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author, You set the setting (always kill elites below %)100% !!!!

the latest update is working well. Clearing gr75s.
I confirm operating normally.
I close my 75+ grifts

This is your mistake.
It should be set to 0%

Gambling and kadala -broken in the latest patch. Use the new armory.
 
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GR76's

[Adventurer][Rift] Runs count: 3
[Adventurer][Rift] This run time: 0:12:33
[Adventurer][Rift] Average run time: 0:12:33
[Adventurer][Rift] Best run time: 0:11:37
[Adventurer][Rift] Worse run time: 0:13:27
[Adventurer][Rift] This run XP Gained: 25,741,075,638
[Adventurer][Rift] This run / Hour: 122,930,689,224
[Adventurer][Rift] Total XP Gained: 77,459,217,285
[Adventurer][Rift] Total XP / Hour: 123,437,420,418
[Adventurer][Rift] Best XP / Hour (single run): 131,470,860,730
[Adventurer][Rift] Worse XP / Hour (single run): 116,974,334,483
[Adventurer][Rift] Best XP / Single run: 26,243,913,179
[Adventurer][Rift] Worse XP / Single run: 25,474,228,468
 

with this setting is closed g75

Adventurer][Rift] Runs count: 8
[Adventurer][Rift] This run time: 0:12:29
[Adventurer][Rift] Average run time: 0:11:46
[Adventurer][Rift] Best run time: 0:00:15
[Adventurer][Rift] Worse run time: 0:15:27
[Adventurer][Rift] This run XP Gained: 23,447,223,951
[Adventurer][Rift] This run / Hour: 112,636,654,636
[Adventurer][Rift] Total XP Gained: 162,658,621,845
[Adventurer][Rift] Total XP / Hour: 103,621,318,872
[Adventurer][Rift] Best XP / Hour (single run): 735,651,315,896
[Adventurer][Rift] Worse XP / Hour (single run): 95,155,994,910
[Adventurer][Rift] Best XP / Single run: 24,686,821,599
[Adventurer][Rift] Worse XP / Single run: 3,148,767,744
 
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Hey guys, I've been tweaking the DMO logic some more over the past few days. Can you guys try this one out?

I get compile errors for some reason when using this.. Fresh db beta and release versions.

Edit: nvm fixed it, copied wrong files by mistake
Edit #2: think the compile errors are yar related, when i try to usi it with yar errors happen. Without yar everything works just fine
 
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[Adventurer][Rift] Runs count: 36
[Adventurer][Rift] This run time: 0:15:37
[Adventurer][Rift] Average run time: 0:12:57
[Adventurer][Rift] Best run time: 0:10:01
[Adventurer][Rift] Worse run time: 0:17:58
[Adventurer][Rift] This run XP Gained: 22,148,476,625
[Adventurer][Rift] This run / Hour: 85,055,726,802
[Adventurer][Rift] Total XP Gained: 763,324,884,816
[Adventurer][Rift] Total XP / Hour: 98,227,933,518
[Adventurer][Rift] Best XP / Hour (single run): 141,049,148,666
[Adventurer][Rift] Worse XP / Hour (single run): 66,754,700,869
[Adventurer][Rift] Best XP / Single run: 23,569,302,567
[Adventurer][Rift] Worse XP / Single run: 19,056,538,685

GR74 using Fishers settings and a trinity from Jubisman.
 
I can reproduce this, but It still always teleports fast enough to keep the buff up. Isn't that good enough or is there some other reason why you would want to teleport quicker?
I'm using calamity. Sorry, I should have mentioned that. Would it be easy to code a "Teleport on CD" option to stun lock monsters? If not, let's just leave it as is. I think we are pretty well optimized now. :)
 
The slider should be doing that already, but for some reason it's taking longer than the slider time to cast it. I haven't looked into it yet, but I'm pretty sure the bot is doing something before the teleport logic has a chance to kick in.
 
I've been testing the new trinity that Jubisman posted in about 120 ish GR ranging from 70-76 - Ive noticed a few issues.

