeItemsFromStash.cs(13,7) : warning CS0105: The using directive for 'Zeta.Bot' appeared previously in this namespace
Compiler Error: d:\d3\Plugins\Trinity\Framework\Avoidance\AvoidanceGrid.cs(14,41) : error CS0307: The namespace 'Trinity.Framework.Grid' cannot be used with type arguments
Compiler Error: d:\d3\Plugins\Trinity\Movement\StuckHandler.cs(11,7) : warning CS0105: The using directive for 'System.Threading.Tasks' appeared previously in this namespace
Compiler Error: d:\d3\Plugins\Trinity\Settings\Loot\ItemListSettings.cs(27,7) : warning CS0105: The using directive for 'System.Text' appeared previously in this namespace
Compiler Error: d:\d3\Plugins\Trinity\Settings\Loot\ItemListSettings.cs(28,7) : warning CS0105: The using directive for 'System.IO' appeared previously in this namespace
Compiler Error: d:\d3\Plugins\Trinity\UI\UIComponents\BindingMember.cs(17,7) : warning CS0105: The using directive for 'Trinity.Technicals' appeared previously in this namespace
Compiler Error: d:\d3\Plugins\Trinity\UI\UIComponents\MarkupExtensions\WidthToColumnCountExtension.cs(6,7) : warning CS0105: The using directive for 'System' appeared previously in this namespace
Compiler Error: d:\d3\Plugins\Trinity\UI\Visualizer\RadarCanvas\RadarHitTestUtility.cs(2,7) : warning CS0105: The using directive for 'System' appeared previously in this namespace
Compiler Error: d:\d3\Plugins\Trinity\Framework\Avoidance\AvoidanceGrid.cs(101,43) : error CS0246: The type or namespace name 'SceneData' could not be found (are you missing a using directive or an assembly reference?)
Compiler Error: d:\d3\Plugins\Trinity\Framework\Avoidance\AvoidanceNode.cs(11,30) : error CS0246: The type or namespace name 'IDetailNode' could not be found (are you missing a using directive or an assembly reference?)
Compiler Error: d:\d3\Plugins\Trinity\Framework\Avoidance\AvoidanceNode.cs(33,16) : error CS0246: The type or namespace name 'IGroupNode' could not be found (are you missing a using directive or an assembly reference?)
Compiler Error: d:\d3\Plugins\Trinity\Items\ItemWrapper.cs(12,18) : warning CS0660: 'Trinity.Items.ItemWrapper' defines operator == or operator != but does not override Object.Equals(object o)

I have the latest .net framework and microsoft c++ redistributable installed.

Please help
 
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