Let me first take a moment and thank xzjv for such a wonderfully functional plugin for the multibotters out there!
Perhaps I am not doing something correctly or missed a setting somewhere but I have noticed a small issue when doing normal rifts.
When doing town runs to empty their backpack, the followers will often take 30-60 seconds to finish their loot handling routine. They often do this on their own while the leader is still fighting.
Once complete, the followers will go back into their own portal, typically very far away from the leader by that point.
From my extensive babysitting I have noticed that the follower will attempt to chase down the leader rather than teleport to them.
In the instances where the follower uses it's own portal back into a level, then teleports to the leader, the leader is typically moving on and the follower sticks around to clean up loot, once again putting it way behind.
Over the course of a rift, they can get very out of sync and the follower will often spend more time picking up loot and playing catch-up rather than fighting. I typically see the leader prioritizing enemies while the followers are prioritizing loot pickup. Followers will often run the opposite direction of the leader to pickup items causing sync issues with fighting and townruns.
I have caught several instances where the following happens:
- Follower lags behind picking up loot while leader continues the fight. Followers often run back to cleared areas to pickup loot.
- Follower fills up backpack before the leader more often than not, then heads to town for loot processing rather than helping leader clear out monsters on screen.
- Follower uses it's own portal from town to return to the area it originally teleported from, way behind where the leader is fighting at.
- To follower spends 20-30 seconds catching up.
- Meanwhile, Leader finally clears up enough monsters to townportal.
- While the leader is in town, the follower seems to be lost, standing in the level and refusing to attack and will usually die multiple times.
- Leader comes back into the level and the cycle repeats itself.
Would it be possible to make it function as follows:
Followers prioritize combat over loot more like the leader does
When the leader is in town and the follower is in level, enable combat to take place (Perhaps like the post-normal-rift-guardian routine where they clear out the immediate screen only)
If the leader
is not in town (still fighting), use the leader's flag in town to teleport directly to them in the event that the follower uses townportal by itself.
If the leader
is in town, the follower uses it's own portal back into the level (This commonly happens after a Rift Guardian has been killed and the bots are going back and forth handling their loot).
I have contemplated setting the threshold on the leader's backpack much lower for town runs to force them to townportal at the same time more often.
I've also been playing around with teleport distance settings as a band-aid to force it, but having the followers use the leader's flag would be greatly appreciated!
Edit: This applies to regular rifts.