1: It doesnt always teleport when its off cd, resulting in not enough stuns.
2: It leaves some elites when they r almost dead and then ignores them, which is a huge loss of time/progress. (huge issue imo, especially when it happens a few times in a rift)
3: When it takes a pylon it waits for a few seconds doing nothing, which sometimes results in death.
4: From time to time it "forgets" what pylons it has taken and travels back to an already used pylon and then stands there for a sec or 2. This sometimes happens more than once on same pylon.
5: It seems to use way more mana, not sure if it spams arcane orb more than before, but the uptime on Aquillas is vey low compared to before, making almost useless to have in cube now.

But all in all i've seen a good increase in the handling.
 
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The problem i have is also with teleport not being used of cd, and also i have a problem when the bot sometimes faces a pack of mobs and just stands still for 2-3 sec and most of my deaths at 75-76 grift come from that problem. It feels like he is calculating his next move or can't move to a new desired location on map so it waits.
 
It's trying to cast Slow Time out of range. The pylon issue has nothing to do with wiz, I'm afraid. And about the teleport: I know it's broken and all, but you guys really should be using Safe Passage instead of calamity :P

The new weighting should fix the 'Always Kill Below % Health' slider, so i'm hoping forgetting about elites gets better. And the mana issue I haven't noticed at all.

I'll run some more DMO wiz later today, so we'll see how that goes.
 
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Thanks for all the hard work you do tuning the routine . Ill try the safe passage and see how it works

Edit:ok so i switched and only watched it for 1 grift and it's much better then it was, would say 98% ;)
 
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It's trying to cast Slow Time out of range. The pylon issue has nothing to do with wiz, I'm afraid. And about the teleport: I know it's broken and all, but you guys really should be using Safe Passage instead of calamity :P

The new weighting should fix the 'Always Kill Below % Health' slider, so i'm hoping forgetting about elites gets better. And the mana issue I haven't noticed at all.

I'll run some more DMO wiz later today, so we'll see how that goes.

I'm using the safe passage rune - swapped aquilla for crown of primus since i keep having low mana

Edit: Been running some 50 ish gr 70+ today aswell with same setup and the mana issue seems to be gone. Havent changed 1 thing so not sure what happened the other day
 
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its spaming arcane orb again with the latest one posted in this thread.

Edit: something about changeing the health% at avoidence radius made arcane orb start spamming after reseting and putting fishers changes on again it was fine again
 
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gr 76

[Adventurer][Rift] Runs count: 6
[Adventurer][Rift] This run time: 0:11:44
[Adventurer][Rift] Average run time: 0:12:52
[Adventurer][Rift] Best run time: 0:11:44
[Adventurer][Rift] Worse run time: 0:15:13
[Adventurer][Rift] This run XP Gained: 26,589,276,786
[Adventurer][Rift] This run / Hour: 135,864,223,853
[Adventurer][Rift] Total XP Gained: 156,453,224,654
[Adventurer][Rift] Total XP / Hour: 121,521,134,178
[Adventurer][Rift] Best XP / Hour (single run): 135,864,223,853
[Adventurer][Rift] Worse XP / Hour (single run): 99,587,302,252
[Adventurer][Rift] Best XP / Single run: 28,383,225,130
[Adventurer][Rift] Worse XP / Single run: 24,869,027,424
 
gr 76

[Adventurer][Rift] Runs count: 6
[Adventurer][Rift] This run time: 0:11:44
[Adventurer][Rift] Average run time: 0:12:52
[Adventurer][Rift] Best run time: 0:11:44
[Adventurer][Rift] Worse run time: 0:15:13
[Adventurer][Rift] This run XP Gained: 26,589,276,786
[Adventurer][Rift] This run / Hour: 135,864,223,853
[Adventurer][Rift] Total XP Gained: 156,453,224,654
[Adventurer][Rift] Total XP / Hour: 121,521,134,178
[Adventurer][Rift] Best XP / Hour (single run): 135,864,223,853
[Adventurer][Rift] Worse XP / Hour (single run): 99,587,302,252
[Adventurer][Rift] Best XP / Single run: 28,383,225,130
[Adventurer][Rift] Worse XP / Single run: 24,869,027,424

do you mind posting your trinity settings ? d3planner too maybe ?
 
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