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I reverted back to Trinity 2.14.19 because the newer version were making things worse and worse the only thing I miss now is having delay on my teleport as Safe Passage is still garbage. The bot is still clearing GR 75 I'm just wondering if there is any way to paste the teleport delay into the combat settings at all. Is there any way to add delay in without updating trinity? If not let me know when a trinity comes out that doesn't progressively make the wizard worse.
 
for me is energy armor crap.. i die always
As he said in the main post, you can't just swap ice armor for energy armor, you need double unity and the bracers aswell.
TBH I have never tried that setup, by bot is farming 75's really stable with the halo+apd setup (jubisman's WizardCombat.cs and the settings mentioned in the main post aswell). The bot rarely dies, rarely procs either tbh, and if a rift is failed it's bc it was a really shitty one.
 
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As he said in the main post, you can't just swap ice armor for energy armor, you need double unity and the bracers aswell.
TBH I have never tried that setup, by bot is farming 75's really stable with the halo+apd setup (jubisman's WizardCombat.cs and the settings mentioned in the main post aswell). The bot rarely dies, rarely procs either tbh, and if a rift is failed it's bc it was a really shitty one.

Where is this build??
 
Fisher what is min. DPS for 64+? 60 is very easy for me but 61/62/63 etc. I can't kill the Enemys -.-^^
 
Alright, after the combat file testing with Jubisman, I did more testing on Trinity versions. I wanted to see if there was a significant difference between the old version and the new. Here are the results on Grift 71 for 14 runs:

Trinity 2.14.31
23:50:04.482 WARN Logger [Adventurer][Rift] Runs count: 14
23:50:04.483 WARN Logger [Adventurer][Rift] This run time: 0:12:34
23:50:04.484 WARN Logger [Adventurer][Rift] Average run time: 0:12:46
23:50:04.484 WARN Logger [Adventurer][Rift] Best run time: 0:10:44
23:50:04.485 WARN Logger [Adventurer][Rift] Worse run time: 0:15:46
23:50:04.485 WARN Logger [Adventurer][Rift] This run XP Gained: 12,526,127,856
23:50:04.486 WARN Logger [Adventurer][Rift] This run / Hour: 59,787,166,602
23:50:04.486 WARN Logger [Adventurer][Rift] Total XP Gained: 220,832,208,751
23:50:04.487 WARN Logger [Adventurer][Rift] Total XP / Hour: 74,081,056,279
23:50:04.487 WARN Logger [Adventurer][Rift] Best XP / Hour (single run): 90,617,754,304
23:50:04.488 WARN Logger [Adventurer][Rift] Worse XP / Hour (single run): 59,787,166,602
23:50:04.488 WARN Logger [Adventurer][Rift] Best XP / Single run: 17,897,040,847
23:50:04.489 WARN Logger [Adventurer][Rift] Worse XP / Single run: 12,526,127,856
Trinity 2.14.19
20:31:25.450 WARN Logger [Adventurer][Rift] Runs count: 14
20:31:25.451 WARN Logger [Adventurer][Rift] This run time: 0:12:24
20:31:25.451 WARN Logger [Adventurer][Rift] Average run time: 0:12:19
20:31:25.452 WARN Logger [Adventurer][Rift] Best run time: 0:10:29
20:31:25.452 WARN Logger [Adventurer][Rift] Worse run time: 0:15:10
20:31:25.453 WARN Logger [Adventurer][Rift] This run XP Gained: 15,273,780,990
20:31:25.453 WARN Logger [Adventurer][Rift] This run / Hour: 73,826,346,108
20:31:25.454 WARN Logger [Adventurer][Rift] Total XP Gained: 220,567,200,489
20:31:25.454 WARN Logger [Adventurer][Rift] Total XP / Hour: 76,732,928,048
20:31:25.455 WARN Logger [Adventurer][Rift] Best XP / Hour (single run): 92,361,800,662
20:31:25.458 WARN Logger [Adventurer][Rift] Worse XP / Hour (single run): 56,474,307,573
20:31:25.458 WARN Logger [Adventurer][Rift] Best XP / Single run: 17,484,467,452
20:31:25.458 WARN Logger [Adventurer][Rift] Worse XP / Single run: 14,280,737,664

Since these numbers are calculated by trinity upon speaking to Orek after loot routines, I suspect you can add about 20% of performance to the results to get the real figures.

As you can see from the data, there really isn't much of a difference. I think I'll just stick with the newer version and wait for a superior combat routine.
 
Alright, after the combat file testing with Jubisman, I did more testing on Trinity versions. I wanted to see if there was a significant difference between the old version and the new. Here are the results on Grift 71 for 14 runs:

Trinity 2.14.31

Trinity 2.14.19


Since these numbers are calculated by trinity upon speaking to Orek after loot routines, I suspect you can add about 20% of performance to the results to get the real figures.

As you can see from the data, there really isn't much of a difference. I think I'll just stick with the newer version and wait for a superior combat routine.

So you recommand to use Jubisman's one instead of the one you linked in the first post ?
 
So in order for this to work properly, do I need to replace my wizard.cs file with one of the ones linked, or can I just use the default wizard.cs with the changes made to trinity??
 
Use the newer version of trinity with the combat file on the first page of this thread. That's the most reliable combo I've been able to find.

/e that's the combat file I got from Jubisman at one point. I'm not sure if that's the default installation combat file or a modified one. Feel free to check!
 
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So the wizardcombat cs file you posted, we shouldnt use that one and instead use jubis' wizardcombat?
 
Use the new trinity and just paste the wizardcombat.cs over it.
 
When do you know that you can start farming 70s? Farming 65s atm the time changes a lot depending on the rift but if its a decent one it usually finishes it at 9mins odd. I don't die that often maybe once every other rift except if its against ghom. Only ancient item I have is my wep.

Edit: Seem to be doing fine on 70, clearing at around 12-13mins(7runs so far). Not sure if thats good? or if I should lower it?
 
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Good guide. But when farrming GR 70 i would change Slow time rune to Time warp. At 70-73 it seems to be the better choice since the damage taken is fairly low anyway.

Tested it a bit today and i seem to get more xp/hour using that rune.

C78Hat8.png
 
Good guide. But when farrming GR 70 i would change Slow time rune to Time warp. At 70-73 it seems to be the better choice since the damage taken is fairly low anyway.

Tested it a bit today and i seem to get more xp/hour using that rune.

C78Hat8.png

Be careful about using this if you aren't using safe passage on teleport. I've found that you generally want bot to be slightly more tanky than necessary. But if it's working consistently, go for it! :)
 
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